Files
bitburner-src/markdown/bitburner.hackingformulas.growthreads.md
Michael Taylor dcd2f33f7c CODEBASE: Update api-documentor and api-extractor (#2320)
* Update api-documentor and api-extractor. #1566 follow-up.

I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.

I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).

Stylisticly it could use some whitespace, but it is correctly rendered.

This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.

* Follow up to 5f732a6f35, include `npm run doc` changed docs.

* Add missing license info

* Fix React warning

---------

Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
2025-09-26 14:52:39 -07:00

109 lines
1.7 KiB
Markdown

<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [HackingFormulas](./bitburner.hackingformulas.md) &gt; [growThreads](./bitburner.hackingformulas.growthreads.md)
## HackingFormulas.growThreads() method
Calculate how many threads it will take to grow server to targetMoney. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.
The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.
The inverse of this function is [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md)<!-- -->, although it can work with fractional threads.
**Signature:**
```typescript
growThreads(server: Server, player: Person, targetMoney: number, cores?: number): number;
```
## Parameters
<table><thead><tr><th>
Parameter
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
server
</td><td>
[Server](./bitburner.server.md)
</td><td>
Server info, typically from [getServer](./bitburner.ns.getserver.md)
</td></tr>
<tr><td>
player
</td><td>
[Person](./bitburner.person.md)
</td><td>
Player info, typically from [getPlayer](./bitburner.ns.getplayer.md)
</td></tr>
<tr><td>
targetMoney
</td><td>
number
</td><td>
Desired final money, capped to server's moneyMax
</td></tr>
<tr><td>
cores
</td><td>
number
</td><td>
_(Optional)_ Number of cores on the computer that will execute grow.
</td></tr>
</tbody></table>
**Returns:**
number
The calculated grow threads as an integer, rounded up.