Files
bitburner-src/markdown/bitburner.go.passturn.md
Michael Taylor dcd2f33f7c CODEBASE: Update api-documentor and api-extractor (#2320)
* Update api-documentor and api-extractor. #1566 follow-up.

I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.

I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).

Stylisticly it could use some whitespace, but it is correctly rendered.

This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.

* Follow up to 5f732a6f35, include `npm run doc` changed docs.

* Add missing license info

* Fix React warning

---------

Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
2025-09-26 14:52:39 -07:00

1.4 KiB

Home > bitburner > Go > passTurn

Go.passTurn() method

Pass the player's turn rather than making a move, and await the opponent's response. This ends the game if the opponent passed on the previous turn, or if the opponent passes on their following turn.

This can also be used if you pick up the game in a state where the opponent needs to play next. For example: if BitBurner was closed while waiting for the opponent to make a move, you may need to call passTurn() to get them to play their move on game start.

Signature:

passTurn(passAsWhite?: boolean): Promise<{
    type: "move" | "pass" | "gameOver";
    x: number | null;
    y: number | null;
  }>;

Parameters

Parameter

Type

Description

passAsWhite

boolean

(Optional) optional. If true, attempts to pass as white and then wait for black's move. Only can be used when playing against "No AI".

Returns:

Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>

a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended

Remarks

RAM cost: 0 GB