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* Update api-documentor and api-extractor. #1566 follow-up.
I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.
I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).
Stylisticly it could use some whitespace, but it is correctly rendered.
This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.
* Follow up to 5f732a6f35, include `npm run doc` changed docs.
* Add missing license info
* Fix React warning
---------
Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
95 lines
1.4 KiB
Markdown
95 lines
1.4 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Format](./bitburner.format.md) > [percent](./bitburner.format.percent.md)
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## Format.percent() method
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Format a number as a percentage.
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**Signature:**
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```typescript
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percent(n: number, fractionalDigits?: number, suffixStart?: number): string;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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n
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</td><td>
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number
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</td><td>
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Number to format as a percentage.
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</td></tr>
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<tr><td>
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fractionalDigits
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</td><td>
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number
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</td><td>
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_(Optional)_ Number of digits to show in the fractional part of the decimal number. Optional, defaults to 2.
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</td></tr>
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<tr><td>
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suffixStart
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</td><td>
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number
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</td><td>
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_(Optional)_ When to switch the percentage to a multiplier. Default is 1e6 or x1.00m.
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</td></tr>
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</tbody></table>
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**Returns:**
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string
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Formatted percentage.
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## Remarks
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RAM cost: 0 GB
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Converts a number into a percentage string with the specified number of fractional digits. This is the same function that the game itself uses to display percentages. The format also depends on the Numeric Display settings (all options on the "Numeric Display" options page) To format plain numbers or ram, see [format.number](./bitburner.format.number.md) and [format.ram](./bitburner.format.ram.md)
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