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* Convert purchased server functions to cloud API - Create `ns.cloud` - Change `bitnode multipliers` and `server constants` wording for consistency - change `server`, `ram` and `getting started` docs for consistency - Added changes to 3.0.0 API Break and `setRemovedFunctions` in NetscriptFunctions.js Tested by - running tutorial `purchase-server-8gb.js`, and a more typical player one - buying manually using vendor (Alpha Ent in Sector 12) - deleting them all using script, and checked all deleted functions gave correct error - Imported completed save to ensure auto-transfer of function work * Revision in line with comments - changed more `purchased` to `cloud` references - Added BN mults auto-conversion * Update getting_started.md - Corrected function names for new `cloud API` * Don't show `cloud API` warning v3.0.0 API break auto-replaces `cloud` functions, not warning suggested. * API Break correction - `cloud` affected API break replacement changed to be more descriptive and functional * Fix typo and add empty lines * Update many things (check commit's description) - Comments - Terminal message - UI Text - TSDoc - md docs - Improve error messages in src\NetscriptFunctions\Cloud.ts
97 lines
2.2 KiB
Markdown
97 lines
2.2 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Cloud](./bitburner.cloud.md) > [purchaseServer](./bitburner.cloud.purchaseserver.md)
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## Cloud.purchaseServer() method
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Purchase a cloud server.
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**Signature:**
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```typescript
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purchaseServer(hostname: string, ram: number): string;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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hostname
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</td><td>
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string
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</td><td>
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Hostname of the cloud server.
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</td></tr>
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<tr><td>
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ram
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</td><td>
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number
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</td><td>
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Amount of RAM of the cloud server, in GB. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of 1048576 (2^20).
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</td></tr>
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</tbody></table>
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**Returns:**
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string
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The hostname of the new cloud server.
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## Remarks
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RAM cost: 2.25 GB
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Purchase a cloud server with the specified hostname and amount of RAM.
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The hostname argument can be any data type, but it will be converted to a string and have whitespace removed. Anything that resolves to an empty string or IP address will cause the function to fail. If there is already a cloud server with the specified hostname, then the function will automatically append a number at the end of the hostname argument value until it finds a unique hostname. For example, if the script calls `purchaseServer(“foo”, 4)` but a server named “foo” already exists, then it will automatically change the hostname to `foo-0`<!-- -->. If there is already a server with the hostname `foo-0`<!-- -->, then it will change the hostname to `foo-1`<!-- -->, and so on.
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Note that there is a maximum limit to the amount of cloud servers you can purchase.
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Returns the hostname of the new cloud server as a string. If the function fails to purchase a cloud server, then it will return an empty string. The function will fail if the arguments passed in are invalid, if the player does not have enough money to purchase the specified cloud server, or if the player has exceeded the maximum amount of cloud servers.
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## Example
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```js
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// Attempt to purchase 5 cloud servers with 64GB of ram each
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const ram = 64;
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const prefix = "cloud-server-";
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for (let i = 0; i < 5; ++i) {
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ns.cloud.purchaseServer(prefix + i, ram);
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}
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```
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