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116 Commits

Author SHA1 Message Date
Olivier Gagnon
d96ad9fa6e v0.51.8 2021-05-07 22:26:02 -04:00
Olivier Gagnon
5dd32ef4e4 Scripts transfer stats to parent on death. 2021-05-07 22:01:52 -04:00
Olivier Gagnon
6dde89f3c4 0518 2021-05-07 22:01:52 -04:00
Olivier Gagnon
9a9d2e1f81 ls-changes 2021-05-07 22:01:23 -04:00
Pimvgd
d347bf568e Update Overview.jsx
fix space
2021-05-07 19:34:57 -04:00
Daniel Ferri
62e2f0582a Fixed bug with faction invitations not getting deleted 2021-05-07 19:12:30 -04:00
Daniel Ferri
68eb68a89e Added accepting numbers in 1b format to faction donations 2021-05-07 19:12:30 -04:00
Daniel Ferri
13206a8c3e Fixed casing on import
Did not want to compile without the change
2021-05-07 19:12:30 -04:00
Olivier Gagnon
8b7f140115 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-05-07 02:14:34 -04:00
Olivier Gagnon
16c8c78b54 Add installBackdoor 2021-05-07 02:13:33 -04:00
Olivier Gagnon
cbb47772db Add installBackdoor 2021-05-07 02:09:30 -04:00
Olivier Gagnon
0642491402 hotfix backdooring the world daemon not resetting flags 2021-05-06 11:12:41 -04:00
Olivier Gagnon
c7e34d4a56 hotfix backdooring the world daemon not resetting flags 2021-05-06 11:12:04 -04:00
hydroflame
8be63be17b Merge pull request #942 from danielyxie/dev
Another build for the quick and easy stuff.
2021-05-05 21:40:14 -04:00
Olivier Gagnon
08207ac79b another build 2021-05-05 21:39:48 -04:00
Olivier Gagnon
6747a509ff Reword the Milestones 2021-05-05 21:36:43 -04:00
Olivier Gagnon
c7c86240db Faction Donation does not appear on special or gang factions, passive rep doesnt work on gang or special factions 2021-05-05 21:32:06 -04:00
hydroflame
ce0c3d71f4 Merge pull request #941 from danielyxie/dev
hotfix for some stuff
2021-05-05 21:07:09 -04:00
Olivier Gagnon
5bb6a72c90 build 2021-05-05 21:02:54 -04:00
hydroflame
5a06c60c27 Merge pull request #940 from danielyxie/0517-2
0517 hotfix
2021-05-05 21:00:14 -04:00
Olivier Gagnon
764c2533b4 hashGainRate updated to use the correct usedRam and maxRam 2021-05-05 19:18:47 -04:00
Olivier Gagnon
a9cee6f907 Fix analyze Root Access displaying always Yes 2021-05-05 19:15:56 -04:00
Olivier Gagnon
a10100bf60 You cna now cd in dir that only contain text files. 2021-05-05 19:09:14 -04:00
Olivier Gagnon
cedac23dfa CodingContractPopup now correctly displays innerHTML, desc should be changed to return jsx though. 2021-05-05 19:06:08 -04:00
Olivier Gagnon
f7c1d64033 Delete Active Scripts actually deletes active scripts on all servers, not just home 2021-05-05 18:58:53 -04:00
hydroflame
7d6d0eac32 Merge pull request #939 from ModdedGamers/dev
Make it clear that maxNumNodes returns Infinity
2021-05-05 11:03:22 -04:00
Modded Gamers
34768591b7 Make it clear that maxNumNodes returns Infinity
this function returns Infinity in some cases, so this makes that clearer.
2021-05-05 10:00:16 -04:00
Daniel Xie
827c79f70c Add build for hotfix 2021-05-05 04:31:54 -07:00
Daniel Xie
0415c7aa7c Give NeuroFlux for SF-12 before re-calculating multipliers 2021-05-05 04:23:10 -07:00
hydroflame
0c744d98b9 Merge pull request #933 from danielyxie/dev
* .ns script no longer needlessly recompile
* scping the exact same content over doesn't trigger an actual scp
* world daemon can be backdoored
* Coding contract title is click-to-copy
* Sleeve memory covenant upgrade reacts better.
2021-05-03 19:54:31 -04:00
Olivier Gagnon
11cbda6974 build 2021-05-03 19:54:11 -04:00
Olivier Gagnon
e284f49747 Covenant sleeve memory upgrade styling and more reactive text field 2021-05-03 19:52:19 -04:00
Olivier Gagnon
7777c400a5 Make coding contract title click-to-copy 2021-05-03 19:46:04 -04:00
Olivier Gagnon
dae0448744 world daemon can now be backdoored 2021-05-03 19:00:01 -04:00
Olivier Gagnon
02a4e85353 Build nsjs recompile hotfix 2021-05-03 18:54:54 -04:00
hydroflame
3cbf225c98 Fix script needlessly being recompiled (#932)
* Fix nsjs recompiling needlesly.
2021-05-03 18:53:10 -04:00
hydroflame
8006e976a5 Merge pull request #929 from danielyxie/dev
Fix research tree not appearing
2021-05-03 18:25:04 -04:00
Olivier Gagnon
5613d371c9 Fix research tree not appearing 2021-05-03 18:24:22 -04:00
hydroflame
7c9d6669f7 Merge pull request #928 from danielyxie/dev
Hotfix Mission.jsx fake unused import
2021-05-03 17:25:19 -04:00
Olivier Gagnon
c6f0551709 Hotfix Mission.jsx fake unused import 2021-05-03 17:24:39 -04:00
hydroflame
f57eed4de1 Merge pull request #926 from danielyxie/dev
Hotfix
2021-05-03 16:03:12 -04:00
Olivier Gagnon
b99711788f Hotfix negative money, n00dles metadata and guide 2021-05-03 16:02:26 -04:00
Olivier Gagnon
08aac8e35d change noodles metadata. 2021-05-03 12:56:27 -04:00
hydroflame
e3579b7229 Merge pull request #925 from danielyxie/dev
did I forget the build again?
2021-05-03 12:27:21 -04:00
Olivier Gagnon
662d0dd5fb did I forget the build again 2021-05-03 12:26:37 -04:00
hydroflame
77c40b5d67 Merge pull request #924 from danielyxie/dev
Forgot to push the build
2021-05-03 12:21:28 -04:00
Olivier Gagnon
ee759a8dd6 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-05-03 12:20:54 -04:00
hydroflame
ad9c7ec696 Merge pull request #923 from danielyxie/dev
0.51.7
2021-05-03 12:18:18 -04:00
Olivier Gagnon
c9b5aaa2f7 v0.51.7 2021-05-03 12:17:05 -04:00
hydroflame
b554328a77 Merge pull request #915 from danielyxie/noodles
Noodles
2021-05-03 12:01:39 -04:00
Olivier Gagnon
c421c57e56 address comments. 2021-05-03 11:58:11 -04:00
hydroflame
fb42d5cd79 Merge pull request #918 from Pimvgd/patch-4
typo fixes for blackops
2021-05-03 02:26:47 -04:00
hydroflame
6203d8d6f4 Merge pull request #919 from Daniferrito/patch-2
Update ps documentation
2021-05-03 02:21:22 -04:00
Olivier Gagnon
d422028737 analyze and ServerProfiler.exe handle hacknet servers better. 2021-05-03 02:20:31 -04:00
Olivier Gagnon
136d769d55 Change faction invitation Yes,No to say Join and Decide later 2021-05-03 02:01:45 -04:00
Olivier Gagnon
daaab1d6f1 Fix forgotten text for Source-File 12 2021-05-03 01:55:04 -04:00
Olivier Gagnon
4f7befb639 Fix miscalculation of source file flags on the bitverse screen. 2021-05-03 01:50:09 -04:00
Olivier Gagnon
9976ed136c fix money formatting for amount under 1000 2021-05-03 01:44:02 -04:00
Olivier Gagnon
8c2e661e08 Remove console.log 2021-05-03 01:41:16 -04:00
Olivier Gagnon
e6e598eeb4 moved augmentations between city faction to be more even. 2021-05-03 01:40:22 -04:00
Olivier Gagnon
4d9439a007 Added getServerMaxRam and getServerUsedRam, deprecated getServerRam 2021-05-03 01:07:46 -04:00
Olivier Gagnon
9951c8b18f Fix mistake in hacknet API example 2021-05-03 00:51:12 -04:00
Olivier Gagnon
800c673839 Fix character-overview-text being nested twice. 2021-05-03 00:47:56 -04:00
Olivier Gagnon
065544909b thread count formatted with commas every thousands. 2021-05-03 00:45:21 -04:00
Olivier Gagnon
4eaf68c940 Donation is always visible but locked before favor requirements are fulfilled. 2021-05-03 00:37:53 -04:00
Olivier Gagnon
a14a694df3 Fix sleeves not being to work out at volhaven 2021-05-03 00:27:12 -04:00
Dani
3ab61cbaf3 Update ps documentation 2021-05-02 23:48:20 +02:00
Pimvgd
f49aff05d7 typo fixes for blackops 2021-05-02 23:44:59 +02:00
hydroflame
e2371a0ef6 Merge pull request #917 from Daniferrito/patch-1
Fixed #916
2021-05-02 17:38:47 -04:00
Dani
6a2b3ee52e Fixed #916 2021-05-02 23:37:09 +02:00
Olivier Gagnon
5a45e3584d Formatted time in netscript hgw display in human time, milliFormat now displays milli sometimes 2021-05-02 01:04:49 -04:00
Olivier Gagnon
56ce83cce5 Fix cashroot not displaying properly 2021-05-02 00:07:04 -04:00
Olivier Gagnon
d126b6d8c5 Fix sf minus 1 bad constant 2021-05-01 23:44:23 -04:00
Olivier Gagnon
7172ef6dae SF12 now lets player start with Neuroflux 2021-05-01 23:42:52 -04:00
Olivier Gagnon
a8d0b6e13d Tail now accepts PID 2021-05-01 23:33:44 -04:00
Olivier Gagnon
d2d6453a78 quick b1tflum3 2021-05-01 23:23:04 -04:00
Olivier Gagnon
89cdecb05f getBitnodeMultipliers is available inside BN5 2021-05-01 23:08:51 -04:00
Olivier Gagnon
81fdff9068 Revert tutorial servers and add the n00dles server. 2021-05-01 23:08:51 -04:00
hydroflame
34a20802c9 Merge pull request #910 from danielyxie/lint-fix
The mega linting patch
2021-05-01 23:08:10 -04:00
hydroflame
6d53ff109b Merge pull request #914 from Pimvgd/patch-3
Typo fixes
2021-05-01 21:50:08 -04:00
Pimvgd
8eab9f3b59 Update Bladeburner.jsx 2021-05-02 00:09:13 +02:00
Pimvgd
f40faadcc4 Update augmentations.rst 2021-05-01 18:04:27 +02:00
Pimvgd
fb129198a6 Update AugmentationHelpers.jsx
more typos
2021-05-01 17:43:13 +02:00
Pimvgd
3eecff1de6 Update netscriptbladeburnerapi.rst
fix typos
2021-05-01 17:34:55 +02:00
Olivier Gagnon
d745150c45 all the lints 2021-05-01 03:17:31 -04:00
Olivier Gagnon
abe0330dc3 css --fix 2021-04-29 23:59:43 -04:00
Olivier Gagnon
3fad505096 run auto fix lint 2021-04-29 23:52:56 -04:00
hydroflame
b2ac383b69 Merge pull request #909 from danielyxie/dev
When you hotfix you need to build
2021-04-29 13:41:48 -04:00
Olivier Gagnon
77cb63e36a When you hotfix you need to build 2021-04-29 13:41:13 -04:00
hydroflame
7df4aac8e6 Merge pull request #908 from danielyxie/dev
hotfix netscript access to formulas and getServer
2021-04-29 13:39:35 -04:00
Olivier Gagnon
50b490ba8d fix netscript access 2021-04-29 13:39:03 -04:00
hydroflame
15bd8a6233 Merge pull request #907 from danielyxie/dev
update patch notes
2021-04-28 20:26:38 -04:00
Olivier Gagnon
20c593b236 update patch notes 2021-04-28 20:25:51 -04:00
hydroflame
52a80ad236 v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853)

In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.

There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.

* Add new `backdoor` terminal command (#852)

* Add the backdoor command to the terminal

This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests

* Add tab completion for backdoor command

* Add help text for backdoor command

* Change condition syntax to be more consistent with others

* Extract reused code block so it is always called after actions

* Update documentation for new backdoor command

Modified references to manual hack as it isn't for factions anymore

* Remove extra parenthesis

* Rename manuallyHacked to backdoorInstalled

* Fix typo

* Change faction test messages to use backdoor instad of hack

* Rename more instances of manuallyHacked

* fixed typo in helptext of darkweb buy (#858)

* Fix typos and unify descriptions of augmentations (#859)

Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period

* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold

* fix typo in docs (#860)

* Initial code for Casino Card Deck implementation

* Casino Blackjack Implementation

* Update some tools (eslint, typescript)

* Blackjack code cleanup

* Update README_contribution

* Update ScriptHelpers.js (#861)

expand error message

* More augmentation typo fixes (#862)

* Add Netscript function getCurrentScript (#856)

Add netscript function that returns the current script.

* Added milestones menu to guide new players. (#865)

Milestone menu

* fix typos in milestones (#866)

Co-authored-by: sschmidTU <s.schmid@phonicscore.com>

* Corrupt location title when backdoor is installed (#864)

* Add corruptableText component

* Corrupt location title if backdoor is installed

* Formatting

* Add helper to check value of backdoorInstalled

Helper could be oneline but it would make it less readable

* Fix some formatting

* Add settings option to disable text effects

* Import useState

* getRunningScript (#867)

* Replaced getCurrentScript with getRunningScript

* Bunch of smaller fixes (#904)

Fix #884
Fix #879
Fix #878
Fix #876
Fix #874
Fix #873
Fix #887
Fix #891
Fix #895

* rework the early servers to be more noob friendly (#903)

* v0.51.6

Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-28 20:07:26 -04:00
hydroflame
b2aafea656 v0.51.5 (#848) 2021-04-21 08:20:26 -04:00
hydroflame
135df8703c V0.51.4 (#847)
* BladeBurner
    * nerfed int exp gained.

    Documentation
    * purchaseServer specifies what happens on failure.
    * Fixed typo in recommended bitnode page.
    * Removed misleading ram requirements for hacking factions.

    Netscript
    * growthAnalyze handles Infinity correctly.

    Misc.
    * Faction Augmentation will list how much reputation is required even after
      that goal has been reached.
    * Removed dollar sign in travel agency confirmation.
    * Fixed typo in alpha-omega.lit

* the game save text no longer obstruct the save game and options button

* the text editors now remember where your cursor was and restores it when loading the same script again.

* v0.51.4
2021-04-19 21:26:51 -04:00
hydroflame
4743801e86 hotfix (#846) 2021-04-18 11:33:46 -04:00
hydroflame
4e5ebcfe6f V0.51.3 (#845)
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
-------

Passive faction reputation
* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
  reputation you'd gain working for them. It's not op but it feels a bit
  more useful.

Netscript
* print/tprint now take any number of arguments.
* print/tprint will now print object as json.
* print/tprint now handle passing in an undefined argument properly.

Casino
* Cannot bet negative money anymore.
* Roulette max bet is a bit higher.
* Coin Flip has a small cooldown.
* All buttons reject unstrusted mouse events.

Documentation
* Changed a message that said nsjs only works on Chrome.

Bugfix
* hacknet.maxNumNodes now works for both nodes and servers.
* Fixed a bug where the popup boxes would contain data from previous popup boxes.
* .js files will also have the export async function boilerplate.

Misc.
* turned off autocomplete for the terminal text input.
* Fixed an issue on Windows+Firefox where pressing up on the terminal would
  bring the cursor to the begining of the line. (Issue #836)
* Hacknet node names is easier to handle for screen readers.
* Money spent on classes is now tracked independently of work money.
* running coding contract from the terminal will display its name.
2021-04-18 11:18:56 -04:00
hydroflame
80b703639e Small hotfix (#840)
* yesno box now correctly clean up before new content is loaded in.

* formatHp doesnt display decimal, duh

* character overview uses numeralWrapper formatHp

* minor formatting stuff

* Class spending is tracked indepedently of work money

* Made an augmentation named after myself.

* hotfix a bunch of small stuff
2021-04-12 20:03:32 -04:00
hydroflame
0afdba8f38 fixed ns imports requiring semicolon (#839) 2021-04-10 02:26:13 -04:00
hydroflame
925e96345d v0.51.2 (#838)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1

* Casino part 1

* Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better

* Removed text under Factiosn referencing rejected factions.

* Removed html element forgotten in plain text

* Casino implementation

* v0.51.2
2021-04-09 18:12:31 -04:00
hydroflame
db2bf79e3b v0.51.1 (#835)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1
2021-04-06 03:50:09 -04:00
hydroflame
6f330efc44 Added Disable ASCII art to options (#832)
* hotfix getPlayer missing factions

* Added ability to disable ascii art in options. ASCII art is impossible to deal with for screenreaders.
2021-04-02 20:14:35 -04:00
hydroflame
708c73fa0f hotfix getPlayer missing factions (#831) 2021-04-01 12:55:43 -04:00
hydroflame
c7febd5551 Failed crime no longer pretend you gained money. (#830) 2021-04-01 00:06:00 -04:00
hydroflame
ddbdf66d00 hotfix analyze (#828)
* hotfix analyze
2021-03-31 11:45:55 -04:00
hydroflame
e572c6dad8 v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard

* Aug purchase confirmation popup displays money in 0.000a format

* Character now displays hacknet server info properly

* Character,Info now displays hacknet server info correctly.

* Formulas (#825)

Formulas API v0.1

* Make all money the same color, same for reputation, format all numbers consistently.

* rename a lot of the formulas function to no longer contain calculate

* added hacking related formulas

* removed unused variable

* v0.51.0
2021-03-31 00:45:21 -04:00
hydroflame
ff097db1e2 Merge pull request #824 from danielyxie/dev
Update sphinx changelog
2021-03-25 21:21:11 -04:00
Olivier Gagnon
ad12f0e551 Update sphinx changelog 2021-03-25 21:20:37 -04:00
hydroflame
93f8785ec6 Merge pull request #823 from danielyxie/dev
v0.50.2
2021-03-25 21:16:22 -04:00
hydroflame
8e79658e67 Merge pull request #821 from danielyxie/dev
Fix typo in patch notes.
2021-03-22 18:57:10 -04:00
hydroflame
9840e1f4eb Merge pull request #820 from danielyxie/dev
0.50.1 hotfix version number
2021-03-22 18:51:52 -04:00
hydroflame
d170693da4 Merge pull request #819 from danielyxie/dev
v0.50.1
2021-03-22 18:44:49 -04:00
hydroflame
8f30e60d08 Merge pull request #818 from danielyxie/dev
v0.50.0
2021-03-20 05:35:16 -04:00
hydroflame
101834fcaf Merge pull request #817 from danielyxie/dev
Hotfix 0.49.2, link tFormat in documentation and update version so it…
2021-03-13 15:30:50 -05:00
hydroflame
63da8d709a Merge pull request #816 from danielyxie/dev
0.49.3
2021-03-13 15:19:56 -05:00
416 changed files with 18676 additions and 10939 deletions

View File

@@ -2,3 +2,7 @@ node_modules/
doc/build/
dist/
tests/*.bundle.*
src/ThirdParty/*
src/ScriptEditor/CodeMirrorNetscriptMode.js
src/ScriptEditor/CodeMirrorNetscriptLint.js
src/JSInterpreter.js

File diff suppressed because it is too large Load Diff

23
README_contribution.md Normal file
View File

@@ -0,0 +1,23 @@
Deploying a new version
-----------------------
Update the following
- `src/Constants.ts` `Version` and `LatestUpdate`
- `package.json` `version`
- `doc/source/conf.py` `version` and `release`
- `doc/source/changelog.rst`
- post to discord
- post to reddit.com/r/Bitburner
Deploying `dev` to the Beta Branch
----------------------------------
TODO
Development Workflow Best Practices
-----------------------------------
- Work in a new branch forked from the `dev` branch to isolate your new code
- Keep code-changes on a branch as small as possible. This makes it easier for code review. Each branch should be its own independent feature.
- Regularly rebase your branch against `dev` to make sure you have the latest updates pulled.
- When merging, always merge your branch into `dev`. When releasing a new update, then merge `dev` into `master`

24
css/casino.scss Normal file
View File

@@ -0,0 +1,24 @@
.casino-card {
padding: 10px;
border: solid 1px #808080;
background-color: white;
display: inline-block;
border-radius: 10px;
font-size: 14pt;
text-align: center;
margin: 3px;
font-weight: bold;
}
.casino-card .value {
font-size:15pt;
font-family: sans-serif;
}
.casino-card.red {
color: red;
}
.casino-card.black {
color: black;
}

View File

@@ -43,9 +43,9 @@
background-color: #444;
}
.character-stat-cell {
text-align: right;
}
.character-stat-cell {
text-align: right;
}
#character-hack-wrapper td,
#character-agi-wrapper td {

View File

@@ -6,7 +6,7 @@
#codemirror-form-wrapper {
height: 80%;
margin: 10px 0px 0px 6px;
margin: 10px 0 0 6px;
}
.CodeMirror {
@@ -22,11 +22,11 @@
* Highlight matches
*/
.cm-matchhighlight {
background-color: #8F908A;
background-color: #8f908a;
}
.CodeMirror-selection-highlight-scrollbar {
background-color: #8F908A;
background-color: #8f908a;
}
/**
@@ -35,7 +35,7 @@
.cm-whitespace::before {
position: absolute;
pointer-events: none;
color: #404F7D;
color: #404f7d;
}
/**

View File

@@ -1,36 +1,36 @@
.add-exp-button {
margin-right: 0px;
margin-right: 0;
}
.remove-exp-button {
margin-left:0px;
margin-left:0;
}
.exp-input {
margin-right: 0px;
margin-left:0px;
margin-right: 0;
margin-left:0;
margin-top: 5px;
margin-bottom: 5px;
margin-top: 5px;
margin-bottom: 5px;
padding: 2px 5px;
padding: 2px 5px;
}
.text-center {
margin: auto;
text-align: center;
vertical-align: middle;
margin: auto;
text-align: center;
vertical-align: middle;
}
.touch-right {
margin-right: 0px;
margin-right: 0;
}
.touch-left {
margin-left: 0px;
margin-left: 0;
}
.touch-sides {
margin-left: 0px;
margin-right: 0px;
}
margin-left: 0;
margin-right: 0;
}

2
css/grid.min.css vendored

File diff suppressed because one or more lines are too long

View File

@@ -184,5 +184,4 @@
#infiltration-buttons .a-link-button {
display: inline;
width: 25%;
}

5
css/milestones.scss Normal file
View File

@@ -0,0 +1,5 @@
#milestones-container {
position: fixed;
padding: 6px;
width: 60%;
}

View File

@@ -17,7 +17,7 @@
}
&.level-2 {
color: #48D1CC;
color: #48d1cc;
}
&.level-3 {

View File

@@ -1,4 +1,4 @@
/**
/**
* Styling for the Re-Sleeving Page
*/
@import "theme";
@@ -15,7 +15,7 @@
.resleeve-panel {
display: inline-block;
margin: 0px;
margin: 0;
padding: 2px;
}

View File

@@ -20,7 +20,7 @@
.sleeve-panel {
display: inline-block;
margin: 0px;
margin: 0;
padding: 2px;
select {

View File

@@ -228,14 +228,15 @@ a:visited {
}
.status-text {
display: inline-block;
position: fixed;
z-index: 2;
-webkit-animation: status-text 3s 1;
}
#status-text-container {
background-color: transparent;
position:absolute;
top:0;
left:50%;
}
#status-text {
@@ -356,43 +357,68 @@ a:visited {
color: $my-stat-cha-color;
}
.reputation {
color: $light-yellow;
}
.smallfont {
font-size: $defaultFontSize * 0.8125;
}
.samefont {
font-size: inherit;
}
.noscrollbar {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
.noscrollbar::-webkit-scrollbar {
display: none;
}
input[type=checkbox] {
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10);
}
.optionCheckbox {
margin: 5px;
float: right;
margin: 5px;
float: right;
}
.optionRange {
-webkit-appearance: none;
background: #777;
outline: none;
opacity: 0.7;
height: 10px;
-webkit-transition: .2s;
transition: opacity .2s;
margin: 3px;
-webkit-appearance: none;
background: #777;
outline: none;
opacity: 0.7;
height: 10px;
-webkit-transition: 0.2s;
transition: opacity 0.2s;
margin: 3px;
}
.optionRange::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 10px;
height: 10px;
background: var(--my-font-color);
cursor: pointer;
-webkit-appearance: none;
appearance: none;
width: 10px;
height: 10px;
background: var(--my-font-color);
cursor: pointer;
}
.optionRange::-moz-range-thumb {
width: 10px;
height: 10px;
background: var(--my-font-color);
cursor: pointer;
}
width: 10px;
height: 10px;
background: var(--my-font-color);
cursor: pointer;
}
.noselect {
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
}

View File

@@ -35,7 +35,7 @@
left: 50%;
transform: translate(-100%, -100%);
/* Backwards compatibility */
/* Backwards compatibility */
-webkit-transform: translate(-100%, -100%);
-moz-transform: translate(-100%, -100%);
-o-transform: translate(-100%, -100%);
@@ -85,3 +85,45 @@
.tooltip:hover .tooltiptextlow {
visibility: visible;
}
.copy_tooltip {
position: relative;
display: inline-block;
}
.copy_tooltip_copied {
color: #fff;
transition: color 0.3s;
}
.copy_tooltip .copy_tooltip_text {
visibility: hidden;
font-size: 15px;
padding: 5px;
background-color: var(--my-background-color);
color: #fff;
text-align: center;
position: absolute;
z-index: 1;
top: 120%;
left: 5%;
opacity: 0;
border: 2px solid var(--my-highlight-color);
}
.copy_tooltip .copy_tooltip_text::after {
content: "";
position: absolute;
bottom: 100%;
left: 50%;
margin-left: -6px;
border-width: 8px;
border-style: solid;
border-color: transparent transparent white transparent;
}
.copy_tooltip .copy_tooltip_text_visible {
visibility: visible;
opacity: 1;
transition: opacity 0.3s;
}

View File

@@ -7,16 +7,16 @@
.Treant.Treant-loaded .pseudo { visibility: visible; }
.Treant > .pseudo { width: 0; height: 0; border: none; padding: 0; }
.Treant .collapse-switch { width: 3px; height: 3px; display: block; border: 1px solid black; position: absolute; top: 1px; right: 1px; cursor: pointer; }
.Treant .collapsed .collapse-switch { background-color: #868DEE; }
.Treant .collapsed .collapse-switch { background-color: #868dee; }
.Treant > .node img { border: none; float: left; }
.Treant > .node {
cursor: pointer;
padding: 4px;
min-width: 60px;
text-align: center;
border: 2px solid #E8E8E3;
border-radius: 2px;
box-shadow: 1px 1px 1px rgba(0,0,0,.5);
padding: 4px;
min-width: 60px;
text-align: center;
border: 2px solid #e8e8e3;
border-radius: 2px;
box-shadow: 1px 1px 1px rgba(0,0,0,0.5);
font-size: 12px;
}

File diff suppressed because one or more lines are too long

View File

@@ -1,2 +1,2 @@
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//# sourceMappingURL=engineStyle.bundle.js.map

333
dist/engineStyle.css vendored
View File

@@ -250,13 +250,14 @@ a:visited {
opacity: 0; } }
.status-text {
display: inline-block;
position: fixed;
z-index: 2;
-webkit-animation: status-text 3s 1; }
#status-text-container {
background-color: transparent; }
background-color: transparent;
position: absolute;
top: 0;
left: 50%; }
#status-text {
background-color: transparent;
@@ -353,9 +354,24 @@ a:visited {
.charisma-purple {
color: #a671d1; }
.reputation {
color: #faffdf; }
.smallfont {
font-size: 13px; }
.samefont {
font-size: inherit; }
.noscrollbar {
-ms-overflow-style: none;
/* IE and Edge */
scrollbar-width: none;
/* Firefox */ }
.noscrollbar::-webkit-scrollbar {
display: none; }
input[type=checkbox] {
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10); }
@@ -369,8 +385,8 @@ input[type=checkbox] {
outline: none;
opacity: 0.7;
height: 10px;
-webkit-transition: .2s;
transition: opacity .2s;
-webkit-transition: 0.2s;
transition: opacity 0.2s;
margin: 3px; }
.optionRange::-webkit-slider-thumb {
@@ -387,6 +403,13 @@ input[type=checkbox] {
background: var(--my-font-color);
cursor: pointer; }
.noselect {
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none; }
/* COLORS */
/* Attributes */
/* Styling for tooltip-style elements */
@@ -460,6 +483,43 @@ input[type=checkbox] {
.tooltip:hover .tooltiptextlow {
visibility: visible; }
.copy_tooltip {
position: relative;
display: inline-block; }
.copy_tooltip_copied {
color: #fff;
transition: color 0.3s; }
.copy_tooltip .copy_tooltip_text {
visibility: hidden;
font-size: 15px;
padding: 5px;
background-color: var(--my-background-color);
color: #fff;
text-align: center;
position: absolute;
z-index: 1;
top: 120%;
left: 5%;
opacity: 0;
border: 2px solid var(--my-highlight-color); }
.copy_tooltip .copy_tooltip_text::after {
content: "";
position: absolute;
bottom: 100%;
left: 50%;
margin-left: -6px;
border-width: 8px;
border-style: solid;
border-color: transparent transparent white transparent; }
.copy_tooltip .copy_tooltip_text_visible {
visibility: visible;
opacity: 1;
transition: opacity 0.3s; }
/* COLORS */
/* Attributes */
/**
@@ -967,7 +1027,7 @@ button {
*/
#codemirror-form-wrapper {
height: 80%;
margin: 10px 0px 0px 6px; }
margin: 10px 0 0 6px; }
.CodeMirror {
height: 100%;
@@ -981,10 +1041,10 @@ button {
* Highlight matches
*/
.cm-matchhighlight {
background-color: #8F908A; }
background-color: #8f908a; }
.CodeMirror-selection-highlight-scrollbar {
background-color: #8F908A; }
background-color: #8f908a; }
/**
* Show Invisibles
@@ -992,7 +1052,7 @@ button {
.cm-whitespace::before {
position: absolute;
pointer-events: none;
color: #404F7D; }
color: #404f7d; }
/**
* Vim command display
@@ -1315,8 +1375,7 @@ button {
margin-top: 20px; }
#infiltration-buttons .a-link-button {
display: inline;
width: 25%; }
display: inline; }
/**
* Styling for the Augmentations UI. This is the page that displays all of the
@@ -1356,7 +1415,7 @@ button {
color: yellow; }
.bitnode.level-2 {
color: #48D1CC; }
color: #48d1cc; }
.bitnode.level-3 {
color: blue; }
@@ -2358,7 +2417,7 @@ button {
.sleeve-panel {
display: inline-block;
margin: 0px;
margin: 0;
padding: 2px; }
.sleeve-panel select {
display: block; }
@@ -2377,7 +2436,7 @@ button {
.resleeve-panel {
display: inline-block;
margin: 0px;
margin: 0;
padding: 2px; }
.resleeve-aug-selector {
@@ -2419,7 +2478,7 @@ button {
cursor: pointer; }
.Treant .collapsed .collapse-switch {
background-color: #868DEE; }
background-color: #868dee; }
.Treant > .node img {
border: none;
@@ -2430,7 +2489,7 @@ button {
padding: 4px;
min-width: 60px;
text-align: center;
border: 2px solid #E8E8E3;
border: 2px solid #e8e8e3;
border-radius: 2px;
box-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
font-size: 12px; }
@@ -4207,34 +4266,34 @@ html {
margin-left: 0 !important; }
.m-1 {
margin: .25rem !important; }
margin: 0.25rem !important; }
.mt-1, .my-1 {
margin-top: .25rem !important; }
margin-top: 0.25rem !important; }
.mr-1, .mx-1 {
margin-right: .25rem !important; }
margin-right: 0.25rem !important; }
.mb-1, .my-1 {
margin-bottom: .25rem !important; }
margin-bottom: 0.25rem !important; }
.ml-1, .mx-1 {
margin-left: .25rem !important; }
margin-left: 0.25rem !important; }
.m-2 {
margin: .5rem !important; }
margin: 0.5rem !important; }
.mt-2, .my-2 {
margin-top: .5rem !important; }
margin-top: 0.5rem !important; }
.mr-2, .mx-2 {
margin-right: .5rem !important; }
margin-right: 0.5rem !important; }
.mb-2, .my-2 {
margin-bottom: .5rem !important; }
margin-bottom: 0.5rem !important; }
.ml-2, .mx-2 {
margin-left: .5rem !important; }
margin-left: 0.5rem !important; }
.m-3 {
margin: 1rem !important; }
@@ -4297,34 +4356,34 @@ html {
padding-left: 0 !important; }
.p-1 {
padding: .25rem !important; }
padding: 0.25rem !important; }
.pt-1, .py-1 {
padding-top: .25rem !important; }
padding-top: 0.25rem !important; }
.pr-1, .px-1 {
padding-right: .25rem !important; }
padding-right: 0.25rem !important; }
.pb-1, .py-1 {
padding-bottom: .25rem !important; }
padding-bottom: 0.25rem !important; }
.pl-1, .px-1 {
padding-left: .25rem !important; }
padding-left: 0.25rem !important; }
.p-2 {
padding: .5rem !important; }
padding: 0.5rem !important; }
.pt-2, .py-2 {
padding-top: .5rem !important; }
padding-top: 0.5rem !important; }
.pr-2, .px-2 {
padding-right: .5rem !important; }
padding-right: 0.5rem !important; }
.pb-2, .py-2 {
padding-bottom: .5rem !important; }
padding-bottom: 0.5rem !important; }
.pl-2, .px-2 {
padding-left: .5rem !important; }
padding-left: 0.5rem !important; }
.p-3 {
padding: 1rem !important; }
@@ -4398,25 +4457,25 @@ html {
.ml-sm-0, .mx-sm-0 {
margin-left: 0 !important; }
.m-sm-1 {
margin: .25rem !important; }
margin: 0.25rem !important; }
.mt-sm-1, .my-sm-1 {
margin-top: .25rem !important; }
margin-top: 0.25rem !important; }
.mr-sm-1, .mx-sm-1 {
margin-right: .25rem !important; }
margin-right: 0.25rem !important; }
.mb-sm-1, .my-sm-1 {
margin-bottom: .25rem !important; }
margin-bottom: 0.25rem !important; }
.ml-sm-1, .mx-sm-1 {
margin-left: .25rem !important; }
margin-left: 0.25rem !important; }
.m-sm-2 {
margin: .5rem !important; }
margin: 0.5rem !important; }
.mt-sm-2, .my-sm-2 {
margin-top: .5rem !important; }
margin-top: 0.5rem !important; }
.mr-sm-2, .mx-sm-2 {
margin-right: .5rem !important; }
margin-right: 0.5rem !important; }
.mb-sm-2, .my-sm-2 {
margin-bottom: .5rem !important; }
margin-bottom: 0.5rem !important; }
.ml-sm-2, .mx-sm-2 {
margin-left: .5rem !important; }
margin-left: 0.5rem !important; }
.m-sm-3 {
margin: 1rem !important; }
.mt-sm-3, .my-sm-3 {
@@ -4458,25 +4517,25 @@ html {
.pl-sm-0, .px-sm-0 {
padding-left: 0 !important; }
.p-sm-1 {
padding: .25rem !important; }
padding: 0.25rem !important; }
.pt-sm-1, .py-sm-1 {
padding-top: .25rem !important; }
padding-top: 0.25rem !important; }
.pr-sm-1, .px-sm-1 {
padding-right: .25rem !important; }
padding-right: 0.25rem !important; }
.pb-sm-1, .py-sm-1 {
padding-bottom: .25rem !important; }
padding-bottom: 0.25rem !important; }
.pl-sm-1, .px-sm-1 {
padding-left: .25rem !important; }
padding-left: 0.25rem !important; }
.p-sm-2 {
padding: .5rem !important; }
padding: 0.5rem !important; }
.pt-sm-2, .py-sm-2 {
padding-top: .5rem !important; }
padding-top: 0.5rem !important; }
.pr-sm-2, .px-sm-2 {
padding-right: .5rem !important; }
padding-right: 0.5rem !important; }
.pb-sm-2, .py-sm-2 {
padding-bottom: .5rem !important; }
padding-bottom: 0.5rem !important; }
.pl-sm-2, .px-sm-2 {
padding-left: .5rem !important; }
padding-left: 0.5rem !important; }
.p-sm-3 {
padding: 1rem !important; }
.pt-sm-3, .py-sm-3 {
@@ -4530,25 +4589,25 @@ html {
.ml-md-0, .mx-md-0 {
margin-left: 0 !important; }
.m-md-1 {
margin: .25rem !important; }
margin: 0.25rem !important; }
.mt-md-1, .my-md-1 {
margin-top: .25rem !important; }
margin-top: 0.25rem !important; }
.mr-md-1, .mx-md-1 {
margin-right: .25rem !important; }
margin-right: 0.25rem !important; }
.mb-md-1, .my-md-1 {
margin-bottom: .25rem !important; }
margin-bottom: 0.25rem !important; }
.ml-md-1, .mx-md-1 {
margin-left: .25rem !important; }
margin-left: 0.25rem !important; }
.m-md-2 {
margin: .5rem !important; }
margin: 0.5rem !important; }
.mt-md-2, .my-md-2 {
margin-top: .5rem !important; }
margin-top: 0.5rem !important; }
.mr-md-2, .mx-md-2 {
margin-right: .5rem !important; }
margin-right: 0.5rem !important; }
.mb-md-2, .my-md-2 {
margin-bottom: .5rem !important; }
margin-bottom: 0.5rem !important; }
.ml-md-2, .mx-md-2 {
margin-left: .5rem !important; }
margin-left: 0.5rem !important; }
.m-md-3 {
margin: 1rem !important; }
.mt-md-3, .my-md-3 {
@@ -4590,25 +4649,25 @@ html {
.pl-md-0, .px-md-0 {
padding-left: 0 !important; }
.p-md-1 {
padding: .25rem !important; }
padding: 0.25rem !important; }
.pt-md-1, .py-md-1 {
padding-top: .25rem !important; }
padding-top: 0.25rem !important; }
.pr-md-1, .px-md-1 {
padding-right: .25rem !important; }
padding-right: 0.25rem !important; }
.pb-md-1, .py-md-1 {
padding-bottom: .25rem !important; }
padding-bottom: 0.25rem !important; }
.pl-md-1, .px-md-1 {
padding-left: .25rem !important; }
padding-left: 0.25rem !important; }
.p-md-2 {
padding: .5rem !important; }
padding: 0.5rem !important; }
.pt-md-2, .py-md-2 {
padding-top: .5rem !important; }
padding-top: 0.5rem !important; }
.pr-md-2, .px-md-2 {
padding-right: .5rem !important; }
padding-right: 0.5rem !important; }
.pb-md-2, .py-md-2 {
padding-bottom: .5rem !important; }
padding-bottom: 0.5rem !important; }
.pl-md-2, .px-md-2 {
padding-left: .5rem !important; }
padding-left: 0.5rem !important; }
.p-md-3 {
padding: 1rem !important; }
.pt-md-3, .py-md-3 {
@@ -4662,25 +4721,25 @@ html {
.ml-lg-0, .mx-lg-0 {
margin-left: 0 !important; }
.m-lg-1 {
margin: .25rem !important; }
margin: 0.25rem !important; }
.mt-lg-1, .my-lg-1 {
margin-top: .25rem !important; }
margin-top: 0.25rem !important; }
.mr-lg-1, .mx-lg-1 {
margin-right: .25rem !important; }
margin-right: 0.25rem !important; }
.mb-lg-1, .my-lg-1 {
margin-bottom: .25rem !important; }
margin-bottom: 0.25rem !important; }
.ml-lg-1, .mx-lg-1 {
margin-left: .25rem !important; }
margin-left: 0.25rem !important; }
.m-lg-2 {
margin: .5rem !important; }
margin: 0.5rem !important; }
.mt-lg-2, .my-lg-2 {
margin-top: .5rem !important; }
margin-top: 0.5rem !important; }
.mr-lg-2, .mx-lg-2 {
margin-right: .5rem !important; }
margin-right: 0.5rem !important; }
.mb-lg-2, .my-lg-2 {
margin-bottom: .5rem !important; }
margin-bottom: 0.5rem !important; }
.ml-lg-2, .mx-lg-2 {
margin-left: .5rem !important; }
margin-left: 0.5rem !important; }
.m-lg-3 {
margin: 1rem !important; }
.mt-lg-3, .my-lg-3 {
@@ -4722,25 +4781,25 @@ html {
.pl-lg-0, .px-lg-0 {
padding-left: 0 !important; }
.p-lg-1 {
padding: .25rem !important; }
padding: 0.25rem !important; }
.pt-lg-1, .py-lg-1 {
padding-top: .25rem !important; }
padding-top: 0.25rem !important; }
.pr-lg-1, .px-lg-1 {
padding-right: .25rem !important; }
padding-right: 0.25rem !important; }
.pb-lg-1, .py-lg-1 {
padding-bottom: .25rem !important; }
padding-bottom: 0.25rem !important; }
.pl-lg-1, .px-lg-1 {
padding-left: .25rem !important; }
padding-left: 0.25rem !important; }
.p-lg-2 {
padding: .5rem !important; }
padding: 0.5rem !important; }
.pt-lg-2, .py-lg-2 {
padding-top: .5rem !important; }
padding-top: 0.5rem !important; }
.pr-lg-2, .px-lg-2 {
padding-right: .5rem !important; }
padding-right: 0.5rem !important; }
.pb-lg-2, .py-lg-2 {
padding-bottom: .5rem !important; }
padding-bottom: 0.5rem !important; }
.pl-lg-2, .px-lg-2 {
padding-left: .5rem !important; }
padding-left: 0.5rem !important; }
.p-lg-3 {
padding: 1rem !important; }
.pt-lg-3, .py-lg-3 {
@@ -4794,25 +4853,25 @@ html {
.ml-xl-0, .mx-xl-0 {
margin-left: 0 !important; }
.m-xl-1 {
margin: .25rem !important; }
margin: 0.25rem !important; }
.mt-xl-1, .my-xl-1 {
margin-top: .25rem !important; }
margin-top: 0.25rem !important; }
.mr-xl-1, .mx-xl-1 {
margin-right: .25rem !important; }
margin-right: 0.25rem !important; }
.mb-xl-1, .my-xl-1 {
margin-bottom: .25rem !important; }
margin-bottom: 0.25rem !important; }
.ml-xl-1, .mx-xl-1 {
margin-left: .25rem !important; }
margin-left: 0.25rem !important; }
.m-xl-2 {
margin: .5rem !important; }
margin: 0.5rem !important; }
.mt-xl-2, .my-xl-2 {
margin-top: .5rem !important; }
margin-top: 0.5rem !important; }
.mr-xl-2, .mx-xl-2 {
margin-right: .5rem !important; }
margin-right: 0.5rem !important; }
.mb-xl-2, .my-xl-2 {
margin-bottom: .5rem !important; }
margin-bottom: 0.5rem !important; }
.ml-xl-2, .mx-xl-2 {
margin-left: .5rem !important; }
margin-left: 0.5rem !important; }
.m-xl-3 {
margin: 1rem !important; }
.mt-xl-3, .my-xl-3 {
@@ -4854,25 +4913,25 @@ html {
.pl-xl-0, .px-xl-0 {
padding-left: 0 !important; }
.p-xl-1 {
padding: .25rem !important; }
padding: 0.25rem !important; }
.pt-xl-1, .py-xl-1 {
padding-top: .25rem !important; }
padding-top: 0.25rem !important; }
.pr-xl-1, .px-xl-1 {
padding-right: .25rem !important; }
padding-right: 0.25rem !important; }
.pb-xl-1, .py-xl-1 {
padding-bottom: .25rem !important; }
padding-bottom: 0.25rem !important; }
.pl-xl-1, .px-xl-1 {
padding-left: .25rem !important; }
padding-left: 0.25rem !important; }
.p-xl-2 {
padding: .5rem !important; }
padding: 0.5rem !important; }
.pt-xl-2, .py-xl-2 {
padding-top: .5rem !important; }
padding-top: 0.5rem !important; }
.pr-xl-2, .px-xl-2 {
padding-right: .5rem !important; }
padding-right: 0.5rem !important; }
.pb-xl-2, .py-xl-2 {
padding-bottom: .5rem !important; }
padding-bottom: 0.5rem !important; }
.pl-xl-2, .px-xl-2 {
padding-left: .5rem !important; }
padding-left: 0.5rem !important; }
.p-xl-3 {
padding: 1rem !important; }
.pt-xl-3, .py-xl-3 {
@@ -4921,14 +4980,14 @@ html {
visibility: hidden !important; }
.add-exp-button {
margin-right: 0px; }
margin-right: 0; }
.remove-exp-button {
margin-left: 0px; }
margin-left: 0; }
.exp-input {
margin-right: 0px;
margin-left: 0px;
margin-right: 0;
margin-left: 0;
margin-top: 5px;
margin-bottom: 5px;
padding: 2px 5px; }
@@ -4939,14 +4998,40 @@ html {
vertical-align: middle; }
.touch-right {
margin-right: 0px; }
margin-right: 0; }
.touch-left {
margin-left: 0px; }
margin-left: 0; }
.touch-sides {
margin-left: 0px;
margin-right: 0px; }
margin-left: 0;
margin-right: 0; }
.casino-card {
padding: 10px;
border: solid 1px #808080;
background-color: white;
display: inline-block;
border-radius: 10px;
font-size: 14pt;
text-align: center;
margin: 3px;
font-weight: bold; }
.casino-card .value {
font-size: 15pt;
font-family: sans-serif; }
.casino-card.red {
color: red; }
.casino-card.black {
color: black; }
#milestones-container {
position: fixed;
padding: 6px;
width: 60%; }
/*# sourceMappingURL=engineStyle.css.map*/

84
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

View File

@@ -56,8 +56,3 @@ through destroying BitNodes is:
* Source-Files
* Scripts on the home computer
BitNode Details
^^^^^^^^^^^^^^^
TODO

View File

@@ -47,7 +47,7 @@ List of all Source-Files
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-9: Coming Soon | |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve |
| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve. |
| | * Allows the player to access the :ref:`netscript_sleeveapi` in other BitNodes |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-11: The Big Crash | * Company favor increases both the player's salary and reputation gain at that |

View File

@@ -11,7 +11,7 @@ user's physical and mental faculties.
Augmentations provide persistent upgrades in the form of multipliers.
These multipliers apply to a wide variety of things such as stats,
experience gain, and hacking, just to name a few. Your multipliers
can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c)
can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c).
How to acquire Augmentations
^^^^^^^^^^^^^^^^^^^^^^^^^^^^

View File

@@ -35,7 +35,7 @@ List of Factions and their Requirements
| Early Game | Faction Name | Requirements | Joining this Faction prevents |
| Factions | | | you from joining: |
+ +----------------+-----------------------------------------+-------------------------------+
| | CyberSec | * Hack CSEC Manually | |
| | CyberSec | * Install a backdoor on the CSEC server | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Tian Di Hui | * $1m | |
| | | * Hacking Level 50 | |
@@ -74,13 +74,16 @@ List of Factions and their Requirements
| | | | * New Tokyo |
| | | | * Ishima |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Hacking | NiteSec | * Hack avmnite-02h manually | |
| Groups | | * Home Computer RAM of at least 32GB | |
| Hacking | NiteSec | * Install a backdoor on the avmnite-02h | |
| Groups | | server | |
| | | * Home Computer RAM of at least 32GB | |
+ +----------------+-----------------------------------------+-------------------------------+
| | The Black Hand | * Hack I.I.I.I manually | |
| | The Black Hand | * Install a backdoor on the I.I.I.I | |
| | | server | |
| | | * Home Computer RAM of at least 64GB | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Bitrunners | * Hack run4theh111z manually | |
| | Bitrunners | * Install a backdoor on the run4theh111z| |
| | | server | |
| | | * Home Computer RAM of at least 128GB | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Megacorporations | ECorp | * Have 200k reputation with | |
@@ -112,7 +115,8 @@ List of Factions and their Requirements
+ +----------------+-----------------------------------------+-------------------------------+
| | Fulcrum Secret | * Have 250k reputation with | |
| | Technologies | the Corporation | |
| | | * Hack fulcrumassets manually | |
| | | * Install a backdoor on the | |
| | | fulcrumassets server | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Criminal | Slum Snakes | * All Combat Stats of 30 | |
| Organizations | | * -9 Karma | |

View File

@@ -148,6 +148,14 @@ has root access, what ports are opened/closed, and also hacking-related informat
such as an estimated chance to successfully hack, an estimate of how much money is
available on the server, etc.
backdoor
^^^^^^^^
Installs a backdoor on the current server. Root access is required to do this.
Servers will give different bonuses when you install a backdoor.
This can pass faction tests or give bonsues such as discounts from companies.
buy
^^^

View File

@@ -3,6 +3,358 @@
Changelog
=========
v0.51.8 - 2021-05-07 It was there all along (hydroflame)
--------------------------------------------------------
**Servers**
* Update n00dles metadata
**Netscript**
* 'hashGainRate' use the correct 'usedRam' and 'maxRam'
* Fix 'setActionAutolevel' logging.
* Fix 'setActionLevel' not working at all.
* Add 'installBackdoor' singularity function.
**Hacknet**
* Fix Hacknet Servers total production always displaying 0
**Documentation**
* Updated guide to no longer recommend BN12.
* Fix documentation for maxNumNodes (@ModdedGamers)
* Fix typo in 'sourcefiles.rst'
* Fix typo in 'recommendedbitnodeorder.rst'
* Fix 'getServer' documentation missing 'server' argument.
* Fix missing ram cost in 'getData.rst'
* Fix basic formulas examples.
* Fix typo in BN11 description.
* Fix formatting issue in Bladeburner (@Pimgd)
**Misc.**
* Fix negative money being displayed in full.
* Fix Hacking Missions not working.
* Fix Corporation tree not rendering.
* Fix script being needlessly recompiled. This should save real ram (not game ram)
* w0r1d_d43m0n can be backdoored
* Coding Contracts title is click-to-copy (@Rodeth)
* Covenant memory upgrade works better.
* Fix Neuroflux not being correctly calculated when entering BN with SF12.
* Delete Active Script now delete all active scripts, not just home.
* Now you can 'cd' in directories that only contain '.txt' files.
* Fix 'analyze' always saying players had root access
* Passive faction rep no longer builds for special factions.
* Donation option no longer appears for special factions.
* Rephrased some milestones.
* donation textbox now accepts money in the format '1b' and the like (@Dawe)
* Fix being able to join hated factions simultaneously. (@Dawe)
* 'ls' now displays files in multiple column. (Helps players with many files)
* Bladeburner multiplers now appear under Character>Stats and
Character>Augmentation when they are relevant.
* Fix missing functions syntax highlight in codemirror.
* Fix infiltration number formatting.
* script income transfers to parent on death. This helps keep track of
income for scripts that spawn short lived scripts.
v0.51.7 - 2021-04-28 n00dles
----------------------------
**Tutorial servers**
* All the tutorial servers have been reverted to their original value
* The new server n00dles has been added as tutorial server.
**Terminal**
* 'tail' now accepts Pid.
* 'analyze' now handles Hacknet Servers correctly.
* 'ServerProfiler.exe' now handles Hacknet Servers correctly.
**SF12**
* Now makes you start with Neuroflux Governor equal to the level of the SF.
**Netscript**
* Deprecated 'getServerRam'.
* 'getServerMaxRam' added to replace 'getServerRam'
* 'getServerUsedRam' added to replace 'getServerRam'
* 'getBitnodeMultipliers' is available inside BN5
* Time logged by hack/grow/weaken now displays in human time.
* thread count logged by hack/grow/weaken now displays with commas every
thousands place.
**Donation**
* Always visible but locked until favor requirements are reached.
**Augmentations**
* City factions has been rebalanced to give a reason to visit them all.
**Sleeves**
* Fix sleeves not being able to work at Volhavens gym.
**Lint**
* This shouldn't change anything but was like 10h of work. So I'm logging it.
**Misc.**
* Plethora of typo fixed (@Pimgd)
* ps documentation fix (@Dawe)
* The dev menu now has a quick bitflume option.
* Fix SF -1 not being as powerful as intended.
* Fix cashroot starter kit not displaying correctly.
* Fix DOM element 'character-overview-text' being nested twice.
* Hacknet documentation example fix.
* Money amount under 1000 dont display 3 decimal anymore.
* Fix nextSourceFile flag miscalculation on the bitverse (for Bn12)
* Faction invite text says "Decide later"/"Join!" instead of "No"/"Yes"
v0.51.6 - 2021-04-28 Backdoor! (Community)
------------------------------------------
**Backdoor**
* a new terminal command, backdoor, has been added to help differentiate
between the terminal hack command and the netscript hack function. (@dewint)
**Servers**
* foodnstuff, sigma-cosmetics, and joesguns have been rebalanced to help new players.
**Milestones**
* A new tab under the Help menu has been added to guide players through the
game.
**Casino**
* Blackjack has been added (@BigD)
**Netscript**
* 'prompt' now converts input to JSON.
* 'getRunningScript' is a new netscript function that returns a bunch of
data related to a running script.
**Coding contracts**
* trivial puzzles should no longer appear.
**Infiltration**
* All numbers are formatted like the rest of the game.
**Misc.**
* Server security is capped at 100.
* Added option to quit a job.
* 'cd' no longer works on unexistent folders.
* cd with no arguments brings you back to top level folder (@Andreas)
* 'softReset' documentation udpated.
* Money tracker now accounts for going to the hospital manually.
* codemirror is now the default editor (for new save files)
* fix typo in dark web help text (@Rodeth)
* so many documentation and typos fixes (@Pimgd)
* A corruption visual effect has been added to location with servers that
have backdoor installed. (@dewint)
v0.51.5 - 2021-04-20 Flags! (hydroflame)
----------------------------------------
**Netscript**
* 'flags' is a new function that helps script handle flags.
This is subject to change if it doesn't meet the need of the players.
* 'ps' now returns the pid.
* 'tail' now works with pid as first argument.
* 'tail' hostname defaults to current server. (like the documentation says)
* 'isRunning' hostname defaults to current server.
* 'isRunning' now works with pid as first argument.
**Gang**
* Nerfed ascension mechanic once again :(
**Misc.**
* Souce-File typo fix
* Fix 'while you were away' screen.
* Bladeburner team size can no longer be set to negative amounts.
v0.51.4 - 2021-04-19 Manual hacking is fun (hydroflame)
-------------------------------------------------------
**Manual hacking**
* These bonus require an install or a soft reset to take effect.
* Manual hacking gyms and university gives you a 10% discount.
* Manual hacking a corporation server decreases the penalty for leaving work
early.
**BladeBurner**
* nerfed int exp gained.
**Documentation**
* purchaseServer specifies what happens on failure.
* Fixed typo in recommended bitnode page.
* Removed misleading ram requirements for hacking factions.
**Netscript**
* growthAnalyze handles Infinity correctly.
**Misc.**
* Faction Augmentation will list how much reputation is required even after
that goal has been reached.
* Removed dollar sign in travel agency confirmation dialog box.
* Fixed typo in alpha-omega.lit
* the 'Game saved!' text no longer blocks the save game/options button.
* The text editor now remembers the location of your cursor and restores it.
* skills are recalculated instantly.
* Fix typo in Operation Zero description.
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
-----------------------------------------------------------------
**Passive faction reputation**
* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
reputation you'd gain working for them. It's not op but it feels a bit
more useful.
**Netscript**
* print/tprint now take any number of arguments.
* print/tprint will now print object as json.
* print/tprint now handle passing in an undefined argument properly.
**Casino**
* Cannot bet negative money anymore.
* Roulette max bet is a bit higher.
* Coin Flip has a small cooldown.
* All buttons reject unstrusted mouse events.
**Documentation**
* Changed a message that said nsjs only works on Chrome.
**Bugfix**
* hacknet.maxNumNodes now works for both nodes and servers.
* Fixed a bug where the popup boxes would contain data from previous popup boxes.
* .js files will also have the 'export async function' boilerplate.
**Misc.**
* turned off web form autocomplete for the terminal text input.
* Fixed an issue on Windows+Firefox where pressing up on the terminal would
bring the cursor to the begining of the line. (Issue #836)
* Hacknet node names is easier to handle for screen readers.
* Money spent on classes is now tracked independently of work money.
* running coding contract from the terminal will display its name.
v0.51.2 - 2021-04-09 Vegas, Baby! (hydroflame)
----------------------------------------------
**New location: The Iker Molina Casino**
* A casino opened in Aevum. However the house is rumored to cheat. If only
we could give them a taste of their own medicine.
**Misc.**
* Link to discord added under options
* 'getMemberInformation' doc updated, oops
* tech vendor now handle max ram and cores.
v0.51.1 - 2021-04-06 Bugfixes because the author of the last patch sucks (it's hydroflame)
------------------------------------------------------------------------------------------
**Netscript**
* 'getPlayer' returns players faction and tor
* 'hospitalization' is a new singularity function.
* 'gang.getMemberInformation' now returns more information.
* 'hacknet.hashCapacity' is a new hacknet function that returns the maximum hash capacity.
**Hospitalization**
* Now only cost at most 10% of your money.
**Bugfix**
* confirmation dialog box no longer use previous text
**Accessibility**
* The game is a little easier to handle for screen readers (yes, there's an
absolute legend playing this game with a screen reader)
* Infiltration use buttons instead of a-links
* New option to disable ASCII art. This will make the metro map and world
map display as a list of buttons.
**Misc.**
* 'fl1ght.exe' will no longer suggest the combat path. Related faction
requirements unchanged.
v0.51.0 - 2021-03-31 Formulas (hydroflame)
------------------------------------------
**Formulas API**
* A new API is introduced, this gives players access to various formulas used in the game.
It'll help you make more informed decisions.
**Netscript**
* 'getServer' is a new function meant to be used with the formulas API.
* 'getPlayer' is a new function meant to be used with the formulas API.
* 'getStats' and 'getCharacterInformation' are deprecated in favor of 'getPlayer'
* 'getCurrentServer' is a new function that returns the server the player is currently connected.
**Display**
* All money should now consistently be orange.
* All rep should now consistently be light-yellow.
* Most numbers should display consistently now (aka all money is formatted the same).
**Click to copy**
* Certain UI elements are now 'click-to-copy'
v0.50.2 - 2021-03-25 Everyone asked for this one. (hydroflame)
--------------------------------------------------------------
**BitNodeMultipliers**
* 'GangKarmaRequirements': a new multipler that influences how much karma is required to make a gang different bitnodes.
**Netscript**
* 'connect': a new singularity function that connects you to a server. (like the terminal command)
* 'manualHack': a new singularity function that performs a manual hack on the players current server.
* ns2 stack trace works on Firefox now.
**Misc.**
* New shortcut, Alt + b, brings you to bladeburner
* New shortcut, Alt + g, brings you to gang
v0.50.1 - 2021-03-22 (hydroflame)
---------------------------------
**Netscript**

View File

@@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
# built documents.
#
# The short X.Y version.
version = '0.50'
version = '0.51'
# The full version, including alpha/beta/rc tags.
release = '0.50.2'
release = '0.51.8'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

View File

@@ -634,7 +634,7 @@ This tells me that I can reach :code:`CSEC` by going through :code:`iron-gym`::
Make sure you notice the required hacking skill for the :code:`CSEC` server.
This is a random value between 51 and 60. Although you receive the message
from CSEC once you hit 50 hacking, you cannot actually pass their test
until your hacking is high enough to hack their server.
until your hacking is high enough to install a backdoor on their server.
After you are connected to the :code:`CSEC` server, you can hack it. Note that this
server requires one open port in order to gain root access. We can open the SSH port
@@ -642,10 +642,10 @@ using the :code:`BruteSSH.exe` program we created earlier. In |Terminal|::
$ run BruteSSH.exe
$ run NUKE.exe
$ hack
$ backdoor
Keep hacking the server until you are successful. After you successfully hack it, you should
receive a faction invitation from |CyberSec| shortly afterwards. Accept it. If you accidentally
After you successfully install the backdoor, you should receive a faction
invitation from |CyberSec| shortly afterwards. Accept it. If you accidentally
reject the invitation, that's okay. Just go to the :code:`Factions` tab
(|Keyboard shortcut| Alt + f) and you should see an option that lets you
accept the invitation.

View File

@@ -278,6 +278,7 @@ Description
hashes, which can be spent on a variety of different upgrades.
In this BitNode:
* Your stats are significantly decreased
* You cannnot purchase additional servers
* Hacking is significantly less profitable
@@ -292,7 +293,7 @@ Source-File
* Level 3: Grants a highly-upgraded Hacknet Server when entering a new BitNode
(Note that the Level 3 effect of this Source-File only applies when entering a new BitNode, NOT
when installing Augmentation
when installing Augmentations.)
Difficulty
Hard
@@ -312,6 +313,7 @@ Description
2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously
In this BitNode:
* Your stats are significantly decreased
* All methods of gaining money are half as profitable (except Stock Market)
* Purchased servers are more expensive, have less max RAM, and a lower maximum limit
@@ -321,7 +323,7 @@ Source-File
:Max Level: 3
This Source-File unlocks Sleeve technology in other BitNodes.
Each level of this Source-File also grants you a Duplicate Sleeve
Each level of this Source-File also grants you a Duplicate Sleeve.
Difficulty
Hard
@@ -371,9 +373,10 @@ Description
Source-File
:Max Level: Infinity
Each level of Source-File 12 will increase all of your multipliers by 1%. This effect
is multiplicative with itself. In other words, level N of this Source-File will result
in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)
Each level of Source-File 12 will let you start with Neuroflux Governor
equal to the level of this Source-File.
This BitNode is meant to be done passively or when waiting for new content.
Difficulty
Initially very easy, but then it (obviously) becomes harder as you continue to do it.
@@ -394,27 +397,22 @@ For fast progression
1. Repeat **BitNode-1: Source Genesis** until you max out its Source-File. Its Source-File
is extremely powerful, as it raises all multipliers by a significant amount.
2. Repeat **BitNode-12: The Recursion** several times. This BitNode will be extremely easy the
first few times you tackle it, and its Source-File raises all multipliers. Furthermore,
its effect stacks multiplicatively with itself and other Source-Files/Augmentations,
which gets better as time goes on
3. Do **BitNode-5: Artificial Intelligence** once or twice. The intelligence stat it unlocks
2. Do **BitNode-5: Artificial Intelligence** once or twice. The intelligence stat it unlocks
will gradually build up as you continue to play the game, and will be helpful
in the future. The Source-File also provides hacking multipliers, which are
strong because hacking is typically one of the best ways of earning money.
4. (Optional) Consider doing **BitNode-4: The Singularity**. Its Source-File does not directly make you
3. (Optional) Consider doing **BitNode-4: The Singularity**. Its Source-File does not directly make you
more powerful in any way, but it does unlock :ref:`netscript_singularityfunctions` which
let you automate significantly more aspects of the game.
5. Do **BitNode-3: Corporatocracy** once to unlock the Corporation mechanic. This mechanic
4. Do **BitNode-3: Corporatocracy** once to unlock the Corporation mechanic. This mechanic
has high profit potential.
6. Do **BitNode-6: Bladeburners** once to unlock the Bladeburners mechanic. The Bladeburner
5. Do **BitNode-6: Bladeburners** once to unlock the Bladeburners mechanic. The Bladeburner
mechanic is useful for some of the future BitNodes (such as 9 and 10).
7. Do **BitNode-9: Hacktocracy** to unlock the Hacknet Server mechanic. You can
6. Do **BitNode-9: Hacktocracy** to unlock the Hacknet Server mechanic. You can
consider repeating it as well, as its Level 2 and 3 effects are pretty helpful as well.
.. todo:: To be continued as more BitNodes get added

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@@ -30,4 +30,5 @@ to reach out to the developer!
Gang API <netscript/netscriptgangapi>
Coding Contract API <netscript/netscriptcodingcontractapi>
Sleeve API <netscript/netscriptsleeveapi>
Formulas API <netscript/netscriptformulasapi>
Miscellaneous <netscript/netscriptmisc>

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@@ -0,0 +1,40 @@
getServer() Netscript Function
==========================================
.. js:function:: getServer([hostname])
:RAM cost: 4 GB
:param string hostname: Hostname of the server, defaults to host server.
If you are not in BitNode-5, then you must have Source-File 5-1 in order to run this function.
This function is meant to be used in conjunction with the :doc:`formulas API<../netscriptformulasapi>`.
Returns an object with the Server's stats. The object has the following properties::
{
cpuCores
ftpPortOpen
hasAdminRights
hostname
httpPortOpen
ip
isConnectedTo
maxRam
organizationName
ramUsed
smtpPortOpen
sqlPortOpen
sshPortOpen
baseDifficulty
hackDifficulty
backdoorInstalled
minDifficulty
moneyAvailable
moneyMax
numOpenPortsRequired
openPortCount
purchasedByPlayer
requiredHackingSkill
serverGrowth
}

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@@ -0,0 +1,40 @@
flags() Netscript Function
============================
.. js:function:: flags(data)
:RAM cost: 0 GB
:param data array of pairs of strings: Flags definition.
:returns: Object containing all the flags that were parsed or default.
The flag definition is an array of pairs of values, the first value is the
name of the flag, the 2nd value is the default value for that flag.
The return object is a map containing flag names to the value. It also
contains the special field '_' which contains all arguments that were not flags.
Example:
.. code-block:: javascript
/* example.script
var data = flags([
['delay', 0], // a default number means this flag is a number
['server', 'foodnstuff'], // a default string means this flag is a string
['exclude', []], // a default array means this flag is a default array of string
['help', false], // a default boolean means this flag is a boolean
]);
tprint(data);
*/
[home ~/]> run example.script
{"_":[],"delay":0,"server":"foodnstuff"}
[home ~/]> run example.script --delay 3000
{"_":[],"server":"foodnstuff","delay":3000}
[home ~/]> run example.script --delay 3000 --server harakiri-sushi
{"_":[],"delay":3000,"server":"harakiri-sushi"}
[home ~/]> run example.script --delay 3000 --server harakiri-sushi hello world
{"_":["hello","world"],"delay":3000,"server":"harakiri-sushi"}
[home ~/]> run example.script --delay 3000 --server harakiri-sushi hello world --exclude a --exclude b
{"_":["hello","world"],"delay":3000,"server":"harakiri-sushi","exclude":["a","b"]}
[home ~/]> run example.script --help
{"_":[],"delay":0,"server":"foodnstuff","exclude":[],"help":true}

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@@ -0,0 +1,88 @@
getRunningScript() Netscript Function
=====================================
.. js:function:: getRunningScript()
:RAM cost: 0.3 GB
:returns: Script object or null if not found
The object has the following properties:
.. code-block:: javascript
{
// Script arguments
args
// Script filename
filename
// This script's logs. An array of log entries
logs
// Flag indicating whether the logs have been updated since
// the last time the UI was updated
logUpd
// Total amount of hacking experience earned from this script when offline
offlineExpGained
// Total amount of money made by this script when offline
offlineMoneyMade
// Number of seconds that the script has been running offline
offlineRunningTime
// Total amount of hacking experience earned from this script when online
onlineExpGained
// Total amount of money made by this script when online
onlineMoneyMade
// Number of seconds that this script has been running online
onlineRunningTime
// Process ID.
pid
// How much RAM this script uses for ONE thread
ramUsage
// IP of the server on which this script is running
server
// Number of threads that this script is running with
threads
}
Examples:
.. code-block:: javascript
getRunningScript(); // get the current script.
.. js:function:: getRunningScript(pid)
:RAM cost: 0.3 GB
:param number pid: PID of the script
:returns: Script object or null if not found
Examples:
.. code-block:: javascript
getRunningScript(42); // get the script with pid 42.
.. js:function:: getRunningScript(fn, hostname[, args])
:RAM cost: 0.3 GB
:param number fn: filename of the target script
:param number hostname: hostname of the server running the script
:param number args: arguments to the script.
:returns: Script object or null if not found
Examples:
.. code-block:: javascript
getRunningScript("example.script", "home", "foodnstuff"); // get the script called "example.script" on "home" with argument "foodnstuff"

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@@ -0,0 +1,15 @@
getServerMaxRam() Netscript Function
====================================
.. js:function:: getServerMaxRam(hostname)
:RAM cost: 0.05 GB
:param string hostname: Hostname of target server.
:returns: Total ram available on that server. In GB.
Example:
.. code-block:: javascript
maxRam = getServerMaxRam("helios"); // returns: 16
print("helios has "+maxRam + "GB");

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@@ -3,6 +3,8 @@ getServerRam() Netscript Function
.. js:function:: getServerRam(hostname)
.. warning:: This function is deprecated.
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: An array of 2 number, first number is the total RAM, second the

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@@ -0,0 +1,15 @@
getServerUsedRam() Netscript Function
=====================================
.. js:function:: getServerUsedRam(hostname)
:RAM cost: 0.05 GB
:param string hostname: Hostname of target server.
:returns: Used ram on that server. In GB.
Example:
.. code-block:: javascript
usedRam = getServerUsedRam("harakiri-sushi"); // returns: 5.6
print("harakiri-sushi uses "+usedRam + "GB");

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@@ -1,11 +1,11 @@
isRunning() Netscript Function
==============================
.. js:function:: isRunning(filename, hostname, [args...])
.. js:function:: isRunning(filename[, hostname=current hostname[, args...]])
:RAM cost: 0.1 GB
:param string filename: Filename of script to check. case-sensitive.
:param string hostname: Hostname of target server.
:param string hostname: Hostname of target server. Defaults to current server
:param args...: Arguments to specify/identify which scripts to search for
:returns: ``true`` if that script with those args is running on that server.
@@ -38,3 +38,17 @@ isRunning() Netscript Function
.. code-block:: javascript
isRunning("foo.script", "joesguns", 1, 5, "test");
.. js:function:: isRunning(scriptPid)
:RAM cost: 0.1 GB
:param number scriptPid: PID of the script to check.
Same as the above version but with pid.
Example:
.. code-block:: javascript
isRunning(39);

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@@ -1,15 +1,16 @@
print() Netscript Function
===========================
.. js:function:: print(x)
.. js:function:: print(args...)
:RAM cost: 0 GB
:param x: Value to be printed.
:param args: Values to be printed.
Prints a value or a variable to the script's logs.
Prints any number of values to the script's logs.
Example:
.. code-block:: javascript
print("Hello world!"); // Prints "Hello world!" in the logs.
print("Hello world!"); // Prints "Hello world!" in the logs.
print({a:5}); // Prints '{"a":5}' in the logs.

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@@ -15,7 +15,8 @@ ps() Netscript Function
{
filename: Script name,
threads: Number of threads script is running with,
args: Script's arguments
args: Script's arguments,
pid: Script's pid
}
Example:
@@ -23,7 +24,8 @@ ps() Netscript Function
.. code-block:: javascript
processes = ps("home");
for (let i = 0; i < ps.length; ++i) {
tprint(ps[i].filename + ' ' + ps[i].threads);
tprint(ps[i].args);
for (let i = 0; i < processes.length; ++i) {
tprint(processes[i].filename + ' ' + processes[i].threads);
tprint(processes[i].args);
tprint(processes[i].pid);
}

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@@ -7,7 +7,7 @@ purchaseServer() Netscript Function
:param string hostname: Hostname of the purchased server.
:param number ram: Amount of RAM of the purchased server. Must be a power of
2. Maximum value of :doc:`getPurchasedServerMaxRam<getPurchasedServerMaxRam>`
:returns: The hostname of the newly purchased server.
:returns: The hostname of the newly purchased server. Empty string on failure.
Purchased a server with the specified hostname and amount of RAM.

View File

@@ -1,7 +1,7 @@
tail() Netscript Function
==================================
.. js:function:: tail([fn[, hostname=current hostname[, [...args]]])
.. js:function:: tail([fn[, hostname=current hostname[, ...args]])
:RAM cost: 0 GB
:param string fn: Optional. Filename of script to get logs from.
@@ -29,3 +29,33 @@ tail() Netscript Function
// Open logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
tail("foo.script", "foodnstuff", 1, "test");
.. js:function:: tail(scriptPid)
:RAM cost: 0 GB
:param number scriptPid: PID of the script to tail.
Opens a script's logs by pid
Example:
.. code-block:: javascript
// Open logs from process with id 42
tail(42);
// Open logs from process with id 42 on the foodnstuff server
tail(42, "foodnstuff");
.. js:function:: tail()
:RAM cost: 0 GB
Opens the current script logs.
Example:
.. code-block:: javascript
// Open the current script logs.
tail();

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@@ -1,15 +1,16 @@
tprint() Netscript Function
===========================
.. js:function:: tprint(x)
.. js:function:: tprint(args...)
:RAM cost: 0 GB
:param x: Value to be printed
:param args: Values to be printed
Prints a value or a variable to the Terminal.
Prints any number of values to the Terminal.
Example:
.. code-block:: javascript
tprint("Hello world!"); // Prints "Hello world!" to the terminal.
tprint("Hello world!"); // Prints "Hello world!" to the terminal.
tprint({a:5}); // Prints '{"a":5}' to the terminal.

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@@ -3,6 +3,7 @@ getData() Netscript Function
.. js:function:: getData(filename[, hostname=current hostname])
:RAM cost: 5 GB
:param string filename: Filename of the contract
:param string hostname: Hostname of the server containing the contract.
Optional. Defaults to current server if not provided

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@@ -0,0 +1,22 @@
calculateExp() Netscript Function
=================================
.. js:function:: calculateExp(skillLevel[, mult])
:RAM cost: 0 GB
:param number skillLevel: ``skillLevel`` to convert to exp.
:param number mult: Assume a specific skill multipler (not exp multiplier).
:returns: number of exp required to reach given ``skillLevel`` with that multiplier.
You must have Source-File 5-1 in order to use this function.
This function calculates the amount of experience needed to reach level the given ``skillLevel``.
Examples:
.. code-block:: javascript
nextHacking = getStats().hacking+1;
nextExp = formulas.basic.calculateExp(nextHacking);
missingExp = nextExp - getCharacterInformation().hackingExp;
tprint("Missing " + missingExp + " to reach next hacking level");

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@@ -0,0 +1,20 @@
calculateSkill() Netscript Function
===================================
.. js:function:: calculateSkill(exp[, mult])
:RAM cost: 0 GB
:param number exp: ``exp`` to convert to skillLevel.
:param number mult: Assume a specific skill multipler (not exp multiplier).
:returns: skillLevel that ``exp`` would reach with that multiplier.
You must have Source-File 5-1 in order to use this function.
This function calculates the skillLevel that the given amount of ``exp`` would reach.
Examples:
.. code-block:: javascript
skillLevel = formulas.basic.calculateSkill(1000);
tprint("1000 exp would reach level " + skillLevel);

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@@ -0,0 +1,23 @@
growPercent() Netscript Function
=================================
.. js:function:: growPercent(server, threads, player)
:RAM cost: 0 GB
:param server server: The server that receives the growth.
:param number threads: The number of thread that would be used.
:param player player: The player.
:returns: The percentage growth this server would receive with these parameters.
You must have Source-File 5-1 in order to use this function.
Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
This function calculates percentage of growth a server would receive with these parameters.
Examples:
.. code-block:: javascript
tprint(formulas.basic.growPercent(getServer(), 50, getPlayer()))

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@@ -0,0 +1,24 @@
growTime() Netscript Function
=================================
.. js:function:: growTime(server, player)
:RAM cost: 0 GB
:param server server: The server to grow.
:param player player: The player.
:returns: The time it takes to grow this server. In seconds.
You must have Source-File 5-1 in order to use this function.
Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
This function calculates the amount of time it takes to grow a server.
Examples:
.. code-block:: javascript
server = getServer();
server.hackDifficulty = server.minDifficulty;
tprint(formulas.basic.growTime(server, getPlayer()));

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@@ -0,0 +1,24 @@
hackChance() Netscript Function
=================================
.. js:function:: hackChance(server, player)
:RAM cost: 0 GB
:param server server: The server to hack.
:param player player: The player.
:returns: The change to hack that server. between 0 and 1.
You must have Source-File 5-1 in order to use this function.
Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
This function calculates percentage chance to hack a server.
Examples:
.. code-block:: javascript
server = getServer();
server.hackDifficulty = server.minDifficulty;
tprint(formulas.basic.hackChance(server, getPlayer()));

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@@ -0,0 +1,24 @@
hackExp() Netscript Function
=================================
.. js:function:: hackExp(server, player)
:RAM cost: 0 GB
:param server server: The server to hack.
:param player player: The player.
:returns: The amount of exp that would be acquired if this server were to be hacked.
You must have Source-File 5-1 in order to use this function.
Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
This function calculates the amount of exp obtained by hacking a server.
Examples:
.. code-block:: javascript
server = getServer();
server.hackDifficulty = 99.9;
tprint(formulas.basic.hackExp(server, getPlayer()));

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@@ -0,0 +1,25 @@
hackPercent() Netscript Function
=================================
.. js:function:: hackPercent(server, player)
:RAM cost: 0 GB
:param server server: The server to hack.
:param player player: The player.
:returns: The percentage of money hacked from a servers maximum money.
You must have Source-File 5-1 in order to use this function.
Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
This function calculates the percentage of maximum money hacked from a server.
Multiply this by thread count to know calculate the percentage for more than 1 thread.
Examples:
.. code-block:: javascript
server = getServer();
server.hackDifficulty = server.minDifficulty;
tprint(formulas.basic.hackPercent(server, getPlayer()));

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@@ -0,0 +1,24 @@
hackTime() Netscript Function
=================================
.. js:function:: hackTime(server, player)
:RAM cost: 0 GB
:param server server: The server to hack.
:param player player: The player.
:returns: The time it takes to hack this server. In seconds.
You must have Source-File 5-1 in order to use this function.
Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
This function calculates the amount of time it takes to hack a server.
Examples:
.. code-block:: javascript
server = getServer();
server.hackDifficulty = server.minDifficulty;
tprint(formulas.basic.hackTime(server, getPlayer()));

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@@ -0,0 +1,24 @@
weakenTime() Netscript Function
=================================
.. js:function:: weakenTime(server, player)
:RAM cost: 0 GB
:param server server: The server to weaken.
:param player player: The player.
:returns: The time it takes to weaken this server. In seconds.
You must have Source-File 5-1 in order to use this function.
Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
This function calculates the amount of time it takes to weaken a server.
Examples:
.. code-block:: javascript
server = getServer();
server.hackDifficulty = server.minDifficulty;
tprint(formulas.basic.weakenTime(server, getPlayer()));

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@@ -0,0 +1,26 @@
constants() Netscript Function
==============================
.. js:function:: constants()
:RAM cost: 0 GB
:returns: A structure with various constants related to hacknet nodes.
Examples:
.. code-block:: javascript
{
MoneyGainPerLevel
BaseCost
LevelBaseCost
RamBaseCost
CoreBaseCost
PurchaseNextMult
UpgradeLevelMult
UpgradeRamMult
UpgradeCoreMult
MaxLevel
MaxRam
MaxCores
}

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@@ -0,0 +1,20 @@
coreUpgradeCost() Netscript Function
=============================================
.. js:function:: coreUpgradeCost(startingCores[, extraCores[, costMult]])
:RAM cost: 0 GB
:param number startingCores: Number of core at the start the calculation.
:param number extraCores: Extra number of cores you want to buy. Default to ``1``.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to go from ``startingCores`` to ``startingCores+extraCores``.
You must have Source-File 5-1 in order to use this function.
This function calculates the cost of upgrading cores from any level to any level.
Examples:
.. code-block:: javascript
formulas.hacknetNodes.coreUpgradeCost(1, 5); // returns: 6355000

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@@ -0,0 +1,19 @@
hacknetNodeCost() Netscript Function
=============================================
.. js:function:: hacknetNodeCost(nodeN[, costMult]])
:RAM cost: 0 GB
:param number nodeN: Number of the new node.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to buy your ``nodeN`` th node.
You must have Source-File 5-1 in order to use this function.
This function calculates the cost purchasing a hacknet node.
Examples:
.. code-block:: javascript
formulas.hacknetNodes.hacknetNodeCost(2); // returns: 1800

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@@ -0,0 +1,20 @@
levelUpgradeCost() Netscript Function
==============================================
.. js:function:: levelUpgradeCost(startingLevel[, extraLevels[, costMult]])
:RAM cost: 0 GB
:param number startingLevel: Number of level at the start the calculation.
:param number extraLevels: Extra number of levels you want to buy. Default to ``1``.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to go from ``startingLevel`` to ``startingLevel+extraLevels``.
You must have Source-File 5-1 in order to use this function.
This function calculates the cost of upgrading levels from any level to any level.
Examples:
.. code-block:: javascript
formulas.hacknetNodes.levelUpgradeCost(1, 5); // returns: 2816

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@@ -0,0 +1,24 @@
moneyGainRate() Netscript Function
===========================================
.. js:function:: moneyGainRate(level, ram, core[, mult])
:RAM cost: 0 GB
:param number level: level of the node.
:param number ram: ram of the node.
:param number core: cores of the node.
:returns: Money per second that a node with those stats would gain per second.
You must have Source-File 5-1 in order to use this function.
This function calculates the money rate of a node with the given stats.
Examples:
.. code-block:: javascript
node = hacknet.getNodeStats(1);
currentRate = formulas.hacknetNodes.moneyGainRate(node.level, node.ram, node.cores);
levelRate = formulas.hacknetNodes.moneyGainRate(node.level+1, node.ram, node.cores);
ramRate = formulas.hacknetNodes.moneyGainRate(node.level, node.ram*2, node.cores);
coresRate = formulas.hacknetNodes.moneyGainRate(node.level, node.ram, node.cores+1);

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@@ -0,0 +1,22 @@
ramUpgradeCost() Netscript Function
============================================
.. js:function:: ramUpgradeCost(startingRam[, extraRamLevels[, costMult]])
:RAM cost: 0 GB
:param number startingRam: Amount of RAM at the start the calculation.
:param number extraRamLevels: Extra number of levels you want to buy. Default to ``1``.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to go from ``startingRam`` to ``startingRam+extraRamLevels``.
..note:: ``startingRam`` is the actual amount of ram, not the amount of levels of ram.
You must have Source-File 5-1 in order to use this function.
This function calculates the cost of upgrading levels from any level to any level.
Examples:
.. code-block:: javascript
formulas.hacknetNodes.ramUpgradeCost(1, 5); // returns: 2095000

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@@ -0,0 +1,20 @@
cacheUpgradeCost() Netscript Function
==============================================
.. js:function:: cacheUpgradeCost(startingCache[, extraCacheLevels[, costMult]])
:RAM cost: 0 GB
:param number startingCache: Cache level at the start the calculation.
:param number extraCacheLevels: Extra number of cache level you want to buy. Default to ``1``.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to go from ``startingLevel`` to ``startingLevel+extraLevels``.
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
This function calculates the cost of upgrading cache from any level to any level.
Examples:
.. code-block:: javascript
formulas.hacknetServers.cacheUpgradeCost(1, 5); // returns: 243170000

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@@ -0,0 +1,29 @@
constants() Netscript Function
=============================================
.. js:function:: constants()
:RAM cost: 0 GB
:returns: A structure with various constants related to hacknet servers.
Examples:
.. code-block:: javascript
{
HashesPerLevel
BaseCost
RamBaseCost
CoreBaseCost
CacheBaseCost
PurchaseMult
UpgradeLevelMult
UpgradeRamMult
UpgradeCoreMult
UpgradeCacheMult
MaxServers
MaxLevel
MaxRam
MaxCores
MaxCache
}

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@@ -0,0 +1,20 @@
coreUpgradeCost() Netscript Function
=============================================
.. js:function:: coreUpgradeCost(startingCores[, extraCores[, costMult]])
:RAM cost: 0 GB
:param number startingCores: Number of core at the start the calculation.
:param number extraCores: Extra number of cores you want to buy. Default to ``1``.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to go from ``startingCores`` to ``startingCores+extraCores``.
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
This function calculates the cost of upgrading cores from any level to any level.
Examples:
.. code-block:: javascript
formulas.hacknetServers.coreUpgradeCost(1, 5); // returns: 12015000

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@@ -0,0 +1,19 @@
hacknetServerCost() Netscript Function
===============================================
.. js:function:: hacknetServerCost(serverN[, costMult]])
:RAM cost: 0 GB
:param number serverN: Number of the new node.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to buy your ``serverN`` th node.
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
This function calculates the cost purchasing a hacknet node.
Examples:
.. code-block:: javascript
formulas.hacknetNodes.hacknetServerCost(2); // returns: 1800000

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@@ -0,0 +1,25 @@
hashGainRate() Netscript Function
==========================================
.. js:function:: hashGainRate(level, ramUsed, maxRam, core[, mult])
:RAM cost: 0 GB
:param number level: level of the server.
:param number ramUsed: ram used on the server.
:param number maxRam: max ram of the server.
:param number core: cores of the server.
:returns: Money per second that a server with those stats would gain per second.
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
This function calculates the hash rate of a server with the given stats.
Examples:
.. code-block:: javascript
server = hacknet.getNodeStats(1);
currentRate = formulas.hacknetNodes.hashGainRate(server.level, 0, server.ram, server.cores);
levelRate = formulas.hacknetNodes.hashGainRate(server.level+1, 0, server.ram, server.cores);
ramRate = formulas.hacknetNodes.hashGainRate(server.level, 0, server.ram*2, server.cores);
coresRate = formulas.hacknetNodes.hashGainRate(server.level, 0, server.ram, server.cores+1);

View File

@@ -0,0 +1,19 @@
hashUpgradeCost() Netscript Function
=============================================
.. js:function:: hashUpgradeCost(upgName, level)
:RAM cost: 0 GB
:param string upgName: Name of the Hash upgrade.
:param number level: Level of the upgrade.
:returns: Amount of Hash.
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
This function calculates amount of Hash require to buy level ``level`` of upgrade ``upgName``.
Examples:
.. code-block:: javascript
formulas.hacknetServers.hashUpgradeCost("Increase Maximum Money", 5); // returns: 250

View File

@@ -0,0 +1,20 @@
levelUpgradeCost() Netscript Function
=============================================
.. js:function:: levelUpgradeCost(startingLevel[, extraLevels[, costMult]])
:RAM cost: 0 GB
:param number startingLevel: Number of level at the start the calculation.
:param number extraLevels: Extra number of levels you want to buy. Default to ``1``.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to go from ``startingLevel`` to ``startingLevel+extraLevels``.
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
This function calculates the cost of upgrading levels from any level to any level.
Examples:
.. code-block:: javascript
formulas.hacknetServers.levelUpgradeCost(1, 5); // returns: 2792000

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@@ -0,0 +1,22 @@
ramUpgradeCost() Netscript Function
=============================================
.. js:function:: ramUpgradeCost(startingRam[, extraRamLevels[, costMult]])
:RAM cost: 0 GB
:param number startingRam: Amount of RAM at the start the calculation.
:param number extraRamLevels: Extra number of levels you want to buy. Default to ``1``.
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
:returns: Money required to go from ``startingRam`` to ``startingRam+extraRamLevels``.
..note:: ``startingRam`` is the actual amount of ram, not the amount of levels of ram.
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
This function calculates the cost of upgrading levels from any level to any level.
Examples:
.. code-block:: javascript
formulas.hacknetServers.ramUpgradeCost(1, 5); // returns: 15810000

View File

@@ -10,27 +10,35 @@ getMemberInformation() Netscript Function
The object has the following structure::
{
agility: Agility stat
agilityEquipMult: Agility multiplier from equipment. Decimal form
agilityAscensionMult: Agility multiplier from ascension. Decimal form
augmentations: Array of names of all owned Augmentations
charisma: Charisma stat
charismaEquipMult: Charisma multiplier from equipment. Decimal form
charismaAscensionMult: Charisma multiplier from ascension. Decimal form
defense: Defense stat
defenseEquipMult: Defense multiplier from equipment. Decimal form
defenseAscensionMult: Defense multiplier from ascension. Decimal form
dexterity: Dexterity stat
dexterityEquipMult: Dexterity multiplier from equipment. Decimal form
dexterityAscensionMult: Dexterity multiplier from ascension. Decimal form
equipment: Array of names of all owned Non-Augmentation Equipment
hacking: Hacking stat
hackingEquipMult: Hacking multiplier from equipment. Decimal form
hackingAscensionMult: Hacking multiplier from ascension. Decimal form
strength: Strength stat
strengthEquipMult: Strength multiplier from equipment. Decimal form
strengthAscensionMult: Strength multiplier from ascension. Decimal form
task: Name of currently assigned task
name: Name of this member.
task: Name of currently assigned task.
earnedRespect: Total amount of respect earned by this member.
hack: Hacking stat
str: Strength stat
def: Defense stat
dex: Dexterity stat
agi: Agility stat
cha: Charisma stat
hack_exp: Hacking experience
str_exp: Strength experience
def_exp: Defense experience
dex_exp: Dexterity experience
agi_exp: Agility experience
cha_exp: Charisma experience
hack_mult: Hacking multiplier from equipment. Decimal form
str_mult: Strength multiplier from equipment. Decimal form
def_mult: Defense multiplier from equipment. Decimal form
dex_mult: Dexterity multiplier from equipment. Decimal form
agi_mult: Agility multiplier from equipment. Decimal form
cha_mult: Charisma multiplier from equipment. Decimal form
hack_asc_mult: Hacking multiplier from ascension. Decimal form
str_asc_mult: Strength multiplier from ascension. Decimal form
def_asc_mult: Defense multiplier from ascension. Decimal form
dex_asc_mult: Dexterity multiplier from ascension. Decimal form
agi_asc_mult: Agility multiplier from ascension. Decimal form
cha_asc_mult: Charisma multiplier from ascension. Decimal form
upgrades: Array of names of all owned Non-Augmentation Equipment
augmentations: Array of names of all owned Augmentations
}
Get stat and equipment-related information about a Gang Member

View File

@@ -0,0 +1,18 @@
getHashUpgradeLevel() Netscript Function
========================================
.. js:function:: getHashUpgradeLevel(upgName)
:RAM cost: 0 GB
:param string upgName: Name of upgrade to spend hashes on. Must be an exact match.
:returns: level of the upgrade.
.. note:: This function is only applicable for Hacknet Servers (the upgraded version
of a Hacknet Node).
Example:
.. code:: javascript
hacknet.getHashUpgradeLevel("Sell for Money"); // returns: 5
// "Sell for Money" was bought 5 times.

View File

@@ -0,0 +1,13 @@
getStudyMult() Netscript Function
=================================
.. js:function:: getStudyMult()
:RAM cost: 0 GB
:returns: The multiplier to studying that hash upgrades provide to the player.
Example:
.. code:: javascript
hacknet.getStudyMult(); // return: 1.4

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@@ -0,0 +1,13 @@
getTrainingMul() Netscript Function
===================================
.. js:function:: getTrainingMul()
:RAM cost: 0 GB
:returns: The multiplier to training that hash upgrades provide to the player.
Example:
.. code:: javascript
hacknet.getTrainingMult(); // return: 1.4

View File

@@ -0,0 +1,12 @@
hashCapacity() Netscript Function
=================================
.. warning:: This page contains spoilers for the game
.. js:function:: hashCapacity()
:RAM cost: 0 GB
:returns: The players maximum hash capacity.
.. note:: This function is only applicable for Hacknet Servers (the upgraded version of
a Hacknet Node).

View File

@@ -4,4 +4,4 @@ maxNumNodes() Netscript Function
.. js:function:: maxNumNodes()
:RAM cost: 0 GB
:returns: Maximum number of Hacknet Nodes you can own.
:returns: Maximum number of Hacknet Nodes you can own, unless you have not unlocked HackNet servers. Then, it returns Infinity.

View File

@@ -9,3 +9,4 @@ they contain spoilers for the game.
.. toctree::
getBitNodeMultipliers() <advancedfunctions/getBitNodeMultipliers>
getServer() <advancedfunctions/getServer>

View File

@@ -5,13 +5,13 @@ Netscript Bladeburner API
Netscript provides the following API for interacting with the game's Bladeburner mechanic.
The Bladeburner API is **not** immediately available to the player and must be unlocked
later in the game
later in the game.
.. warning:: This page contains spoilers for the game
The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will
automatically gain access to this API. Otherwise, you must have Source-File 7 in
order to use this API in other BitNodes
order to use this API in other BitNodes.
**Bladeburner API functions must be accessed through the 'bladeburner' namespace**
@@ -157,7 +157,7 @@ identifier by attaching the Bladeburner API functions to an object::
}
BladeburnerHandler.prototype.handle = function() {
//If we're doing something else manually (without Simlacrum),
//If we're doing something else manually (without Simulacrum),
//it overrides Bladeburner stuff
if (!this.hasSimulacrum() && this.ns.isBusy()) {
this.ns.print("Idling bc player is busy with some other action");

View File

@@ -0,0 +1,61 @@
.. _netscriptformulas:
Netscript Formulas Functions
============================
.. warning:: This page contains spoilers for the game.
The formulas API allow you to gain insight into the inner workings of the game.
These functions will allow you to make more informed decision.
All of these function cost 0 GB of ram to use. All these function require
Source-File 5-1 but some additionally need another source file level 1 to use.
basic formulas
--------------
These functions are under the ``formulas.basic.`` name space and available as
soon as you acquire Source-File 5-1
.. toctree::
calculateSkill() <formulasapi/basic/calculateSkill>
calculateExp() <formulasapi/basic/calculateExp>
growTime() <formulasapi/basic/growTime>
hackTime() <formulasapi/basic/hackTime>
weakenTime() <formulasapi/basic/weakenTime>
growPercent() <formulasapi/basic/growPercent>
hackPercent() <formulasapi/basic/hackPercent>
hackChance() <formulasapi/basic/hackChance>
hackExp() <formulasapi/basic/hackExp>
hacknetNodes formulas
---------------------
These functions are under the ``formulas.hacknetNodes.`` namespace and available as
soon as you acquire Source-File 5-1.
.. toctree::
hacknetNodeCost() <formulasapi/hacknetNodes/hacknetNodeCost>
moneyGainRate() <formulasapi/hacknetNodes/moneyGainRate>
levelUpgradeCost() <formulasapi/hacknetNodes/levelUpgradeCost>
ramUpgradeCost() <formulasapi/hacknetNodes/ramUpgradeCost>
coreUpgradeCost() <formulasapi/hacknetNodes/coreUpgradeCost>
constants() <formulasapi/hacknetNodes/constants>
hacknetServers formulas
-----------------------
These functions are under the ``formulas.hacknetServers.`` namespace.
These functions require Source-File 5-1 and Source-File 9-1 to be invoked.
.. toctree::
hacknetServerCost() <formulasapi/hacknetServers/hacknetServerCost>
hashGainRate() <formulasapi/hacknetServers/hashGainRate>
levelUpgradeCost() <formulasapi/hacknetServers/levelUpgradeCost>
ramUpgradeCost() <formulasapi/hacknetServers/ramUpgradeCost>
coreUpgradeCost() <formulasapi/hacknetServers/coreUpgradeCost>
cacheUpgradeCost() <formulasapi/hacknetServers/cacheUpgradeCost>
hashUpgradeCost() <formulasapi/hacknetServers/hashUpgradeCost>
constants() <formulasapi/hacknetServers/constants>

View File

@@ -54,7 +54,8 @@ This includes information such as function signatures, what they do, and their r
getServerMinSecurityLevel() <basicfunctions/getServerMinSecurityLevel>
getServerRequiredHackingLevel() <basicfunctions/getServerRequiredHackingLevel>
getServerNumPortsRequired() <basicfunctions/getServerNumPortsRequired>
getServerRam() <basicfunctions/getServerRam>
getServerMaxRam() <basicfunctions/getServerMaxRam>
getServerUsedRam() <basicfunctions/getServerUsedRam>
serverExists() <basicfunctions/serverExists>
fileExists() <basicfunctions/fileExists>
isRunning() <basicfunctions/isRunning>
@@ -75,6 +76,7 @@ This includes information such as function signatures, what they do, and their r
scriptKill() <basicfunctions/scriptKill>
getScriptName() <basicfunctions/getScriptName>
getScriptRam() <basicfunctions/getScriptRam>
getRunningScript() <basicfunctions/getRunningScript>
getHackTime() <basicfunctions/getHackTime>
getGrowTime() <basicfunctions/getGrowTime>
getWeakenTime() <basicfunctions/getWeakenTime>
@@ -88,3 +90,9 @@ This includes information such as function signatures, what they do, and their r
prompt() <basicfunctions/prompt>
wget() <basicfunctions/wget>
getFavorToDonate() <basicfunctions/getFavorToDonate>
flags() <basicfunctions/flags>
.. toctree::
:caption: Deprecated:
getServerRam() <basicfunctions/getServerRam>

View File

@@ -26,7 +26,7 @@ In :ref:`netscriptjs`::
ns.hacknet.getNodeStats(3).level;
.. toctree::
:caption: API Functions:
:caption: Hacknet Nodes API Functions:
numNodes() <hacknetnodeapi/numNodes>
maxNumNodes() <hacknetnodeapi/maxNumNodes>
@@ -36,14 +36,22 @@ In :ref:`netscriptjs`::
upgradeLevel() <hacknetnodeapi/upgradeLevel>
upgradeRam() <hacknetnodeapi/upgradeRam>
upgradeCore() <hacknetnodeapi/upgradeCore>
upgradeCache() <hacknetnodeapi/upgradeCache>
getLevelUpgradeCost() <hacknetnodeapi/getLevelUpgradeCost>
getRamUpgradeCost() <hacknetnodeapi/getRamUpgradeCost>
getCoreUpgradeCost() <hacknetnodeapi/getCoreUpgradeCost>
.. toctree::
:caption: Hacknet Servers API Functions:
upgradeCache() <hacknetnodeapi/upgradeCache>
getCacheUpgradeCost() <hacknetnodeapi/getCacheUpgradeCost>
numHashes() <hacknetnodeapi/numHashes>
hashCapacity() <hacknetnodeapi/hashCapacity>
hashCost() <hacknetnodeapi/hashCost>
spendHashes() <hacknetnodeapi/spendHashes>
getHashUpgradeLevel() <hacknetnodeapi/getHashUpgradeLevel>
getTrainingMult() <hacknetnodeapi/getTrainingMult>
getStudyMult() <hacknetnodeapi/getStudyMult>
.. _netscript_hacknetnodeapi_referencingahacknetnode:
@@ -78,7 +86,7 @@ The following is an example of one way a script can be used to automate the
purchasing and upgrading of Hacknet Nodes.
This script attempts to purchase Hacknet Nodes until the player has a total of 8. Then
it gradually upgrades those Node's to a minimum of level 140, 64 GB RAM, and 8 cores
it gradually upgrades those Node's to a minimum of level 80, 16 GB RAM, and 8 cores
.. code:: javascript
@@ -121,3 +129,16 @@ it gradually upgrades those Node's to a minimum of level 140, 64 GB RAM, and 8 c
};
print("All nodes upgraded to 16GB RAM");
for (var i = 0; i < cnt; i++) {
while (hacknet.getNodeStats(i).cores < 8) {
var cost = hacknet.getCoreUpgradeCost(i, 1);
while (myMoney() < cost) {
print("Need $" + cost + " . Have $" + myMoney());
sleep(3000);
}
res = hacknet.upgradeCore(i, 1);
};
};
print("All nodes upgraded to 8 cores");

View File

@@ -65,6 +65,6 @@ Here is a short summary of the differences between Netscript 1.0 and Netscript 2
* Supports (almost) all features of modern JavaScript
* Extremely fast - code is executed as an Async Function
* Currently only works with Google Chrome browser
* Works on most modern browsers.
* Each script becomes a module and therefore all instances of that script can easily
share data between each other (essentially global/static variables)

View File

@@ -24,10 +24,12 @@ level 3, then you will be able to access all of the Singularity Functions.
travelToCity() <singularityfunctions/travelToCity>
purchaseTor() <singularityfunctions/purchaseTor>
purchaseProgram() <singularityfunctions/purchaseProgram>
getCurrentServer() <singularityfunctions/getCurrentServer>
connect() <singularityfunctions/connect>
manualHack() <singularityfunctions/manualHack>
getStats() <singularityfunctions/getStats>
getCharacterInformation() <singularityfunctions/getCharacterInformation>
installBackdoor() <singularityfunctions/installBackdoor>
getPlayer() <singularityfunctions/getPlayer>
hospitalize() <singularityfunctions/hospitalize>
isBusy() <singularityfunctions/isBusy>
stopAction() <singularityfunctions/stopAction>
upgradeHomeRam() <singularityfunctions/upgradeHomeRam>
@@ -57,3 +59,10 @@ level 3, then you will be able to access all of the Singularity Functions.
purchaseAugmentation() <singularityfunctions/purchaseAugmentation>
installAugmentations() <singularityfunctions/installAugmentations>
softReset() <singularityfunctions/softReset>
.. toctree::
:caption: Deprecated:
getStats() <singularityfunctions/getStats>
getCharacterInformation() <singularityfunctions/getCharacterInformation>

View File

@@ -3,6 +3,8 @@ getCharacterInformation() Netscript Function
.. js:function:: getCharacterInformation()
.. warning:: This function is deprecated.
:RAM cost: 0.5 GB
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.

View File

@@ -0,0 +1,10 @@
getCurrentServer() Netscript Function
=====================================
.. js:function:: getCurrentServer()
:RAM cost: 2 GB
:returns: The hostname of the server the player is currently connected to.
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.

View File

@@ -0,0 +1,103 @@
getPlayer() Netscript Function
==============================
.. js:function:: getPlayer()
:RAM cost: 0.5 GB
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
The result of this function can be passed to the :doc:`formulas API<../netscriptformulasapi>`.
Returns an object with the Player's stats. The object has the following properties::
{
hacking_skill
hp
max_hp
strength
defense
dexterity
agility
charisma
intelligence
hacking_chance_mult
hacking_speed_mult
hacking_money_mult
hacking_grow_mult
hacking_exp
strength_exp
defense_exp
dexterity_exp
agility_exp
charisma_exp
hacking_mult
strength_mult
defense_mult
dexterity_mult
agility_mult
charisma_mult
hacking_exp_mult
strength_exp_mult
defense_exp_mult
dexterity_exp_mult
agility_exp_mult
charisma_exp_mult
company_rep_mult
faction_rep_mult
money
city
location
crime_money_mult
crime_success_mult
isWorking
workType
currentWorkFactionName
currentWorkFactionDescription
workHackExpGainRate
workStrExpGainRate
workDefExpGainRate
workDexExpGainRate
workAgiExpGainRate
workChaExpGainRate
workRepGainRate
workMoneyGainRate
workMoneyLossRate
workHackExpGained
workStrExpGained
workDefExpGained
workDexExpGained
workAgiExpGained
workChaExpGained
workRepGained
workMoneyGained
createProgramName
createProgramReqLvl
className
crimeType
work_money_mult
hacknet_node_money_mult
hacknet_node_purchase_cost_mult
hacknet_node_ram_cost_mult
hacknet_node_core_cost_mult
hacknet_node_level_cost_mult
hasWseAccount
hasTixApiAccess
has4SData
has4SDataTixApi
bladeburner_max_stamina_mult
bladeburner_stamina_gain_mult
bladeburner_success_chance_mult
bitNodeN
totalPlaytime
playtimeSinceLastAug
playtimeSinceLastBitnode
jobs
factions
tor
}
Example::
player = getPlayer();
print('My charisma level is: ' + player.charisma);

View File

@@ -3,6 +3,8 @@ getStats() Netscript Function
.. js:function:: getStats()
.. warning:: This function is deprecated.
:RAM cost: 0.5 GB
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.

View File

@@ -0,0 +1,11 @@
hospitalize() Netscript Function
===================================
.. js:function:: hospitalize()
:RAM cost: 1 GB
:returns: The cost of your visit to the hospital.
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
Hospitalize yourself. Recovering all lost hp.

View File

@@ -0,0 +1,22 @@
installBackdoor() Netscript Function
====================================
.. js:function:: installBackdoor()
:RAM cost: 2 GB
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
This function will install a backdoor on the server you are currently connected to.
Examples:
.. code-block:: javascript
connect("foodnstuff");
installBackdoor();
.. warning::
For NS2 users:
This function is async.

View File

@@ -9,13 +9,12 @@ manualHack() Netscript Function
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
This function will perform a manual hack on the server you are currently connected to.
This is typically required to join factions.
Examples:
.. code-block:: javascript
connect("CSEC");
connect("foodnstuff");
manualHack();
.. warning::

View File

@@ -1,9 +1,13 @@
softReset() Netscript Function
===================================
.. js:function:: softReset()
.. js:function:: softReset([callbackScript])
:RAM cost: 5 GB
:param string cbScript:
Optional callback script. This is a script that will automatically be
run after the soft reset. This script will be run with no arguments and
1 thread. It must be located on your home computer.
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.

View File

@@ -30,7 +30,7 @@
<div id="entire-game-container" style="visibility:hidden;">
<div id="mainmenu-container">
<!-- Main menu -->
<ul id="mainmenu" class="mainmenu">
<ul id="mainmenu" class="mainmenu noscrollbar">
<!-- Hacking dropdown -->
<li id="hacking-menu-header-li">
<button id="hacking-menu-header" class="mainmenu-accordion-header"> Hacking </button>
@@ -100,9 +100,12 @@
<li id="help-menu-header-li">
<button id="help-menu-header" class="mainmenu-accordion-header"> Help </button>
</li>
<li id="tutorial-tab" class="mainmenu-accordion-panel">
<button id="tutorial-menu-link"> Tutorial </button>
</li>
<li id="milestones-tab" class="mainmenu-accordion-panel">
<button id="milestones-menu-link"> Milestones </button>
</li>
<li id="tutorial-tab" class="mainmenu-accordion-panel">
<button id="tutorial-menu-link"> Tutorial </button>
</li>
<li id="options-tab" class="mainmenu-accordion-panel">
<button id="options-menu-link"> Options </button>
</li>
@@ -177,7 +180,7 @@
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">$
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" autocomplete="off"/>
</td>
</tr>
</table>
@@ -226,6 +229,10 @@
<!-- Augmentations -->
<div id="augmentations-container" class="generic-menupage-container"></div>
<!-- Milestones content -->
<div id="milestones-container" class="generic-menupage-container">
</div>
<!-- Tutorial content -->
<div id="tutorial-container" class="generic-menupage-container">
<h1> Tutorial (AKA Links to Documentation) </h1>
@@ -261,16 +268,16 @@
<div id="infiltration-left-panel">
<p id="infiltration-level-text"> </p>
<div id="infiltration-buttons">
<a class="a-link-button tooltip" id="infiltration-kill"> </a>
<a class="a-link-button tooltip" id="infiltration-knockout"> </a>
<a class="a-link-button tooltip" id="infiltration-stealthknockout"> </a>
<a class="a-link-button tooltip" id="infiltration-assassinate"> </a>
<a class="a-link-button tooltip" id="infiltration-hacksecurity"> </a>
<a class="a-link-button tooltip" id="infiltration-destroysecurity"> </a>
<a class="a-link-button tooltip" id="infiltration-sneak"> </a>
<a class="a-link-button tooltip" id="infiltration-pickdoor"> </a>
<a class="a-link-button tooltip" id="infiltration-bribe"> </a>
<a class="a-link-button tooltip" id="infiltration-escape"> </a>
<button class="a-link-button tooltip" id="infiltration-kill"> </button>
<button class="a-link-button tooltip" id="infiltration-knockout"> </button>
<button class="a-link-button tooltip" id="infiltration-stealthknockout"> </button>
<button class="a-link-button tooltip" id="infiltration-assassinate"> </button>
<button class="a-link-button tooltip" id="infiltration-hacksecurity"> </button>
<button class="a-link-button tooltip" id="infiltration-destroysecurity"> </button>
<button class="a-link-button tooltip" id="infiltration-sneak"> </button>
<button class="a-link-button tooltip" id="infiltration-pickdoor"> </button>
<button class="a-link-button tooltip" id="infiltration-bribe"> </button>
<button class="a-link-button tooltip" id="infiltration-escape"> </button>
</div>
</div>
<div id="infiltration-right-panel">
@@ -320,8 +327,8 @@
Would you like to join? <br/> <br/>
Warning: Joining this faction may prevent you from joining other factions during this run!
</p>
<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
<button id="faction-invitation-box-no" class="popup-box-button"> No </button>
<button id="faction-invitation-box-yes" class="popup-box-button"> Join! </button>
<button id="faction-invitation-box-no" class="popup-box-button"> Decide later </button>
</div>
</div>
@@ -381,13 +388,13 @@
<!-- Status text -->
<div id="status-text-container">
<p id="status-text"> </p>
<p id="status-text"></p>
</div>
<!-- Game Options -->
<div id="game-options-container" class="popup-box-container">
<div id="game-options-content" class="game-options-box">
<button id="game-options-close-button">&times;</button>
<button id="game-options-close-button" aria-label="close options dialog">&times;</button>
<h1> Game Options </h1>
<br/>
<div id="game-options-left-panel">
@@ -511,6 +518,26 @@
<input class="optionCheckbox" type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys">
</fieldset>
<!-- View city as list of buttons instead of ASCII art. -->
<fieldset>
<label for="settingsDisableASCIIArt" class="tooltip">Disable ASCII art:
<span class="tooltiptexthigh">
If this is set all ASCII art will be disabled.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsDisableASCIIArt" id="settingsDisableASCIIArt">
</fieldset>
<!-- Disable text effects such as corruption. -->
<fieldset>
<label for="settingsDisableTextEffects" class="tooltip">Disable Text Effects:
<span class="tooltiptexthigh">
If this is set, text effects will not be displayed. This can help if text is difficult to read in certain areas.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsDisableTextEffects" id="settingsDisableTextEffects">
</fieldset>
<!-- Locale for displaying numbers -->
<fieldset>
<label for="settingsLocale" class="tooltip">Locale:
@@ -549,6 +576,7 @@
<div id="game-options-right-panel">
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/changelog.html" target="_blank"> Changelog </a>
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/index.html" target="_blank">Documentation</a>
<a class="a-link-button" href="https://discord.gg/TFc3hKD" target="_blank">Discord</a>
<a class="a-link-button" href="https://www.reddit.com/r/bitburner" target="_blank">Subreddit</a>
<button id="save-game-link" class="a-link-button"> Save Game </button>
<button id="delete-game-link" class="a-link-button"> Delete Game </button>
@@ -559,14 +587,14 @@
Copy Save data to Clipboard
</button>
<button id="debug-delete-scripts-link" class="a-link-button tooltip">
(DEBUG) Delete Active Scripts
Delete all active scripts
<span class="tooltiptextleft">
Debug option used to forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
using this, save the game and then reload the page.
</span>
</button>
<button id="debug-soft-reset" class="a-link-button tooltip">
(DEBUG) Soft Reset
Soft Reset
<span class="tooltiptextleft">
Perform a soft reset. Resets everything as if you had just purchased an Augmentation.
</span>

13764
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -6,6 +6,7 @@
"url": "https://github.com/danielyxie/bitburner/issues"
},
"dependencies": {
"@material-ui/core": "^4.11.3",
"@types/numeral": "0.0.25",
"@types/react": "^16.8.6",
"@types/react-dom": "^16.8.2",
@@ -13,6 +14,7 @@
"acorn-walk": "^6.2.0",
"ajv": "^5.1.5",
"ajv-keywords": "^2.0.0",
"arg": "^5.0.0",
"async": "^2.6.1",
"autosize": "^4.0.2",
"brace": "^0.11.1",
@@ -46,7 +48,10 @@
"@babel/core": "^7.3.4",
"@babel/preset-react": "^7.0.0",
"@types/chai": "^4.1.7",
"@types/lodash": "^4.14.168",
"@types/mocha": "^5.2.7",
"@typescript-eslint/eslint-plugin": "^4.22.0",
"@typescript-eslint/parser": "^4.22.0",
"babel-loader": "^8.0.5",
"beautify-lint": "^1.0.3",
"benchmark": "^2.1.1",
@@ -54,8 +59,8 @@
"chai": "^4.2.0",
"css-loader": "^0.28.11",
"es6-promise-polyfill": "^1.1.1",
"eslint": "^4.19.1",
"eslint-plugin-node": "^6.0.1",
"eslint": "^7.24.0",
"eslint-plugin-node": "^11.1.0",
"file-loader": "^1.1.11",
"html-webpack-plugin": "^3.2.0",
"i18n-webpack-plugin": "^1.0.0",
@@ -85,8 +90,7 @@
"stylelint-declaration-use-variable": "^1.6.1",
"stylelint-order": "^0.8.1",
"ts-loader": "^4.5.0",
"tslint": "^5.10.0",
"typescript": "^2.9.2",
"typescript": "^4.2.4",
"uglify-es": "^3.3.9",
"uglifyjs-webpack-plugin": "^1.3.0",
"url-loader": "^1.0.1",
@@ -112,14 +116,13 @@
"build": "webpack --mode production",
"build:dev": "webpack --mode development",
"build:test": "webpack --config webpack.config-test.js",
"lint": "npm run lint:typescript & npm run lint:javascript & npm run lint:style",
"lint:javascript": "eslint *.js ./src/**/*.js ./tests/**/*.js ./utils/**/*.js",
"lint:style": "stylelint ./css/*",
"lint:typescript": "tslint --project . --exclude **/*.d.ts --format stylish src/**/*.ts utils/**/*.ts",
"lint": "npm run lint:jsts & npm run lint:style",
"lint:jsts": "eslint --fix '*.{js,jsx,ts,tsx}' './src/**/*.{js,jsx,ts,tsx}' './test/**/*.{js,jsx,ts,tsx}' './utils/**/*.{js,jsx,ts,tsx}'",
"lint:style": "stylelint --fix ./css/*",
"preinstall": "node ./scripts/engines-check.js",
"test": "mochapack --webpack-config webpack.config-test.js -r jsdom-global/register ./test/index.js",
"watch": "webpack --watch --mode production",
"watch:dev": "webpack --watch --mode development"
},
"version": "0.50.1"
"version": "0.51.8"
}

View File

@@ -22,12 +22,12 @@ export function loadGlobalAliases(saveString: string): void {
// Prints all aliases to terminal
export function printAliases(): void {
for (var name in Aliases) {
for (const name in Aliases) {
if (Aliases.hasOwnProperty(name)) {
post("alias " + name + "=" + Aliases[name]);
}
}
for (var name in GlobalAliases) {
for (const name in GlobalAliases) {
if (GlobalAliases.hasOwnProperty(name)) {
post("global alias " + name + "=" + GlobalAliases[name]);
}
@@ -35,9 +35,9 @@ export function printAliases(): void {
}
// Returns true if successful, false otherwise
export function parseAliasDeclaration(dec: string, global: boolean=false) {
var re = /^([_|\w|!|%|,|@]+)="(.+)"$/;
var matches = dec.match(re);
export function parseAliasDeclaration(dec: string, global = false): boolean {
const re = /^([_|\w|!|%|,|@]+)="(.+)"$/;
const matches = dec.match(re);
if (matches == null || matches.length != 3) {return false;}
if (global){
addGlobalAlias(matches[1],matches[2]);
@@ -100,17 +100,17 @@ export function substituteAliases(origCommand: string): string {
// For the unalias command, dont substite
if (commandArray[0] === "unalias") { return commandArray.join(" "); }
var alias = getAlias(commandArray[0]);
const alias = getAlias(commandArray[0]);
if (alias != null) {
commandArray[0] = alias;
} else {
var alias = getGlobalAlias(commandArray[0]);
const alias = getGlobalAlias(commandArray[0]);
if (alias != null) {
commandArray[0] = alias;
}
}
for (var i = 0; i < commandArray.length; ++i) {
var alias = getGlobalAlias(commandArray[i]);
for (let i = 0; i < commandArray.length; ++i) {
const alias = getGlobalAlias(commandArray[i]);
if (alias != null) {
commandArray[i] = alias;
}

View File

@@ -9,7 +9,7 @@ import { Factions } from "../Faction/Factions";
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
interface IConstructorParams {
info: string;
info: string | JSX.Element;
isSpecial?: boolean;
moneyCost: number;
name: string;
@@ -49,31 +49,27 @@ interface IConstructorParams {
}
export class Augmentation {
// Initiatizes a Augmentation object from a JSON save state.
static fromJSON(value: any): Augmentation {
return Generic_fromJSON(Augmentation, value.data);
}
// How much money this costs to buy
baseCost: number = 0;
baseCost = 0;
// How much faction reputation is required to unlock this
baseRepRequirement: number = 0;
baseRepRequirement = 0;
// Description of what this Aug is and what it does
info: string = "";
info: string | JSX.Element;
// Any Augmentation not immediately available in BitNode-1 is special (e.g. Bladeburner augs)
isSpecial: boolean = false;
isSpecial = false;
// Augmentation level - for repeatable Augs like NeuroFlux Governor
level: number = 0;
level = 0;
// Name of Augmentation
name: string = "";
name = "";
// Whether the player owns this Augmentation
owned: boolean = false;
owned = false;
// Array of names of all prerequisites
prereqs: string[] = [];
@@ -83,7 +79,7 @@ export class Augmentation {
mults: IMap<number> = {}
// Initial cost. Doesn't change when you purchase multiple Augmentation
startingCost: number = 0;
startingCost = 0;
constructor(params: IConstructorParams={ info: "", moneyCost: 0, name: "", repCost: 0 }) {
this.name = params.name;
@@ -141,7 +137,7 @@ export class Augmentation {
console.warn(`In Augmentation.addToFactions(), could not find faction with this name: ${factionList[i]}`);
continue;
}
faction!.augmentations.push(this.name);
faction.augmentations.push(this.name);
}
}
@@ -154,7 +150,7 @@ export class Augmentation {
console.warn(`Invalid Faction object in addToAllFactions(). Key value: ${fac}`);
continue;
}
facObj!.augmentations.push(this.name);
facObj.augmentations.push(this.name);
}
}
}
@@ -163,6 +159,12 @@ export class Augmentation {
toJSON(): any {
return Generic_toJSON("Augmentation", this);
}
// Initiatizes a Augmentation object from a JSON save state.
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): Augmentation {
return Generic_fromJSON(Augmentation, value.data);
}
}
Reviver.constructors.Augmentation = Augmentation;

View File

@@ -8,29 +8,14 @@ import { AugmentationsRoot } from "./ui/Root";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { Factions, factionExists } from "../Faction/Factions";
import { startWorkerScript } from "../NetscriptWorker";
import { Player } from "../Player";
import { prestigeAugmentation } from "../Prestige";
import { saveObject } from "../SaveObject";
import { RunningScript } from "../Script/RunningScript";
import { Script } from "../Script/Script";
import { Server } from "../Server/Server";
import { OwnedAugmentationsOrderSetting } from "../Settings/SettingEnums";
import { Settings } from "../Settings/Settings";
import { Page, routing } from "../ui/navigationTracking";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { createAccordionElement } from "../../utils/uiHelpers/createAccordionElement";
import {
Reviver,
Generic_toJSON,
Generic_fromJSON
} from "../../utils/JSONReviver";
import { formatNumber } from "../../utils/StringHelperFunctions";
import { clearObject } from "../../utils/helpers/clearObject";
import { createElement } from "../../utils/uiHelpers/createElement";
import { isString } from "../../utils/helpers/isString";
import { removeChildrenFromElement } from "../../utils/uiHelpers/removeChildrenFromElement";
import { Money } from "../ui/React/Money";
import React from "react";
import ReactDOM from "react-dom";
@@ -75,7 +60,7 @@ function initAugmentations() {
"This augmentation increases the player's dexterity by 10%.",
dexterity_mult: 1.1,
});
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting1)) {
delete Augmentations[AugmentationNames.Targeting1];
@@ -90,7 +75,7 @@ function initAugmentations() {
prereqs:[AugmentationNames.Targeting1],
dexterity_mult: 1.2,
});
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting2)) {
delete Augmentations[AugmentationNames.Targeting2];
@@ -151,7 +136,7 @@ function initAugmentations() {
strength_mult: 1.1,
defense_mult: 1.1,
});
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib1)) {
delete Augmentations[AugmentationNames.CombatRib1];
@@ -167,7 +152,7 @@ function initAugmentations() {
strength_mult: 1.14,
defense_mult: 1.14,
});
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Volhaven",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib2)) {
delete Augmentations[AugmentationNames.CombatRib2];
@@ -177,7 +162,7 @@ function initAugmentations() {
const CombatRib3 = new Augmentation({
name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>." +
"drugs into the bloodstream.<br><br>" +
"This augmentation increases the player's strength and defense by 18%.",
prereqs:[AugmentationNames.CombatRib2],
strength_mult: 1.18,
@@ -403,7 +388,7 @@ function initAugmentations() {
info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 2% <br>" +
"Increases the player's hacking speed by 2%.<br>" +
"Increases the player's hacking chance by 5%.<br>" +
"Increases the player's hacking experience gain rate by 5%.",
hacking_speed_mult: 1.02,
@@ -443,7 +428,7 @@ function initAugmentations() {
"This augmentation increases the player's hacking speed by 3%.",
hacking_speed_mult: 1.03,
});
SynapticEnhancement.addToFactions(["CyberSec"]);
SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]);
if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
delete Augmentations[AugmentationNames.SynapticEnhancement];
}
@@ -771,7 +756,7 @@ function initAugmentations() {
"when working for a company by 20%.",
company_rep_mult: 1.2,
});
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
@@ -880,9 +865,7 @@ function initAugmentations() {
info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
"triggers feelings of admiration and approval in other people.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 10% <br>" +
"Increases the amount of reputation the player gains for a faction by 10%.",
"This augmentation increases the amount of reputation the player gains when working for a faction or company by 10%.",
company_rep_mult: 1.1,
faction_rep_mult: 1.1,
});
@@ -897,8 +880,7 @@ function initAugmentations() {
info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " +
"which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
"triggers feelings of admiration, approval, and respect in others.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of reputation the player gains for a faction and company by 20%.",
"This augmentation increases the amount of reputation the player gains when working for a faction or company by 20%.",
company_rep_mult: 1.2,
faction_rep_mult: 1.2,
});
@@ -915,8 +897,7 @@ function initAugmentations() {
"criminal organizations and allows the user to project and control holographic " +
"simulacrums within a large radius. These simulacrums are commonly used for " +
"espionage and surveillance work.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a faction or company by 15%.",
"This augmentation increases the amount of reputation the player gains when working for a faction or company by 15%.",
company_rep_mult: 1.15,
faction_rep_mult: 1.15,
});
@@ -1083,7 +1064,7 @@ function initAugmentations() {
agility_exp_mult: 1.1,
charisma_exp_mult: 1.1,
});
Neurotrainer1.addToFactions(["CyberSec"]);
Neurotrainer1.addToFactions(["CyberSec", "Aevum"]);
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
delete Augmentations[AugmentationNames.Neurotrainer1];
}
@@ -1152,7 +1133,7 @@ function initAugmentations() {
"cells, when powered, have a negative refractive index. As a result, they bend light " +
"around the skin, making the user much harder to see from the naked eye.<br><br>" +
"This augmentation:<br>" +
"Increases the player's agility by 5% <br>" +
"Increases the player's agility by 5%.<br>" +
"Increases the amount of money the player gains from crimes by 10%.",
agility_mult: 1.05,
crime_money_mult: 1.1,
@@ -1170,8 +1151,8 @@ function initAugmentations() {
"cells, when powered, are capable of not only bending light but also of bending heat, " +
"making the user more resilient as well as stealthy.<br><br>" +
"This augmentation:<br>" +
"Increases the player's agility by 10% <br>" +
"Increases the player's defense by 10% <br>" +
"Increases the player's agility by 10%.<br>" +
"Increases the player's defense by 10%.<br>" +
"Increases the amount of money the player gains from crimes by 25%.",
prereqs:[AugmentationNames.LuminCloaking1],
agility_mult: 1.1,
@@ -1259,7 +1240,7 @@ function initAugmentations() {
// Daedalus
const RedPill = new Augmentation({
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
info:"It's time to leave the cave."
info:"It's time to leave the cave.",
});
RedPill.addToFactions(["Daedalus"]);
if (augmentationExists(AugmentationNames.TheRedPill)) {
@@ -1335,7 +1316,7 @@ function initAugmentations() {
"capable of psychoanalyzing and profiling the personality of " +
"others using optical imaging software.<br><br>" +
"This augmentation:<br>" +
"Increases the player's charisma by 50%. <br>" +
"Increases the player's charisma by 50%.<br>" +
"Increases the player's charisma experience gain rate by 50%.<br>" +
"Increases the amount of reputation the player gains for a company by 25%.<br>" +
"Increases the amount of reputation the player gains for a faction by 25%.",
@@ -1372,7 +1353,7 @@ function initAugmentations() {
name:AugmentationNames.Xanipher, repCost:350e3, moneyCost:850e6,
info:"A concoction of advanced nanobots that is orally ingested into the " +
"body. These nanobots induce physiological change and significantly " +
"improve the body's functionining in all aspects.<br><br>" +
"improve the body's functioning in all aspects.<br><br>" +
"This augmentation:<br>" +
"Increases all of the player's stats by 20%.<br>" +
"Increases the player's experience gain rate for all stats by 15%.",
@@ -1395,6 +1376,23 @@ function initAugmentations() {
}
AddToAugmentations(Xanipher);
const HydroflameLeftArm = new Augmentation({
name:AugmentationNames.HydroflameLeftArm, repCost:500e3, moneyCost:500e9,
info:"The left arm of a legendary BitRunner who ascended beyond this world. " +
"It projects a light blue energy shield that protects the exposed inner parts. " +
"Even though it contains no weapons, the advance tungsten titanium " +
"alloy increases the users strength to unbelievable levels.<br><br>" +
"This augmentation increases the player's strength by 300%.",
strength_mult: 3,
});
HydroflameLeftArm.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.HydroflameLeftArm)) {
delete Augmentations[AugmentationNames.HydroflameLeftArm];
}
AddToAugmentations(HydroflameLeftArm);
// ClarkeIncorporated
const nextSENS = new Augmentation({
name:AugmentationNames.nextSENS, repCost:175e3, moneyCost:385e6,
@@ -1537,12 +1535,12 @@ function initAugmentations() {
// Sector12
const CashRoot = new Augmentation({
name:AugmentationNames.CashRoot, repCost:5e3, moneyCost:25e6,
info:"A collection of digital assets saved on a small chip. The chip is implanted " +
"into your wrist. A small jack in the chip allows you to connect it to a computer " +
"and upload the assets.<br><br>" +
"This augmentation:<br>" +
"Lets the player start with $1,000,000 after a reset.<br>" +
"Lets the player start with the BruteSSH.exe program after a reset."
info:<>A collection of digital assets saved on a small chip. The chip is implanted
into your wrist. A small jack in the chip allows you to connect it to a computer
and upload the assets.<br /><br />
This augmentation:<br />
Lets the player start with {Money(1e6)} after a reset.<br />
Lets the player start with the BruteSSH.exe program after a reset.</>,
});
CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) {
@@ -1557,8 +1555,7 @@ function initAugmentations() {
"synthesizes glucose, amino acids, and vitamins and redistributes them " +
"across the body. The device is powered by the body's naturally wasted " +
"energy in the form of heat.<br><br>" +
"This augmentation:<br>" +
"Increases the player's experience gain rate for all combat stats by 20%.",
"This augmentation increases the player's experience gain rate for all combat stats by 20%.",
strength_exp_mult: 1.2,
defense_exp_mult: 1.2,
dexterity_exp_mult: 1.2,
@@ -1730,7 +1727,7 @@ function initAugmentations() {
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
"improve reflexes and memory-recall among other things.<br><br>" +
"This augmentation:<br>" +
"Increases the player's sucess chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 2%.",
bladeburner_success_chance_mult: 1.03,
@@ -1768,8 +1765,7 @@ function initAugmentations() {
"nature of the plasma disrupts the electrical systems of Augmentations. However, " +
"it can also be effective against non-augmented enemies due to its high temperature " +
"and concussive force.<br><br>" +
"This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 6%.",
"This augmentation increases the player's success chance in Bladeburner contracts/operations by 6%.",
bladeburner_success_chance_mult: 1.06,
isSpecial: true,
});
@@ -1782,8 +1778,7 @@ function initAugmentations() {
"is more advanced and powerful than the original V1 model. This V2 model is " +
"more power-efficiency, more accurate, and can fire plasma bolts at a much " +
"higher velocity than the V1 model.<br><br>" +
"This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 8%.",
"This augmentation increases the player's success chance in Bladeburner contracts/operations by 8%.",
prereqs:[AugmentationNames.HyperionV1],
bladeburner_success_chance_mult: 1.08,
isSpecial: true,
@@ -1941,8 +1936,7 @@ function initAugmentations() {
info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
"threats while keeping casualties to a minimum.<br><br>" +
"This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 8%.",
"This augmentation increases the player's success chance in Bladeburner contracts/operations by 8%.",
prereqs:[AugmentationNames.BladeArmor],
bladeburner_success_chance_mult: 1.08,
isSpecial: true,
@@ -1956,8 +1950,7 @@ function initAugmentations() {
"multiple-fiber system. The upgraded weapon uses multiple fiber laser " +
"modules that combine together to form a single, more powerful beam of up to " +
"2000MW.<br><br>" +
"This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 10%.",
"This augmentation increases the player's success chance in Bladeburner contracts/operations by 10%.",
prereqs:[AugmentationNames.BladeArmorUnibeam],
bladeburner_success_chance_mult: 1.1,
isSpecial: true,
@@ -2089,7 +2082,7 @@ export function displayAugmentationsContent(contentEl) {
exportGameFn={saveObject.exportGame.bind(saveObject)}
installAugmentationsFn={installAugmentations}
/>,
contentEl
contentEl,
);
}

View File

@@ -1,4 +1,4 @@
import { Augmentation } from "./Augmentation";
import { IMap } from "../types";
export let Augmentations: IMap<Augmentation> = {};
export const Augmentations: IMap<Augmentation> = {};

View File

@@ -1,8 +1,8 @@
export class PlayerOwnedAugmentation {
level: number = 1;
name: string = "";
level = 1;
name = "";
constructor(name: string = "") {
constructor(name = "") {
this.name = name;
}
}

View File

@@ -1,6 +1,6 @@
import { IMap } from "../../types";
export let AugmentationNames: IMap<string> = {
export const AugmentationNames: IMap<string> = {
Targeting1: "Augmented Targeting I",
Targeting2: "Augmented Targeting II",
Targeting3: "Augmented Targeting III",
@@ -89,6 +89,7 @@ export let AugmentationNames: IMap<string> = {
BrachiBlades: "BrachiBlades",
BionicArms: "Bionic Arms",
SNA: "Social Negotiation Assistant (S.N.A)",
HydroflameLeftArm: "Hydroflame Left Arm",
EsperEyewear: "EsperTech Bladeburner Eyewear",
EMS4Recombination: "EMS-4 Recombination",
OrionShoulder: "ORION-MKIV Shoulder",

View File

@@ -15,7 +15,9 @@ import { SourceFileMinus1 } from "./SourceFileMinus1";
import { Settings } from "../../Settings/Settings";
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
type IProps = {}
type IProps = {
// nothing special.
}
type IState = {
rerenderFlag: boolean;
@@ -39,7 +41,7 @@ export class InstalledAugmentationsAndSourceFiles extends React.Component<IProps
this.listRef = React.createRef();
}
collapseAllHeaders() {
collapseAllHeaders(): void {
const ul = this.listRef.current;
if (ul == null) { return; }
const tickers = ul.getElementsByClassName("accordion-header");
@@ -55,7 +57,7 @@ export class InstalledAugmentationsAndSourceFiles extends React.Component<IProps
}
}
expandAllHeaders() {
expandAllHeaders(): void {
const ul = this.listRef.current;
if (ul == null) { return; }
const tickers = ul.getElementsByClassName("accordion-header");
@@ -71,7 +73,7 @@ export class InstalledAugmentationsAndSourceFiles extends React.Component<IProps
}
}
rerender() {
rerender(): void {
this.setState((prevState) => {
return {
rerenderFlag: !prevState.rerenderFlag,
@@ -79,17 +81,17 @@ export class InstalledAugmentationsAndSourceFiles extends React.Component<IProps
});
}
sortByAcquirementTime() {
sortByAcquirementTime(): void {
Settings.OwnedAugmentationsOrder = OwnedAugmentationsOrderSetting.AcquirementTime;
this.rerender();
}
sortInOrder() {
sortInOrder(): void {
Settings.OwnedAugmentationsOrder = OwnedAugmentationsOrderSetting.Alphabetically
this.rerender();
}
render() {
render(): React.ReactNode {
return (
<>
<ListConfiguration

View File

@@ -7,7 +7,7 @@ import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Augmentations} from "../Augmentations";
function calculateAugmentedStats() {
function calculateAugmentedStats(): any {
const augP: any = {};
for(const aug of Player.queuedAugmentations) {
const augObj = Augmentations[aug.name];
@@ -22,12 +22,12 @@ function calculateAugmentedStats() {
export function PlayerMultipliers(): React.ReactElement {
const mults = calculateAugmentedStats();
function MultiplierTable(rows: any[]): React.ReactElement {
function improvements(r: number) {
let elems: any[] = [];
function improvements(r: number): JSX.Element[] {
let elems: JSX.Element[] = [];
if(r) {
elems = [
<td key='2'>&nbsp;=>&nbsp;</td>,
<td key='3'>{numeralWrapper.formatPercentage(r)}</td>
<td key="2">&nbsp;{"=>"}&nbsp;</td>,
<td key="3">{numeralWrapper.formatPercentage(r)}</td>,
];
}
return elems;
@@ -36,14 +36,26 @@ export function PlayerMultipliers(): React.ReactElement {
return <table>
<tbody>
{rows.map((r: any) => <tr key={r[0]}>
<td key='0'><span>{r[0]} multiplier:&nbsp;</span></td>
<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatPercentage(r[1])}</td>
<td key="0"><span>{r[0]} multiplier:&nbsp;</span></td>
<td key="1" style={{textAlign: 'right'}}>{numeralWrapper.formatPercentage(r[1])}</td>
{improvements(r[2])}
</tr>)}
</tbody>
</table>
}
function BladeburnerMults(): React.ReactElement {
if(!Player.canAccessBladeburner()) return (<></>);
return (<>
{MultiplierTable([
['Bladeburner Success Chance', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
['Bladeburner Max Stamina', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
['Bladeburner Stamina Gain', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
['Bladeburner Field Analysis', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
])}<br />
</>);
}
return (
<>
<p><strong><u>Multipliers:</u></strong></p><br />
@@ -51,38 +63,38 @@ export function PlayerMultipliers(): React.ReactElement {
['Hacking Chance ', Player.hacking_chance_mult, Player.hacking_chance_mult*mults.hacking_chance_mult],
['Hacking Speed ', Player.hacking_speed_mult, Player.hacking_speed_mult*mults.hacking_speed_mult],
['Hacking Money ', Player.hacking_money_mult, Player.hacking_money_mult*mults.hacking_money_mult],
['Hacking Growth ', Player.hacking_grow_mult, Player.hacking_grow_mult*mults.hacking_grow_mult]
['Hacking Growth ', Player.hacking_grow_mult, Player.hacking_grow_mult*mults.hacking_grow_mult],
])}<br />
{MultiplierTable([
['Hacking Level ', Player.hacking_mult, Player.hacking_mult*mults.hacking_mult],
['Hacking Experience ', Player.hacking_exp_mult, Player.hacking_exp_mult*mults.hacking_exp_mult]
['Hacking Experience ', Player.hacking_exp_mult, Player.hacking_exp_mult*mults.hacking_exp_mult],
])}<br />
{MultiplierTable([
['Strength Level ', Player.strength_mult, Player.strength_mult*mults.strength_mult],
['Strength Experience ', Player.strength_exp_mult, Player.strength_exp_mult*mults.strength_exp_mult]
['Strength Experience ', Player.strength_exp_mult, Player.strength_exp_mult*mults.strength_exp_mult],
])}<br />
{MultiplierTable([
['Defense Level ', Player.defense_mult, Player.defense_mult*mults.defense_mult],
['Defense Experience ', Player.defense_exp_mult, Player.defense_exp_mult*mults.defense_exp_mult]
['Defense Experience ', Player.defense_exp_mult, Player.defense_exp_mult*mults.defense_exp_mult],
])}<br />
{MultiplierTable([
['Dexterity Level ', Player.dexterity_mult, Player.dexterity_mult*mults.dexterity_mult],
['Dexterity Experience ', Player.dexterity_exp_mult, Player.dexterity_exp_mult*mults.dexterity_exp_mult]
['Dexterity Experience ', Player.dexterity_exp_mult, Player.dexterity_exp_mult*mults.dexterity_exp_mult],
])}<br />
{MultiplierTable([
['Agility Level ', Player.agility_mult, Player.agility_mult*mults.agility_mult],
['Agility Experience ', Player.agility_exp_mult, Player.agility_exp_mult*mults.agility_exp_mult]
['Agility Experience ', Player.agility_exp_mult, Player.agility_exp_mult*mults.agility_exp_mult],
])}<br />
{MultiplierTable([
['Charisma Level ', Player.charisma_mult, Player.charisma_mult*mults.charisma_mult],
['Charisma Experience ', Player.charisma_exp_mult, Player.charisma_exp_mult*mults.charisma_exp_mult]
['Charisma Experience ', Player.charisma_exp_mult, Player.charisma_exp_mult*mults.charisma_exp_mult],
])}<br />
{MultiplierTable([
@@ -90,19 +102,21 @@ export function PlayerMultipliers(): React.ReactElement {
['Hacknet Node purchase cost ', Player.hacknet_node_purchase_cost_mult, Player.hacknet_node_purchase_cost_mult*mults.hacknet_node_purchase_cost_mult],
['Hacknet Node RAM upgrade cost ', Player.hacknet_node_ram_cost_mult, Player.hacknet_node_ram_cost_mult*mults.hacknet_node_ram_cost_mult],
['Hacknet Node Core purchase cost ', Player.hacknet_node_core_cost_mult, Player.hacknet_node_core_cost_mult*mults.hacknet_node_core_cost_mult],
['Hacknet Node level upgrade cost ', Player.hacknet_node_level_cost_mult, Player.hacknet_node_level_cost_mult*mults.hacknet_node_level_cost_mult]
['Hacknet Node level upgrade cost ', Player.hacknet_node_level_cost_mult, Player.hacknet_node_level_cost_mult*mults.hacknet_node_level_cost_mult],
])}<br />
{MultiplierTable([
['Company reputation gain ', Player.company_rep_mult, Player.company_rep_mult*mults.company_rep_mult],
['Faction reputation gain ', Player.faction_rep_mult, Player.faction_rep_mult*mults.faction_rep_mult],
['Salary ', Player.work_money_mult, Player.work_money_mult*mults.work_money_mult]
['Salary ', Player.work_money_mult, Player.work_money_mult*mults.work_money_mult],
])}<br />
{MultiplierTable([
['Crime success ', Player.crime_success_mult, Player.crime_success_mult*mults.crime_success_mult],
['Crime money ', Player.crime_money_mult, Player.crime_money_mult*mults.crime_money_mult],
])}<br />
<BladeburnerMults />
</>
)
}

View File

@@ -22,7 +22,7 @@ export function PurchasedAugmentations(): React.ReactElement {
augs.push(
<li key={`${ownedAug.name}${ownedAug.level}`}>
<AugmentationAccordion aug={aug} level={level} />
</li>
</li>,
)
}

View File

@@ -25,7 +25,7 @@ export class AugmentationsRoot extends React.Component<IProps, IState> {
super(props);
}
render() {
render(): React.ReactNode {
return (
<div id="augmentations-content">
<h1>Purchased Augmentations</h1>

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