Commit Graph

26 Commits

Author SHA1 Message Date
Michael Ficocelli 4218b01dfb IPVGO: Do not update captures on passed analysis boards (#2415) 2025-12-21 13:44:24 -08:00
Michael Ficocelli cad38f015c IPVGO: Prevent tiny islands surrounded by offline nodes during initial board generation (#2310) 2025-09-05 23:26:57 -07:00
Michael Ficocelli 02f2f1be74 IPVGO: Ensure getValidMoves correctly handles playing as white (#2292) 2025-08-22 13:12:09 -07:00
Michael Ficocelli fdb3452763 IPVGO: fix score modal styling (#2166) 2025-05-30 03:39:36 -07:00
Michael Ficocelli ab0bacaf63 IPVGO: ensure offline nodes 2: electric boogaloo (#2072) 2025-04-07 13:54:21 -07:00
Michael Ficocelli f6e7ef082c IPVGO: Add support for highlighting nodes and adding small text (#1996) 2025-03-31 13:36:30 -07:00
Michael Ficocelli 17ffabdfa5 IPVGO: Add new analysis method to set a custom testing board state (#2029) 2025-03-22 23:52:26 -07:00
Michael Ficocelli 19f859ae87 IPVGO: Ensure there is always at least one offline node (#2030) 2025-03-17 15:59:19 -07:00
Michael Ficocelli c8d2c9f769 IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts.

The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.

A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.

---------

Co-authored-by: David Walker <d0sboots@gmail.com>
2025-02-02 20:47:16 -08:00
catloversg 97ca8c5f5e CODEBASE: Fix lint errors 4 (#1773)
Co-authored-by: Michael Ficocelli <ficocemt@gmail.com>
2024-11-14 07:47:35 -08:00
Michael Ficocelli 6df3dcdc82 IPVGO: Add optional board state argument to the go analysis functions (#1716) 2024-10-27 17:31:06 -07:00
Michael Ficocelli e16ac34c15 IPVGO: add scoring rules explanations to how to play page and score modal (#1558) 2024-08-08 17:44:19 -07:00
Michael Ficocelli eeab6df718 IPVGO: Use tss-react makeStyles on the IPvGO board and UI (#1351) 2024-06-05 21:09:16 -04:00
Michael Ficocelli d9f04203cf IPVGO: Record full history to avoid infinite ko capture loops on larger boards (#1299) 2024-06-02 20:19:26 -07:00
catloversg 819e9f3448 MISC: Embed JetBrainsMono font (#1246) 2024-05-22 21:50:09 -04:00
David Walker 38d99ff15e IPVGO: Remove unneeded functions from boardState.ts (#1270) 2024-05-16 12:26:18 -07:00
Michael Ficocelli 591ad45154 IPVGO: Handle RNG seeding and visual board updating bugs (#1258) 2024-05-10 01:58:09 -07:00
Michael Ficocelli d8de22a273 IPVGO: Nerf overly-difficult handicap, [issue #1169] misc bugfixes (#1188)
* IPVGO: Nerf overly-difficult handicap on 5x5 board

* IPVGO: Tweak 5x5 handicap
2024-03-25 16:12:35 -07:00
Michael Ficocelli 1e5f7184a2 IPVGO: Remove current game history from savefile, re-implement superko (#1175) 2024-03-20 20:37:20 -04:00
Michael Ficocelli dd4b54406c IPVGO: Bugfix: Require special opponent to be on the fixed size board (#1170) 2024-03-19 14:23:50 -04:00
Snarling 373ced2efe GO: Various changes before 2.6.0 (#1120) 2024-02-26 08:05:10 -05:00
LJ fd5b0f8241 MISC: Use structuredClone() for deep cloning (#1077) 2024-02-10 04:10:19 -05:00
Michael Ficocelli cf45981cd2 [PATCH][IPVGO] Use colors from theme for white and black, to support lower-contrast options (#1074) 2024-01-31 19:32:28 -05:00
Michael Ficocelli 87c4cbbc57 [IPvGO] Performance enhancement: async move option lookup (#1028) 2024-01-09 18:46:01 -05:00
Michael Ficocelli 7e721c144e [IPvGO] Docs improvements and other feedback (#1011) 2024-01-05 20:50:28 -05:00
Michael Ficocelli 7ef12a0323 BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00