Michael Ficocelli
4218b01dfb
IPVGO: Do not update captures on passed analysis boards ( #2415 )
2025-12-21 13:44:24 -08:00
Michael Ficocelli
cad38f015c
IPVGO: Prevent tiny islands surrounded by offline nodes during initial board generation ( #2310 )
2025-09-05 23:26:57 -07:00
Michael Ficocelli
02f2f1be74
IPVGO: Ensure getValidMoves correctly handles playing as white ( #2292 )
2025-08-22 13:12:09 -07:00
Michael Ficocelli
fdb3452763
IPVGO: fix score modal styling ( #2166 )
2025-05-30 03:39:36 -07:00
Michael Ficocelli
ab0bacaf63
IPVGO: ensure offline nodes 2: electric boogaloo ( #2072 )
2025-04-07 13:54:21 -07:00
Michael Ficocelli
f6e7ef082c
IPVGO: Add support for highlighting nodes and adding small text ( #1996 )
2025-03-31 13:36:30 -07:00
Michael Ficocelli
17ffabdfa5
IPVGO: Add new analysis method to set a custom testing board state ( #2029 )
2025-03-22 23:52:26 -07:00
Michael Ficocelli
19f859ae87
IPVGO: Ensure there is always at least one offline node ( #2030 )
2025-03-17 15:59:19 -07:00
Michael Ficocelli
c8d2c9f769
IPVGO: Support scripts playing against each other as each color on "No AI" boards ( #1917 )
...
This is a big change with a *lot* of moving parts.
The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.
A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.
---------
Co-authored-by: David Walker <d0sboots@gmail.com >
2025-02-02 20:47:16 -08:00
catloversg
97ca8c5f5e
CODEBASE: Fix lint errors 4 ( #1773 )
...
Co-authored-by: Michael Ficocelli <ficocemt@gmail.com >
2024-11-14 07:47:35 -08:00
Michael Ficocelli
6df3dcdc82
IPVGO: Add optional board state argument to the go analysis functions ( #1716 )
2024-10-27 17:31:06 -07:00
Michael Ficocelli
e16ac34c15
IPVGO: add scoring rules explanations to how to play page and score modal ( #1558 )
2024-08-08 17:44:19 -07:00
Michael Ficocelli
eeab6df718
IPVGO: Use tss-react makeStyles on the IPvGO board and UI ( #1351 )
2024-06-05 21:09:16 -04:00
Michael Ficocelli
d9f04203cf
IPVGO: Record full history to avoid infinite ko capture loops on larger boards ( #1299 )
2024-06-02 20:19:26 -07:00
catloversg
819e9f3448
MISC: Embed JetBrainsMono font ( #1246 )
2024-05-22 21:50:09 -04:00
David Walker
38d99ff15e
IPVGO: Remove unneeded functions from boardState.ts ( #1270 )
2024-05-16 12:26:18 -07:00
Michael Ficocelli
591ad45154
IPVGO: Handle RNG seeding and visual board updating bugs ( #1258 )
2024-05-10 01:58:09 -07:00
Michael Ficocelli
d8de22a273
IPVGO: Nerf overly-difficult handicap, [issue #1169 ] misc bugfixes ( #1188 )
...
* IPVGO: Nerf overly-difficult handicap on 5x5 board
* IPVGO: Tweak 5x5 handicap
2024-03-25 16:12:35 -07:00
Michael Ficocelli
1e5f7184a2
IPVGO: Remove current game history from savefile, re-implement superko ( #1175 )
2024-03-20 20:37:20 -04:00
Michael Ficocelli
dd4b54406c
IPVGO: Bugfix: Require special opponent to be on the fixed size board ( #1170 )
2024-03-19 14:23:50 -04:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
LJ
fd5b0f8241
MISC: Use structuredClone() for deep cloning ( #1077 )
2024-02-10 04:10:19 -05:00
Michael Ficocelli
cf45981cd2
[PATCH][IPVGO] Use colors from theme for white and black, to support lower-contrast options ( #1074 )
2024-01-31 19:32:28 -05:00
Michael Ficocelli
87c4cbbc57
[IPvGO] Performance enhancement: async move option lookup ( #1028 )
2024-01-09 18:46:01 -05:00
Michael Ficocelli
7e721c144e
[IPvGO] Docs improvements and other feedback ( #1011 )
2024-01-05 20:50:28 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00