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IPVGO: fix score modal styling (#2166)
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@@ -625,7 +625,7 @@ export const boardStyles = makeStyles<unknown, Size | "background">({ uniqId: "b
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width: "400px",
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width: "400px",
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},
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},
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scoreExplanationModal: {
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scoreExplanationModal: {
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width: "80vw",
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width: "600px",
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},
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},
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centeredText: {
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centeredText: {
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textAlign: "center",
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textAlign: "center",
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@@ -17,6 +17,7 @@ export const GoScoreExplanation = ({ open, onClose }: Props): React.ReactElement
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<>
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<>
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<div className={classes.scoreExplanationModal}>
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<div className={classes.scoreExplanationModal}>
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<Typography>
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<Typography>
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<h2>IPvGO Scoring Explanation</h2>
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IPvGO uses one of the oldest scoring systems in Go, "area scoring", rather than "territory scoring" later
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IPvGO uses one of the oldest scoring systems in Go, "area scoring", rather than "territory scoring" later
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popularized by Japan. All stones are alive unless captured, chains that could be dead are not automatically
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popularized by Japan. All stones are alive unless captured, chains that could be dead are not automatically
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captured after the game, and prisoners are not calculated. The displayed score is always the ending score if
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captured after the game, and prisoners are not calculated. The displayed score is always the ending score if
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