Lots of changes, didn't keep track ofthem all

This commit is contained in:
Daniel Xie
2017-05-10 12:42:46 -05:00
parent c35e08b4d5
commit f2287b5696
19 changed files with 668 additions and 321 deletions
+37 -20
View File
@@ -110,6 +110,7 @@ function Script() {
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.moneyStolenMap = new AllServersToMoneyMap();
};
//Get the script data from the Script Editor and save it to the object
@@ -211,41 +212,57 @@ scriptCalculateOfflineProduction = function(script) {
var thisUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
console.log("Offline for " + timePassed.toString() + " seconds");
console.log("Offline for " + timePassed + " seconds");
//Calculate the "confidence" rating of the script's true production. This is based
//entirely off of time. We will arbitrarily say that if a script has been running for
//4 hours (14400 sec) then we are completely confident in its ability
var confidence = (script.onlineRunningTime) / 14400;
if (confidence >= 1) {confidence = 1;}
console.log("onlineRunningTime: " + script.onlineRunningTime.toString());
console.log("Confidence: " + confidence.toString());
//A script's offline production will always be at most half of its online production.
var production = (1/2) * (script.onlineMoneyMade / script.onlineRunningTime) * timePassed;
production *= confidence;
console.log("onlineRunningTime: " + script.onlineRunningTime);
console.log("Confidence: " + confidence);
var totalOfflineProduction = 0;
for (var ip in script.moneyStolenMap) {
if (script.moneyStolenMap.hasOwnProperty(ip)) {
if (script.moneyStolenMap[ip] == 0) {continue;}
var serv = AllServers[ip];
var production = 0.5 * script.moneyStolenMap[ip] / script.onlineRunningTime * timePassed;
production *= confidence;
if (production > serv.moneyAvailable) {
production = serv.moneyAvailable;
}
totalOfflineProduction += production;
Player.gainMoney(production);
console.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
}
}
//A script's offline production will always be at most half of its online production.
var expGain = (1/2) * (script.onlineExpGained / script.onlineRunningTime) * timePassed;
expGain *= confidence;
//Account for production in Player and server)
var server = AllServers[script.server];
if (production > server.moneyAvailable) {
production = server.moneyAvailable;
}
Player.gainMoney(production);
Player.gainHackingExp(expGain);
server.moneyAvailable -= production;
if (server.moneyAvailable < 0) {server.moneyAvailable = 0;}
//Update script stats
script.offlineMoneyMade += production;
script.offlineMoneyMade += totalOfflineProduction;
script.offlineRunningTime += timePassed;
script.offlineExpGained += expGain;
//DEBUG
var serverName = AllServers[script.server].hostname;
console.log(script.filename + " from server " + serverName + " generated $" + production.toString() + " while offline");
console.log(script.filename + " from server " + serverName + " generated $" + totalOfflineProduction + " TOTAL while offline");
}
//Creates a function that creates a map/dictionary with the IP of each existing server as
//a key, and 0 as the value. This is used to keep track of how much money a script
//hacks from that server
function AllServersToMoneyMap() {
for (var ip in AllServers) {
if (AllServers.hasOwnProperty(ip)) {
this[ip] = 0;
}
}
}