mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 16:22:56 +02:00
Lots of changes, didn't keep track ofthem all
This commit is contained in:
+18
-7
@@ -16,13 +16,15 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
|
||||
//How much extra $/s is gained per level
|
||||
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
|
||||
|
||||
//Each CPU core doubles the speed. Every 1GB of ram adds 10% increase
|
||||
//Each CPU core doubles the speed. Every 1GB of ram adds 20% increase
|
||||
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
|
||||
Math.pow(1.1, this.ram-1) *
|
||||
Math.pow(1.2, this.ram-1) *
|
||||
this.numCores * Player.hacknet_node_money_mult;
|
||||
if (isNaN(this.moneyGainRatePerSecond)) {
|
||||
throw new Error("Money gain rate calculated for Hacknet Node is NaN");
|
||||
}
|
||||
|
||||
updateTotalHacknetProduction();
|
||||
}
|
||||
|
||||
HacknetNode.prototype.calculateLevelUpgradeCost = function() {
|
||||
@@ -46,7 +48,7 @@ HacknetNode.prototype.calculateRamUpgradeCost = function() {
|
||||
//Calculate cost
|
||||
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
|
||||
//the RAM has been upgraded
|
||||
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRam;
|
||||
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRamHacknetNode;
|
||||
var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
|
||||
return cost * mult * Player.hacknet_node_ram_cost_mult;
|
||||
}
|
||||
@@ -116,6 +118,16 @@ purchaseHacknet = function() {
|
||||
Player.hacknetNodes.push(node);
|
||||
|
||||
displayHacknetNodesContent();
|
||||
updateTotalHacknetProduction();
|
||||
}
|
||||
|
||||
//Calculates the total production from all HacknetNodes
|
||||
updateTotalHacknetProduction = function() {
|
||||
var total = 0;
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
|
||||
}
|
||||
Player.totalHacknetNodeProduction = total;
|
||||
}
|
||||
|
||||
getCostOfNextHacknetNode = function() {
|
||||
@@ -129,9 +141,6 @@ getCostOfNextHacknetNode = function() {
|
||||
displayHacknetNodesContent = function() {
|
||||
//Update Hacknet Nodes button
|
||||
var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button");
|
||||
//var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
|
||||
//var newPurchaseButton = purchaseButton.cloneNode(true);
|
||||
//purchaseButton.parentNode.replaceChild(newPurchaseButton, purchaseButton);
|
||||
|
||||
newPurchaseButton.addEventListener("click", function() {
|
||||
purchaseHacknet();
|
||||
@@ -164,7 +173,9 @@ updateHacknetNodesContent = function() {
|
||||
}
|
||||
|
||||
//Update player's money
|
||||
document.getElementById("hacknet-nodes-money").innerHTML = "Money: $" + formatNumber(Player.money, 2);
|
||||
var moneyElem = document.getElementById("hacknet-nodes-money");
|
||||
moneyElem.innerHTML = "Money: $" + formatNumber(Player.money, 2) + "<br>" +
|
||||
"Total production from all Hacknet Nodes: $" + formatNumber(Player.totalHacknetNodeProduction, 2);
|
||||
|
||||
//Update information in each owned hacknet node
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
|
||||
Reference in New Issue
Block a user