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Fixed getCrimeChance() bug
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dist/engine.bundle.js
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dist/engine.bundle.js
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dist/vendor.bundle.js
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dist/vendor.bundle.js
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@@ -3601,7 +3601,7 @@ function NetscriptFunctions(workerScript) {
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throw makeRuntimeRejectMsg(workerScript, "Invalid crime passed into getCrimeChance(): " + crime);
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}
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return crime.successRate();
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return crime.successRate(Player);
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},
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getOwnedAugmentations : function(purchased=false) {
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var ramCost = CONSTANTS.ScriptSingularityFn3RamCost;
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