mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 23:08:36 +02:00
IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <d0sboots@gmail.com>
This commit is contained in:
committed by
GitHub
parent
de6b202341
commit
c8d2c9f769
@@ -16,6 +16,7 @@ Warning: if you fail to play a cheat move, your turn will be skipped. After your
|
||||
destroyNode(
|
||||
x: number,
|
||||
y: number,
|
||||
playAsWhite = false,
|
||||
): Promise<{
|
||||
type: "move" | "pass" | "gameOver";
|
||||
x: number | null;
|
||||
@@ -27,8 +28,9 @@ destroyNode(
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| --- | --- | --- |
|
||||
| x | number | |
|
||||
| y | number | |
|
||||
| x | number | x coordinate of empty node to destroy |
|
||||
| y | number | y coordinate of empty node to destroy |
|
||||
| playAsWhite | (not declared) | _(Optional)_ Optional override for playing as white. Can only be used when playing on a 'No AI' board. |
|
||||
|
||||
**Returns:**
|
||||
|
||||
|
||||
Reference in New Issue
Block a user