mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-04 14:47:53 +02:00
make gang button a component
This commit is contained in:
@@ -22,6 +22,7 @@ import { Box, Paper, Typography, Button, Tooltip } from "@mui/material";
|
||||
import { CovenantPurchasesRoot } from "../../PersonObjects/Sleeve/ui/CovenantPurchasesRoot";
|
||||
import { FactionNames } from "../data/FactionNames";
|
||||
import { GangConstants } from "../../Gang/data/Constants";
|
||||
import { GangButton } from "./GangButton";
|
||||
|
||||
type IProps = {
|
||||
faction: Faction;
|
||||
@@ -61,18 +62,8 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
|
||||
const player = use.Player();
|
||||
const router = use.Router();
|
||||
const [sleevesOpen, setSleevesOpen] = useState(false);
|
||||
const [gangOpen, setGangOpen] = useState(false);
|
||||
const factionInfo = faction.getInfo();
|
||||
|
||||
function manageGang(): void {
|
||||
// If player already has a gang, just go to the gang UI
|
||||
if (player.inGang()) {
|
||||
return router.toGang();
|
||||
}
|
||||
|
||||
setGangOpen(true);
|
||||
}
|
||||
|
||||
function startWork(): void {
|
||||
player.startFocusing();
|
||||
router.toWork();
|
||||
@@ -104,20 +95,6 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
|
||||
|
||||
const canPurchaseSleeves = faction.name === FactionNames.TheCovenant && player.bitNodeN === 10;
|
||||
|
||||
// Note : For future-proofing sake, an assumption is made that player is intended to retain access to his gang if his karma were to somehow increases.
|
||||
let isManageGangVisible = GangConstants.Names.includes(faction.name) && player.isAwareOfGang();
|
||||
// karma threshold is only checked at that point, via canAccessGang(). No further check is made.
|
||||
let isManageGangClickable = player.canAccessGang();
|
||||
if (player.inGang()) {
|
||||
if (player.getGangName() !== faction.name) {
|
||||
isManageGangVisible = false;
|
||||
} else if (player.getGangName() === faction.name) {
|
||||
isManageGangVisible = true;
|
||||
// The following line will enable the button, without checking for karma threshold.
|
||||
isManageGangClickable = true;
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<Button onClick={() => router.toFactions()}>Back</Button>
|
||||
@@ -125,26 +102,7 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
|
||||
{faction.name}
|
||||
</Typography>
|
||||
<Info faction={faction} factionInfo={factionInfo} />
|
||||
{isManageGangVisible && (
|
||||
<>
|
||||
<Box>
|
||||
<Paper sx={{ my: 1, p: 1 }}>
|
||||
<Tooltip
|
||||
title={!isManageGangClickable ? <Typography>Unlocked when reaching {GangConstants.GangKarmaRequirement} karma</Typography> : ""}
|
||||
>
|
||||
<span>
|
||||
<Button onClick={manageGang} disabled={!isManageGangClickable}>
|
||||
{"Manage Gang"}
|
||||
</Button>
|
||||
<Typography>{gangInfo}</Typography>
|
||||
</span>
|
||||
</Tooltip>
|
||||
</Paper>
|
||||
</Box>
|
||||
|
||||
<CreateGangModal facName={faction.name} open={gangOpen} onClose={() => setGangOpen(false)} />
|
||||
</>
|
||||
)}
|
||||
<GangButton faction={faction} />
|
||||
{!isPlayersGang && factionInfo.offerHackingWork && (
|
||||
<Option
|
||||
buttonText={"Hacking Contracts"}
|
||||
|
||||
Reference in New Issue
Block a user