diff --git a/src/Faction/ui/FactionRoot.tsx b/src/Faction/ui/FactionRoot.tsx
index dbcc34b22..4410e5bdb 100644
--- a/src/Faction/ui/FactionRoot.tsx
+++ b/src/Faction/ui/FactionRoot.tsx
@@ -22,6 +22,7 @@ import { Box, Paper, Typography, Button, Tooltip } from "@mui/material";
import { CovenantPurchasesRoot } from "../../PersonObjects/Sleeve/ui/CovenantPurchasesRoot";
import { FactionNames } from "../data/FactionNames";
import { GangConstants } from "../../Gang/data/Constants";
+import { GangButton } from "./GangButton";
type IProps = {
faction: Faction;
@@ -61,18 +62,8 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
const player = use.Player();
const router = use.Router();
const [sleevesOpen, setSleevesOpen] = useState(false);
- const [gangOpen, setGangOpen] = useState(false);
const factionInfo = faction.getInfo();
- function manageGang(): void {
- // If player already has a gang, just go to the gang UI
- if (player.inGang()) {
- return router.toGang();
- }
-
- setGangOpen(true);
- }
-
function startWork(): void {
player.startFocusing();
router.toWork();
@@ -104,20 +95,6 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
const canPurchaseSleeves = faction.name === FactionNames.TheCovenant && player.bitNodeN === 10;
- // Note : For future-proofing sake, an assumption is made that player is intended to retain access to his gang if his karma were to somehow increases.
- let isManageGangVisible = GangConstants.Names.includes(faction.name) && player.isAwareOfGang();
- // karma threshold is only checked at that point, via canAccessGang(). No further check is made.
- let isManageGangClickable = player.canAccessGang();
- if (player.inGang()) {
- if (player.getGangName() !== faction.name) {
- isManageGangVisible = false;
- } else if (player.getGangName() === faction.name) {
- isManageGangVisible = true;
- // The following line will enable the button, without checking for karma threshold.
- isManageGangClickable = true;
- }
- }
-
return (
<>
@@ -125,26 +102,7 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
{faction.name}
- {isManageGangVisible && (
- <>
-
-
- Unlocked when reaching {GangConstants.GangKarmaRequirement} karma : ""}
- >
-
-
- {gangInfo}
-
-
-
-
-
- setGangOpen(false)} />
- >
- )}
+
{!isPlayersGang && factionInfo.offerHackingWork && (