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DOCS: Update the recommended BN order in the documentation (#2041)
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# Which BitNode should I try next?
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After destroying their first [BitNode](bitnodes.md), many players wonder which [BitNode](bitnodes.md) they should tackle next.
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This guide hopefully helps answer that question.
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As a player, you are not forced to tackle the [BitNodes](bitnodes.md) in any particular order.
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You are free to choose whichever ones you want.
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The "best" order can vary between players, depending on what you like to do any what kind of player you are.
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## tl;dr
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BN1, BN2 and BN5 are great starters.
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BN4 and BN6 are also good to do early if their mechanics appeal to you.
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BN10 has interesting mechanics if you can generate lots of money.
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BN9, BN13 and BN14 are tough but have interesting new mechanics
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BN3 has a very tough mechanic to automate with unparalleled power.
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BN7, BN8 and BN11 are tough with little to benefit newer players.
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BN12 is easy to start but quickly ramps up in difficulty.
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## Good early BitNodes
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BN1 is the introductory [BitNode](bitnodes.md) with no difficulty modifiers to slow you down.
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Its [Source-File](sourcefiles.md) is extremely powerful as it raises all multipliers by a significant amount.
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There are no other [BitNodes](bitnodes.md) which significantly simplify this one or make it particularly easier, so BN1.2 and BN1.3 are natural first choices.
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BN2 introduces the [Gang](gang.md) mechanic.
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This mechanic provides both a good source of income and a large supply of [Augmentations](../basic/augmentations.md) from a single faction.
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Using the mechanic in other [BitNodes](bitnodes.md) requires a sufficiently low karma which requires a significant time investment or [Sleeves](sleeves.md).
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BN5 grants [Intelligence](intelligence.md), a stat that persists between [BitNodes](bitnodes.md).
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The [Source-File](sourcefiles.md) bonuses are very helpful for [hacking](../basic/hacking.md) and also give `Formulas.exe`.
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Because of all the benefits this [BitNode](bitnodes.md) provides, it's definitely worth getting early.
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## Depends on your priorities
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BN4 gives access to the [Singularity API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.singularity.md).
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This mechanic allows the automation of many actions directly affecting the player.
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If this appeals to you then you should prioritize this BitNode.
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Due to the [RAM](../basic/ram.md) cost, it's strongly recommended to complete BN4.3 before using the [Singularity API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.singularity.md) in other [BitNodes](bitnodes.md).
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BN6 introduces the [Bladeburner](bladeburners.md) mechanic and its corresponding [Bladeburner API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.bladeburner.md).
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Bladeburner is an alternative method to beat BitNodes which doesn't rely on money or hacking skill.
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[Sleeves](sleeves.md) help complete BN6 more quickly since they can share some Bladeburner tasks with the player but aren't a requirement.
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BN10 unlocks two new mechanics: [Sleeves](sleeves.md) and [Grafting](grafting.md).
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[Sleeves](sleeves.md) act as additional players and can perform tasks like studying, training, crime and working for factions independently of the player.
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[Grafting](grafting.md) installs augmentations without a soft reset.
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Both are very useful to have but require large amounts of money to use to their fullest extent.
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Each [Source-File](sourcefiles.md) grants an additional sleeve and up to five additional sleeves may be purchased from a faction only in this BitNode.
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## Tough but has new mechanics
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BN3 makes available the [Corporation](corporations.md) mechanic.
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This mechanic can provide effectively limitless wealth and [Faction](../basic/factions.md) [Reputation](../basic/reputation.md), but is very complex and documentation-dependent.
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Using the mechanic in other [BitNodes](bitnodes.md) requires $150 billion so another source of starting wealth is still needed.
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Overall, this [BitNode](bitnodes.md) is considered an advanced one even if there are no particular [BitNodes](bitnodes.md) that should go before it.
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BN9 introduces the [Hacknet Server](hacknetservers.md) mechanic to replace the [Hacknet Nodes](../basic/hacknet_nodes.md) mechanic.
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[Hacknet Servers](hacknetservers.md) generate hashes instead of money directly and these hashes can be traded for various benefits.
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Players who find [RAM](../basic/ram.md) tight at the beginning of a [BitNode](bitnodes.md) will find BN9.2's bonus to start with 128GiB in their home machine.
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BN13 introduces [Stanek's Gift](stanek.md), a powerful augmentation that can provide bonuses to skills, [hacknet](../basic/hacknet_nodes.md) production and costs, working and [crime](../basic/crimes.md) gains, and [hacking](../basic/hacking.md) power and speed.
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These bonuses are versatile but not enough to offset the challenge of the BitNode itself.
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BN14 is a relatively new BitNode focused on [IPvGO](../programming/go_algorithms.md).
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Automating the mechanic is challenging but it provides a wide variety of bonuses.
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## Save these for later
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BN7 used to give access to the [Bladeburner API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.bladeburner.md), but now it doesn't.
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Because of that change this [BitNode](bitnodes.md) is relatively low priority and should definitely happen after BN6.
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The benefit for completing BN7.3 is an aug that lets the player perform [Bladeburner](bladeburners.md) and non-Bladeburner actions at the same time.
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BN8 focuses on the stock market to the point that there's no other way to make money.
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Completing at least BN10.1 is highly recommended in order to have [Grafting](grafting.md).
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This ensures that you don't need to install [Augmentations](../basic/augmentations.md) and lose market gains realized so far.
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Having a good hacking script can also help in order to manipulate the market.
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BN11 doesn't have any new mechanics associated with it beyond a mild bonus to work income.
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The [Source-File](sourcefiles.md) makes buying large numbers of [Augmentations](../basic/augmentations.md) cheaper but isn't worth going out of your way for.
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Overall, this [BitNode](bitnodes.md) is very difficult for not much in return.
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BN12 is BN1, just a little bit harder each time you complete it and continuing forever.
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This requires a variety of strategies using different mechanics as the penalties grow.
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The reason this isn't an early recommendation is that the [Source-File](sourcefiles.md) is relatively weak for the increasing amount of effort required.
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# What BitNode should I do?
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After destroying their first [BitNode](../advanced/bitnodes.md), many players wonder which [BitNode](../advanced/bitnodes.md) they should tackle next.
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This guide hopefully helps answer that question.
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## Recommended BitNodes
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As a player, you are not forced to tackle the [BitNodes](../advanced/bitnodes.md) in any particular order.
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You are free to choose whichever ones you want.
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The "best" order can vary between players, depending on what you like to do any what kind of player you are.
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In general, here are the recommended [BitNodes](../advanced/bitnodes.md) for different things:
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## For fast progression
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These paths do not recommend the absolute fastest path, since speed of progression is highly dependant on playing style.
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1. Repeat BN-1 until you max out its [Source-File](../advanced/sourcefiles.md).
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Its [Source-File](../advanced/sourcefiles.md) is extremely powerful, as it raises all multipliers by a significant amount.
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This also allows you to get used to augments and other features resetting.
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2. Do BN-3 at least once to unlock the [Corporation](../advanced/corporations.md) mechanic, finishing all 3 levels unlocks the full API for free, allowing fully scripted corp.
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This mechanic has the highest profit potential in the game.
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3. Do BN-10 once to unlock [Sleeves](../advanced/sleeves.md) and [Grafting](../advanced/grafting.md).
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[Sleeves](../advanced/sleeves.md) are useful in all nodes and grafting can be useful in future [BitNodes](../advanced/bitnodes.md), especially BN-8.
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It's recommended to buy all purchasable [Sleeves](../advanced/sleeves.md) and their memory during the first run.
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The ordering of the next three is dependant on playing style and wants/needs.
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4. Do BN-5 once or twice.
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The [Intelligence](../advanced/intelligence.md) stat it unlocks will gradually build up as you continue to play the game, and will be helpful in the future.
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The [Source-File](../advanced/sourcefiles.md) also provides [hacking](../basic/hacking.md) multipliers, which are strong because [hacking](../basic/hacking.md) is typically one of the best ways of earning money.
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5. Do BN-4. Its [Source-File](../advanced/sourcefiles.md) does not directly make you more powerful in any way, but unlocks the [Singularity API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.singularity.md).
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This API allows you to automate significantly more aspects of the game.
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Consider repeating until Level 3, since each level decreases the [RAM](../basic/ram.md) cost of the functions.
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6. Do BN-2 once to unlock the [Gang](../advanced/gang.md) mechanic.
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This mechanic has high profit potential and offers large amounts of [Augmentations](../basic/augmentations.md) in a single faction.
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Having sleeves ([Source-File](../advanced/sourcefiles.md) 10) greatly reduces the time it takes to get access to [Gangs](../advanced/gang.md) outside this [BitNode](../advanced/bitnodes.md).
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7. Do BN-9 to unlock the [Hacknet Server](../advanced/hacknetservers.md) mechanic.
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You can consider repeating it as well, as its Level 2 and 3 effects are pretty helpful as well.
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## For the strongest Source-Files
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Note that the strongest [Source-Files](../advanced/sourcefiles.md) are typically rewarded by the hardest [BitNodes](../advanced/bitnodes.md).
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The strongest [Source-File](../advanced/sourcefiles.md) is that from BN-1, as it raises all multipliers by a significant amount.
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The [Source-File](../advanced/sourcefiles.md) from BN-9 is good because it unlocks the Hacknet Server mechanic.
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The [Hacknet Server](../advanced/hacknetservers.md) mechanic causes [Hacknet Nodes](../basic/hacknet_nodes.md) to produce a new currency called `hashes`, rather than money.
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`Hashes` can be spent on powerful upgrades that benefit your [hacking](../basic/hacking.md), [Corporation](../advanced/corporations.md), [Bladeburner](../advanced/bladeburners.md), etc.
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The [Sleeves](../advanced/sleeves.md) granted by the [Source-File](../advanced/sourcefiles.md) from BN-10 are strong, but only after you have several of them and have spent some time/money upgrading them.
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## For more scripting/hacking
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BN-4 unlocks the [Singularity API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.singularity.md), which can be used to automate many different aspects of the game, including working for [Factions](../basic/factions.md) / [Companies](../basic/companies.md), purchasing & installing [Augmentations](../basic/augmentations.md), and creating programs
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BN-6 and BN-7 unlock [Bladeburner](../advanced/bladeburners.md) and its corresponding [Bladeburner API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.bladeburner.md).
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This allows you to automate an entire new mechanic.
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BN-2 also unlocks a new mechanic and API for automating the [Gang](../advanced/gang.md) mechanic.
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However, it is not as interesting as [Bladeburner](../advanced/bladeburners.md)
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BN-9 unlocks the [Hacknet Server](../advanced/hacknetservers.md) mechanic and several new functions in the [Hacknet Node API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.hacknet.md) for using it.
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## For new mechanics
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BN-2 unlocks a new mechanic in which you can manage a [Gang](../advanced/gang.md).
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[Gangs](../advanced/gang.md) earn you money and can be very profitable once they get large and powerful.
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The biggest benefit of [Gangs](../advanced/gang.md), however, is that they make all [Augmentations](../basic/augmentations.md) available to you through their corresponding [Faction](../basic/factions.md).
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BN-3 unlocks a new mechanic in which you can manage a [Corporation](../advanced/corporations.md).
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You can earn money through [Corporations](../advanced/corporations.md) by selling your stocks, or by configuring your [Corporation](../advanced/corporations.md) to pay dividends to shareholders.
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If your [Corporation](../advanced/corporations.md) gets big enough, it can also bribe [Factions](../basic/factions.md) in exchange for [Faction](../basic/factions.md) [Reputation](../basic/reputation.md).
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BN-6 unlocks a new mechanic that centers around combat rather than hacking.
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The main benefit of the [Bladeburner](../advanced/bladeburners.md) mechanic is that it offers a new method of destroying a [BitNode](../advanced/bitnodes.md).
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BN-9 unlocks the [Hacknet Server](../advanced/hacknetservers.md), which is an upgraded version of a [Hacknet Node](../basic/hacknet_nodes.md).
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The [Hacknet Server](../advanced/hacknetservers.md) generates a computational unit called a `hash`.
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`Hashes` can be spent on a variety of different upgrades that can benefit your hacking, [Corporation](../advanced/corporations.md), [Bladeburner](../advanced/bladeburners.md) progress, and more.
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It transforms the [Hacknet Node](../basic/hacknet_nodes.md) from a simple money-generator to a more interesting mechanic.
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BN-10 unlocks two new mechanics: [Sleeves](../advanced/sleeves.md) and [Grafting](../advanced/grafting.md)
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BN-13 unlocks [Stanek's Gift](../advanced/stanek.md). This gift can improve skills, [hacknet](../basic/hacknet_nodes.md) production and costs, working and [crime](../basic/crimes.md) gains, and [hacking](../basic/hacking.md) power and speed.
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## For a Challenge
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In general, the higher [BitNodes](../advanced/bitnodes.md) are more difficult than the lower ones.
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BN-12 is an obvious exception as it gets progressively harder.
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BN-8 provides a unique challenge, as the only method of earning money in that [BitNode](../advanced/bitnodes.md) is through trading at the stock market.
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## Advanced Mechanics
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- [Which BitNode should I try next?](advanced/bitnode_recommendations.md)
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- [Hacking algorithms](programming/hackingalgorithms.md)
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- [List of factions and their requirements](advanced/faction_list.md)
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- [Offline scripts and bonus time](advanced/offlineandbonustime.md)
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