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* CCT: Follow up to #2603 In #2603 we rebalanced ccts to spawn 3x more of them, and reduce the rewards by the same fact of 3. The hash exchange multipliers were unchanged, resulting in a 3x nerf to hashnet's cct generation. In this PR i change the cost per level to (almost) a third of the current cost - noting 200/3 is ugly and no other scale changes by a non factor of 10 currently. It could be `70` instead of `65`, but I feel this slight buff is not excessive for being a closer "round value". Another alternative is to spawn 3x ccts at once, and change the description too. I chose this option as the least "invasive" to player perceptions. * Feedback
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@@ -106,7 +106,7 @@ export const HashUpgradesMetadata: HashUpgradeParams[] = [
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value: 10,
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},
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{
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costPerLevel: 200,
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costPerLevel: 25,
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desc: "Generate a random Coding Contract somewhere on the network",
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name: HashUpgradeEnum.GenerateCodingContract,
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effectText: (level: number): JSX.Element | null => <>Generated {level} contracts.</>,
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