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UI: Rename Territory Warfare gang status to avoid confusion with gang member task of the same name (#790)
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src/ScriptEditor/NetscriptDefinitions.d.ts
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8
src/ScriptEditor/NetscriptDefinitions.d.ts
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@@ -783,7 +783,7 @@ interface GangGenInfo {
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wantedLevel: number;
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/** Wanted level gained/lost per game cycle (negative for losses) */
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wantedLevelGainRate: number;
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/** Indicating if territory warfare is enabled */
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/** Indicating if territory clashes are enabled */
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territoryWarfareEngaged: boolean;
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/** Number indicating the current wanted penalty */
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wantedPenalty: number;
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@@ -3626,13 +3626,13 @@ export interface Gang {
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getAscensionResult(memberName: string): GangMemberAscension | undefined;
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/**
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* Enable/Disable territory warfare.
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* Enable/Disable territory clashes.
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* @remarks
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* RAM cost: 2 GB
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*
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* Set whether or not the gang should engage in territory warfare
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* Set whether or not the gang should engage in territory clashes
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*
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* @param engage - Whether or not to engage in territory warfare.
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* @param engage - Whether or not to engage in territory clashes.
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*/
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setTerritoryWarfare(engage: boolean): void;
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