diff --git a/src/Documentation/doc/advanced/gang.md b/src/Documentation/doc/advanced/gang.md index 8c1927bcc..b744c6ba0 100644 --- a/src/Documentation/doc/advanced/gang.md +++ b/src/Documentation/doc/advanced/gang.md @@ -6,7 +6,7 @@ Seen by most of the population as nihilistic, murderous and vile, occassional ru ## Starting and Recruiting -Outside of [BitNode-2](bitnodes.md) gangs require much more crime and heartbreak to create, but can still be a great help. Creating a Gang in other [BitNodes](bitnodes.md) will offer more [Augmentations](../basic/augmentations.md) than other [Factions](factions.md), but they will not be a way to destroy the [BitNode](bitnodes.md) alone. +Outside of [BitNode-2](bitnodes.md) gangs require much more crime and heartbreak to create, but can still be a great help. Creating a Gang in other [BitNodes](bitnodes.md) will offer more [Augmentations](../basic/augmentations.md) than other [Factions](../basic/factions.md), but they will not be a way to destroy the [BitNode](bitnodes.md) alone. After creating a gang, you will be able to start recruiting, adding members to your gang as you gain Respect. While in a BitNode, your gang and gang member stats will not reset if you install augmentations. @@ -30,6 +30,6 @@ Active gang members earn stats, respect and money based on their current stats, Your gang's "Wanted Level" can make tasks much less productive, and is affected by the tasks assigned to gang members. "Ethical Hacking" or "Vigilante Justice" tasks can lower Wanted Level. -"Territory Warfare" is a special task that builds Power for your gang. If "Territory Warfare" is enabled [see the Territory subpage of your Gang page], members have a chance to win or lose territory by clashing with other gangs. The % of Territory you control affects most aspects of your gang productivity. +"Territory Warfare" is a special task that builds Power for your gang. If "Territory Clashes" are enabled [see the Territory subpage of your Gang page], members have a chance to win or lose territory by clashing with other gangs. The % of Territory you control affects most aspects of your gang productivity. Note that gang members can die during clashes, even if your gang wins. diff --git a/src/Gang/data/tasks.ts b/src/Gang/data/tasks.ts index c37324479..10611c4ed 100644 --- a/src/Gang/data/tasks.ts +++ b/src/Gang/data/tasks.ts @@ -379,7 +379,7 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [ params: { chaWeight: 100, difficulty: 8 }, }, { - desc: "Members assigned to this task increase your gang's power and will fight for territory if 'Territory Warfare' is engaged. Note that gang members can be killed while assigned this task.", + desc: "Members assigned to this task increase your gang's power. They will also fight for territory if 'Territory Clashes' are enabled.

Gang members performing this task can be killed during clashes.", isCombat: true, isHacking: true, name: "Territory Warfare", diff --git a/src/Gang/ui/ManagementSubpage.tsx b/src/Gang/ui/ManagementSubpage.tsx index f623221a6..3932f915e 100644 --- a/src/Gang/ui/ManagementSubpage.tsx +++ b/src/Gang/ui/ManagementSubpage.tsx @@ -41,12 +41,12 @@ export function ManagementSubpage(): React.ReactElement { - Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance + Engaging in Territory Clashes sets your clash chance to 100%. Disengaging will cause your clash chance to gradually decrease until it reaches 0%. See the "Territory" subpage for more information. } > - Engage in Territory Warfare + Engage in Territory Clashes } /> diff --git a/src/Gang/ui/TerritoryInfoModal.tsx b/src/Gang/ui/TerritoryInfoModal.tsx index d98cfb2ad..4e8c9158a 100644 --- a/src/Gang/ui/TerritoryInfoModal.tsx +++ b/src/Gang/ui/TerritoryInfoModal.tsx @@ -34,13 +34,13 @@ export const TerritoryInfoModal = ({ open, onClose }: IProps): React.ReactElemen

To increase your chances of winning territory, assign gang members to "Territory Warfare". This will build - your gang power. Then, enable "Engage in Territory Warfare" to start fighting over territory. + your gang power. Then, enable "Engage in Territory Clashes" to start fighting over territory.
Territory Clash Chance This percentage represents the chance you have of 'clashing' with another gang. If you do not wish to - gain/lose territory, then keep this percentage at 0% by not engaging in territory warfare. + gain/lose territory, then keep this percentage at 0% by not Engaging in Territory Clashes. diff --git a/src/Gang/ui/TerritorySubpage.tsx b/src/Gang/ui/TerritorySubpage.tsx index ed0ce9a61..16596b05a 100644 --- a/src/Gang/ui/TerritorySubpage.tsx +++ b/src/Gang/ui/TerritorySubpage.tsx @@ -44,12 +44,12 @@ export function TerritorySubpage(): React.ReactElement { - Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance + Engaging in Territory Clashes sets your clash chance to 100%. Disengaging will cause your clash chance to gradually decrease until it reaches 0%. } > - Engage in Territory Warfare + Engage in Territory Clashes } /> diff --git a/src/ScriptEditor/NetscriptDefinitions.d.ts b/src/ScriptEditor/NetscriptDefinitions.d.ts index 213c7033c..2365912ab 100644 --- a/src/ScriptEditor/NetscriptDefinitions.d.ts +++ b/src/ScriptEditor/NetscriptDefinitions.d.ts @@ -783,7 +783,7 @@ interface GangGenInfo { wantedLevel: number; /** Wanted level gained/lost per game cycle (negative for losses) */ wantedLevelGainRate: number; - /** Indicating if territory warfare is enabled */ + /** Indicating if territory clashes are enabled */ territoryWarfareEngaged: boolean; /** Number indicating the current wanted penalty */ wantedPenalty: number; @@ -3626,13 +3626,13 @@ export interface Gang { getAscensionResult(memberName: string): GangMemberAscension | undefined; /** - * Enable/Disable territory warfare. + * Enable/Disable territory clashes. * @remarks * RAM cost: 2 GB * - * Set whether or not the gang should engage in territory warfare + * Set whether or not the gang should engage in territory clashes * - * @param engage - Whether or not to engage in territory warfare. + * @param engage - Whether or not to engage in territory clashes. */ setTerritoryWarfare(engage: boolean): void;