DOCUMENTATION: Make minor improvements in "Getting Started" page (#2112)

This commit is contained in:
catloversg
2025-05-09 16:35:34 +07:00
committed by GitHub
parent 81e1c26e7b
commit 70343ca4c3

View File

@@ -30,7 +30,7 @@ Instead, go to the `Hacknet Nodes` page (Alt + h) and purchase a [Hacknet Node](
## Creating our First Script
Now, we'll create a generic [hacking](../basic/hacking.md) [Script](../basic/scripts.md) that can be used early on in the game (or throughout the entire game, if you want).
Now, we'll create a generic [hacking](../basic/hacking.md) [Script](../basic/scripts.md) that can be used early on in the game (or throughout the entire game, if you want). This script is usually called "early hack template" or EHT.
Before we write the [Script](../basic/scripts.md), here are some things you'll want to familiarize yourself with:
@@ -771,4 +771,4 @@ Feel free to adjust it to your liking.
The `getServerMaxMoney()` function will tell you this maximum value.
- At this stage in the game, your combat stats (strength, defense, etc.) are not nearly as useful as your hacking stat.
Do not invest too much time or money into gaining combat stat exp.
- As a rule of thumb, your hacking target should be the [Server](../basic/servers.md) with highest max money that's required hacking level is under 1/2 of your hacking level.
- As a rule of thumb, your hacking target should be the [Server](../basic/servers.md) that has the highest ratio of `MaxMoney / MinimumSecurityLevel` and its `RequiredHackingLevel` is under half of your hacking level.