MISC: Added features to DevMenu (#353)

* More blade devmenu functions
* Custom money field, set money to 0 option
* Options for removing blade/gang/corp
* Better dev menu responsiveness (dev menu rerenders after adding or removing blade/gang/corp)
* Some general code style changes
This commit is contained in:
Zelow79
2023-02-02 10:09:38 -05:00
committed by GitHub
parent 35d590b25d
commit 37f41c89bc
2 changed files with 150 additions and 87 deletions
+62 -33
View File
@@ -1,54 +1,52 @@
import React from "react";
import Typography from "@mui/material/Typography";
import Accordion from "@mui/material/Accordion";
import AccordionSummary from "@mui/material/AccordionSummary";
import AccordionDetails from "@mui/material/AccordionDetails";
import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import Button from "@mui/material/Button";
import { Adjuster } from "./Adjuster";
import { Player } from "@player";
import { CityName } from "../../Enums";
const bigNumber = 1e27;
export function Bladeburner(): React.ReactElement {
if (!Player.bladeburner) return <></>;
const bladeburner = Player.bladeburner;
if (bladeburner === null) return <></>;
function modifyBladeburnerRank(modify: number): (x: number) => void {
return function (rank: number): void {
if (!bladeburner) return;
bladeburner.changeRank(Player, rank * modify);
};
}
function resetBladeburnerRank(): void {
if (!bladeburner) return;
// Rank functions
const modifyBladeburnerRank = (modify: number) => (rank: number) => bladeburner.changeRank(Player, rank * modify);
const resetBladeburnerRank = () => {
bladeburner.rank = 0;
bladeburner.maxRank = 0;
}
};
const addTonsBladeburnerRank = () => bladeburner.changeRank(Player, bigNumber);
function addTonsBladeburnerRank(): void {
if (!bladeburner) return;
// Skill point functions
const modifyBladeburnerSP = (modify: number) => (skillPoints: number) => {
bladeburner.skillPoints += skillPoints * modify;
};
const resetBladeburnerSP = () => {
bladeburner.skillPoints = 0;
bladeburner.totalSkillPoints = 0;
};
const addTonsBladeburnerSP = () => (bladeburner.skillPoints = bigNumber);
bladeburner.changeRank(Player, bigNumber);
}
// Cycles functions
const modifyBladeburnerCycles = (modify: number) => (cycles: number) => (bladeburner.storedCycles += cycles * modify);
const resetBladeburnerCycles = () => (bladeburner.storedCycles = 0);
const addTonsBladeburnerCycles = () => (bladeburner.storedCycles += bigNumber);
function modifyBladeburnerCycles(modify: number): (x: number) => void {
return function (cycles: number): void {
if (!bladeburner) return;
bladeburner.storedCycles += cycles * modify;
};
}
function resetBladeburnerCycles(): void {
if (!bladeburner) return;
bladeburner.storedCycles = 0;
}
function addTonsBladeburnerCycles(): void {
if (!bladeburner) return;
bladeburner.storedCycles += bigNumber;
}
// Chaos functions
const wipeAllChaos = () => Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos = 0));
const wipeActiveCityChaos = () => (bladeburner.cities[bladeburner.city].chaos = 0);
const addAllChaos = (modify: number) => (chaos: number) => {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += chaos * modify));
};
const addTonsAllChaos = () => {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += bigNumber));
};
return (
<Accordion TransitionProps={{ unmountOnExit: true }}>
@@ -75,7 +73,22 @@ export function Bladeburner(): React.ReactElement {
</tr>
<tr>
<td>
<Typography>Cycles:</Typography>
<Typography>SP:</Typography>
</td>
<td>
<Adjuster
label="skill points"
placeholder="amt"
tons={addTonsBladeburnerSP}
add={modifyBladeburnerSP(1)}
subtract={modifyBladeburnerSP(-1)}
reset={resetBladeburnerSP}
/>
</td>
</tr>
<tr>
<td>
<Typography>Cycles: </Typography>
</td>
<td>
<Adjuster
@@ -88,9 +101,25 @@ export function Bladeburner(): React.ReactElement {
/>
</td>
</tr>
<tr>
<td>
<Typography title="This is for ALL cities">Chaos:</Typography>
</td>
<td>
<Adjuster
label="chaos in all cities"
placeholder="amt"
tons={addTonsAllChaos}
add={addAllChaos(1)}
subtract={addAllChaos(-1)}
reset={wipeAllChaos}
/>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
<Button onClick={wipeActiveCityChaos}>Clear Active City's Chaos</Button>
</Accordion>
);
}