Files
bitburner-src/src/DevMenu/ui/Bladeburner.tsx
T
Zelow79 37f41c89bc MISC: Added features to DevMenu (#353)
* More blade devmenu functions
* Custom money field, set money to 0 option
* Options for removing blade/gang/corp
* Better dev menu responsiveness (dev menu rerenders after adding or removing blade/gang/corp)
* Some general code style changes
2023-02-02 10:09:38 -05:00

126 lines
4.3 KiB
TypeScript

import React from "react";
import Typography from "@mui/material/Typography";
import Accordion from "@mui/material/Accordion";
import AccordionSummary from "@mui/material/AccordionSummary";
import AccordionDetails from "@mui/material/AccordionDetails";
import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import Button from "@mui/material/Button";
import { Adjuster } from "./Adjuster";
import { Player } from "@player";
import { CityName } from "../../Enums";
const bigNumber = 1e27;
export function Bladeburner(): React.ReactElement {
if (!Player.bladeburner) return <></>;
const bladeburner = Player.bladeburner;
// Rank functions
const modifyBladeburnerRank = (modify: number) => (rank: number) => bladeburner.changeRank(Player, rank * modify);
const resetBladeburnerRank = () => {
bladeburner.rank = 0;
bladeburner.maxRank = 0;
};
const addTonsBladeburnerRank = () => bladeburner.changeRank(Player, bigNumber);
// Skill point functions
const modifyBladeburnerSP = (modify: number) => (skillPoints: number) => {
bladeburner.skillPoints += skillPoints * modify;
};
const resetBladeburnerSP = () => {
bladeburner.skillPoints = 0;
bladeburner.totalSkillPoints = 0;
};
const addTonsBladeburnerSP = () => (bladeburner.skillPoints = bigNumber);
// Cycles functions
const modifyBladeburnerCycles = (modify: number) => (cycles: number) => (bladeburner.storedCycles += cycles * modify);
const resetBladeburnerCycles = () => (bladeburner.storedCycles = 0);
const addTonsBladeburnerCycles = () => (bladeburner.storedCycles += bigNumber);
// Chaos functions
const wipeAllChaos = () => Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos = 0));
const wipeActiveCityChaos = () => (bladeburner.cities[bladeburner.city].chaos = 0);
const addAllChaos = (modify: number) => (chaos: number) => {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += chaos * modify));
};
const addTonsAllChaos = () => {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += bigNumber));
};
return (
<Accordion TransitionProps={{ unmountOnExit: true }}>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<Typography>Bladeburner</Typography>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<Typography>Rank:</Typography>
</td>
<td>
<Adjuster
label="rank"
placeholder="amt"
tons={addTonsBladeburnerRank}
add={modifyBladeburnerRank(1)}
subtract={modifyBladeburnerRank(-1)}
reset={resetBladeburnerRank}
/>
</td>
</tr>
<tr>
<td>
<Typography>SP:</Typography>
</td>
<td>
<Adjuster
label="skill points"
placeholder="amt"
tons={addTonsBladeburnerSP}
add={modifyBladeburnerSP(1)}
subtract={modifyBladeburnerSP(-1)}
reset={resetBladeburnerSP}
/>
</td>
</tr>
<tr>
<td>
<Typography>Cycles: </Typography>
</td>
<td>
<Adjuster
label="cycles"
placeholder="amt"
tons={addTonsBladeburnerCycles}
add={modifyBladeburnerCycles(1)}
subtract={modifyBladeburnerCycles(-1)}
reset={resetBladeburnerCycles}
/>
</td>
</tr>
<tr>
<td>
<Typography title="This is for ALL cities">Chaos:</Typography>
</td>
<td>
<Adjuster
label="chaos in all cities"
placeholder="amt"
tons={addTonsAllChaos}
add={addAllChaos(1)}
subtract={addAllChaos(-1)}
reset={wipeAllChaos}
/>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
<Button onClick={wipeActiveCityChaos}>Clear Active City's Chaos</Button>
</Accordion>
);
}