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3.0.1 release (#2774)
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-4
@@ -4,10 +4,10 @@
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* Constants for specific mechanics or features will NOT be here.
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*/
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export const CONSTANTS = {
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VersionString: "3.0.1Dev",
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isDevBranch: true,
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VersionString: "3.0.1",
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isDevBranch: false,
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isInTestEnvironment: globalThis.process?.env?.JEST_WORKER_ID !== undefined,
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VersionNumber: 50,
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VersionNumber: 51,
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -111,7 +111,7 @@ export const CONSTANTS = {
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// Also update Documentation/doc/en/changelog.md when appropriate (when doing a release)
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LatestUpdate: `
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## v3.0.1 Dev: 16 May 2026
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## v3.0.1 Dev: 17 May 2026
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### BREAKING CHANGES
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@@ -1,5 +1,58 @@
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# Changelog
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## v3.0.1 Dev: 17 May 2026
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### BREAKING CHANGES
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- Change getServer return type; rename getServerAuthDetails and add missing dnet properties (#2746) (@ficocelliguy)
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### MISC
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- Cache reward fixes (#2731) (@ficocelliguy)
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- Fix typo in darknet authentication response message (#2734) (@catloversg)
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- Fix: Tutorial links to outdated faq url (#2733) (@catloversg)
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- Fix: Player can switch tabs without losing focus on current work (#2724) (@catloversg)
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- Add new command to upload a directory (#2659) (@hexagonrecursion)
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- Add HJKL key mappings for infiltration arrows (#2742) (@mahlquistj)
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- Prevent generating malformed darknet server hostname (#2744) (@catloversg)
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- Support angle bracket type assertions in RAM calculation (#2751) (@catloversg)
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- Fix typo in augmentation description (#2760) (@gmcew)
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- Reduce the RAM cost of ns.rm() to match ns.scp() (#2761) (@NagaOuroboros)
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- Temporarily remove darknet servers with unusual hostnames (#2757) (@catloversg)
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- Fix: Duplicate .lit and .cache files can be generated in dnet (#2763) (@catloversg)
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- Allow getFunctionRamCost to get base RAM cost for scripts (#2771) (@Mathekatze)
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### DOCUMENTATION
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- Remove TS type annotation from doc example script (#2721) (@ficocelliguy)
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- Update list of RFA community tools (#2722) (@CTNOriginals)
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- Fix incorrect cloud API example (#2738) (@catloversg)
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- Remove non-existent influence namespace in Darknet documentation (#2748) (@Berdes)
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- Remove spoiler for Offline scripts and bonus time page and make it accessible early-game (#2749) (@Berdes)
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- Clarify ns.scp and ns.isRunning (#2769) (@catloversg)
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### SPOILER CHANGES - UI
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- Show hints of Gang mechanic in pre-endgame (#2723) (@catloversg)
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- Break out Darknet BN and player mults as separate entries (#2745) (@gmcew)
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### SPOILER CHANGES - MISC
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- Cancel faction work instead of finishing it when creating gang (#2726) (@catloversg)
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- Lower darknet BN money mults on hard nodes (#2743) (@ficocelliguy)
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- Change getDarkwebPrograms return type to ProgramName[] (#2754) (@catloversg)
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- Fix: getAugmentationBasePrice ignores bitnode mult for SoA augs (#2756) (@SAY-5)
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- Rebalance hash base cost of generating coding contract (#2759) (@gmcew)
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- Ensure induceServerMigration moves servers randomly (#2767) (@catloversg)
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- Do not decrease player reputation when failing bladeburner actions (#2768) (@catloversg)
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### CODEBASE/REFACTOR/WORKFLOW/JEST/TOOL/DEPS
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- Update action versions (#2718) (@Snarling)
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- Remove duplicate getStockFromSymbol function (#2725) (@catloversg)
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- Update game version (#2732) (@catloversg)
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- Harden saving to avoid save data corruption (#2755) (@catloversg)
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## v3.0.0: 1 May 2026
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### BREAKING CHANGES
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