3.0.1 release (#2774)

This commit is contained in:
Snarling
2026-05-17 02:14:22 -04:00
committed by GitHub
parent 5a9df19e51
commit 20c2eff528
2 changed files with 57 additions and 4 deletions
+4 -4
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@@ -4,10 +4,10 @@
* Constants for specific mechanics or features will NOT be here.
*/
export const CONSTANTS = {
VersionString: "3.0.1Dev",
isDevBranch: true,
VersionString: "3.0.1",
isDevBranch: false,
isInTestEnvironment: globalThis.process?.env?.JEST_WORKER_ID !== undefined,
VersionNumber: 50,
VersionNumber: 51,
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -111,7 +111,7 @@ export const CONSTANTS = {
// Also update Documentation/doc/en/changelog.md when appropriate (when doing a release)
LatestUpdate: `
## v3.0.1 Dev: 16 May 2026
## v3.0.1 Dev: 17 May 2026
### BREAKING CHANGES
+53
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@@ -1,5 +1,58 @@
# Changelog
## v3.0.1 Dev: 17 May 2026
### BREAKING CHANGES
- Change getServer return type; rename getServerAuthDetails and add missing dnet properties (#2746) (@ficocelliguy)
### MISC
- Cache reward fixes (#2731) (@ficocelliguy)
- Fix typo in darknet authentication response message (#2734) (@catloversg)
- Fix: Tutorial links to outdated faq url (#2733) (@catloversg)
- Fix: Player can switch tabs without losing focus on current work (#2724) (@catloversg)
- Add new command to upload a directory (#2659) (@hexagonrecursion)
- Add HJKL key mappings for infiltration arrows (#2742) (@mahlquistj)
- Prevent generating malformed darknet server hostname (#2744) (@catloversg)
- Support angle bracket type assertions in RAM calculation (#2751) (@catloversg)
- Fix typo in augmentation description (#2760) (@gmcew)
- Reduce the RAM cost of ns.rm() to match ns.scp() (#2761) (@NagaOuroboros)
- Temporarily remove darknet servers with unusual hostnames (#2757) (@catloversg)
- Fix: Duplicate .lit and .cache files can be generated in dnet (#2763) (@catloversg)
- Allow getFunctionRamCost to get base RAM cost for scripts (#2771) (@Mathekatze)
### DOCUMENTATION
- Remove TS type annotation from doc example script (#2721) (@ficocelliguy)
- Update list of RFA community tools (#2722) (@CTNOriginals)
- Fix incorrect cloud API example (#2738) (@catloversg)
- Remove non-existent influence namespace in Darknet documentation (#2748) (@Berdes)
- Remove spoiler for Offline scripts and bonus time page and make it accessible early-game (#2749) (@Berdes)
- Clarify ns.scp and ns.isRunning (#2769) (@catloversg)
### SPOILER CHANGES - UI
- Show hints of Gang mechanic in pre-endgame (#2723) (@catloversg)
- Break out Darknet BN and player mults as separate entries (#2745) (@gmcew)
### SPOILER CHANGES - MISC
- Cancel faction work instead of finishing it when creating gang (#2726) (@catloversg)
- Lower darknet BN money mults on hard nodes (#2743) (@ficocelliguy)
- Change getDarkwebPrograms return type to ProgramName[] (#2754) (@catloversg)
- Fix: getAugmentationBasePrice ignores bitnode mult for SoA augs (#2756) (@SAY-5)
- Rebalance hash base cost of generating coding contract (#2759) (@gmcew)
- Ensure induceServerMigration moves servers randomly (#2767) (@catloversg)
- Do not decrease player reputation when failing bladeburner actions (#2768) (@catloversg)
### CODEBASE/REFACTOR/WORKFLOW/JEST/TOOL/DEPS
- Update action versions (#2718) (@Snarling)
- Remove duplicate getStockFromSymbol function (#2725) (@catloversg)
- Update game version (#2732) (@catloversg)
- Harden saving to avoid save data corruption (#2755) (@catloversg)
## v3.0.0: 1 May 2026
### BREAKING CHANGES