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Changelog
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@@ -223,19 +223,22 @@ export const CONSTANTS: {
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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## v2.6.0 dev - Changelog last updated 15 Jan 2024
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## v2.6.0 dev - Changelog last updated 1 Feb 2024
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### MAJOR ADDITIONS
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- A new minigame IPvGO, based on the game Go. For testing, the "IPvGO Subnet" option is permanently enabled right now in the sidebar. Documentation is also available under "How to Play" from that screen. (@ficocelliguy)
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- A new minigame IPvGO, based on the game Go. For testing, the "IPvGO Subnet" option is permanently enabled right now in the sidebar, normally it will be available through DefComm in New Tokyo or the CIA in Sector-12. Documentation for the mechanic is available under "How to Play" from that screen. (@ficocelliguy)
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- A new BitNode has been added which focuses on the IPvGO mechanic (@ficocelliguy)
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### API
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- (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes. (@ficocelliguy)
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- (Bladeburner) ns.bladeburner.getSkillUpgradeCost now returns infinity if requesting a cost above the maximum skill level ()
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- (CodingContract) Fixed an issue where ns.codingcontract.getData was leaking internal arrays when contract data was a 2-d array (@LJNeon)
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- (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes (@ficocelliguy)
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- (Ports) Added ns.nextPortWrite, which allows waiting for the next write to a port without creating a port handle object (@LJNeon)
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- (Singularity) Add type information for ns.singularity.getCurrentWork return value (@Semanual)
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- (Stanek) Fix ns.stanek.acceptGift which was not working in 2.5.2 (@jjclark1982)
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- Improved the efficiency and accuracy of growth formulas (@d0sboots)
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- ns.formatNumber now throws an error if specifying a suffixStart less than 1000 (@TheAimMan)
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- Fixed ns.serverExists returning incorrect value for an endgame server (@cigarmemr)
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@@ -249,19 +252,26 @@ export const CONSTANTS: {
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- (Hashnet) Hash upgrade descriptions use proper number formatting options (@Snarling)
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- (Infiltration) Changed how the CheatCodeGame is displayed (@alutman, @Snarling)
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- (Sleeve) If intelligence is unlocked, sleeve intelligence is shown in the UI (@Caldwell-74)
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- (Terminal) Improved scroll behavior on the Terminal (@Snarling)
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- "Disable Text Effects" option also disables the corrupted text display (@draughtnyan)
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- fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan)
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- fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan, @LJNeon)
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- Miscellaneous wording fixes (@cigarmemr)
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### MISC
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- (CodingContract) Improve parsing of player input for arrays (@rocket3989)
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- (CodingContract) Improve parsing of player input for arrays in coding contracts (@rocket3989)
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- (Corporation) Fix an incorrect demand range for Minerals (@catloversg)
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- (Gang) Add separate money tracking for gang expenses (@deansvendsen)
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- (Ports) Port objects no longer track a separate promise for every use of nextWrite (@Snarling)
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- (Ports) Fixed a crashing bug related to the changes above (@Jman420)
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- (RemoteAPI) Remote API can be targeted to a remote device instead of the default of localhost (@Specker)
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- (ScriptEditor) When importing from other files that are also open in the editor, type information is now available in the IDE (@shyguy1412)
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- (ScriptEditor) Script "models" in the script editor are now properly disposed (@Caldwell-74)
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- All running scripts are killed upon entering the BitVerse (@LJNeon)
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- Scripts with the "temporary" flag set do not populate the Recently Killed script list on script death (@TheAimMan)
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- Various "nextUpdate" promises are not tracked internally as a single promise instead of an array of promises (@LJNeon)
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- Fix inconsistent importing of the arg library (@catloversg)
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- Clarify some information in the CONTRIBUTING.md file (@deansvendsen)
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- Nerf noodle bar (various)
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`,
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};
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