Switch the database from LevelDB to SQLite, for greater stability and simpler code. Co-authored-by: Tommy van der Vorst <tommy@pixelspark.nl> Co-authored-by: bt90 <btom1990@googlemail.com>
110 lines
2.9 KiB
Go
110 lines
2.9 KiB
Go
// Copyright (C) 2018 The Syncthing Authors.
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this file,
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// You can obtain one at https://mozilla.org/MPL/2.0/.
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package olddb
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import (
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"encoding/binary"
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"sort"
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"github.com/syncthing/syncthing/internal/db/olddb/backend"
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"github.com/syncthing/syncthing/lib/sync"
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)
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// A smallIndex is an in memory bidirectional []byte to uint32 map. It gives
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// fast lookups in both directions and persists to the database. Don't use for
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// storing more items than fit comfortably in RAM.
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type smallIndex struct {
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db backend.Backend
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prefix []byte
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id2val map[uint32]string
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val2id map[string]uint32
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nextID uint32
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mut sync.Mutex
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}
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func newSmallIndex(db backend.Backend, prefix []byte) *smallIndex {
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idx := &smallIndex{
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db: db,
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prefix: prefix,
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id2val: make(map[uint32]string),
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val2id: make(map[string]uint32),
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mut: sync.NewMutex(),
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}
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idx.load()
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return idx
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}
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// load iterates over the prefix space in the database and populates the in
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// memory maps.
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func (i *smallIndex) load() {
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it, err := i.db.NewPrefixIterator(i.prefix)
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if err != nil {
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panic("loading small index: " + err.Error())
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}
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defer it.Release()
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for it.Next() {
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val := string(it.Value())
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id := binary.BigEndian.Uint32(it.Key()[len(i.prefix):])
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if val != "" {
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// Empty value means the entry has been deleted.
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i.id2val[id] = val
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i.val2id[val] = id
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}
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if id >= i.nextID {
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i.nextID = id + 1
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}
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}
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}
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// ID returns the index number for the given byte slice, allocating a new one
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// and persisting this to the database if necessary.
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func (i *smallIndex) ID(val []byte) (uint32, error) {
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i.mut.Lock()
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// intentionally avoiding defer here as we want this call to be as fast as
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// possible in the general case (folder ID already exists). The map lookup
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// with the conversion of []byte to string is compiler optimized to not
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// copy the []byte, which is why we don't assign it to a temp variable
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// here.
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if id, ok := i.val2id[string(val)]; ok {
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i.mut.Unlock()
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return id, nil
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}
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panic("missing ID")
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}
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// Val returns the value for the given index number, or (nil, false) if there
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// is no such index number.
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func (i *smallIndex) Val(id uint32) ([]byte, bool) {
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i.mut.Lock()
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val, ok := i.id2val[id]
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i.mut.Unlock()
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if !ok {
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return nil, false
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}
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return []byte(val), true
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}
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// Values returns the set of values in the index
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func (i *smallIndex) Values() []string {
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// In principle this method should return [][]byte because all the other
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// methods deal in []byte keys. However, in practice, where it's used
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// wants a []string and it's easier to just create that here rather than
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// having to convert both here and there...
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i.mut.Lock()
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vals := make([]string, 0, len(i.val2id))
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for val := range i.val2id {
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vals = append(vals, val)
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}
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i.mut.Unlock()
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sort.Strings(vals)
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return vals
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}
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