* main:
build: use specific token for pushing release tags
fix(gui): update `uncamel()` to handle strings like 'IDs' (fixes#10128) (#10131)
refactor: use slices package for sort (#10132)
build: process for automatic release tags (#10133)
chore(gui, man, authors): update docs, translations, and contributors
This is a draft because I haven't adjusted all the tests yet, I'd like
to get feedback on the change overall first, before spending time on
that.
In my opinion the main win of this change is in it's lower complexity
resp. fewer moving parts. It should also be faster as it only does one
query instead of two, but I have no idea if that's practically
relevant.
This also mirrors the v1 DB, where a block map key had the name
appended. Not that this is an argument for the change, it was mostly
reassuring me that I might not be missing something key here
conceptually (I might still be of course, please tell me :) ).
And the change isn't mainly intrinsically motivated, instead it came
up while fixing a bug in the copier. And the nested nature of that code
makes the fix harder, and "un-nesting" it required me to understand
what's happening. This change fell out of that.
This changes the database structure to use one database per folder, with
a small main database to coordinate. Reverts the prior change to buffer
all files in memory when pulling, meaning there is now a phase where the
WAL file will grow significantly, at least for initial sync of folders
with many directories.
---------
Co-authored-by: bt90 <btom1990@googlemail.com>
This reduces the number of file entries we carry in the database,
sometimes significantly. The downside is that if a file is deleted while
a device is offline, and that device comes back more than the cutoff
interval (six months) later, those files will get resurrected at some
point.
The current limit is far too low for our workloads. Perhaps we should
aim even higher than the 64MiB this patch proposes?
Citing the sqlite docs:
> [...] after committing a transaction the rollback journal file may
remain in the file-system. **This increases performance for subsequent
transactions since overwriting an existing file is faster than append to
a file**, but it also consumes file-system space.
tl;dr: if the limit is too low, we're shooting ourselves in the foot in
terms of performance.
Switch the database from LevelDB to SQLite, for greater stability and
simpler code.
Co-authored-by: Tommy van der Vorst <tommy@pixelspark.nl>
Co-authored-by: bt90 <btom1990@googlemail.com>
- Remove full details from ItemStarted (unnecessary, incorrect CamelCase)
- Add "type" ("file" or "dir") to both events
- Add "action" (what we tried to do - "delete" or "update") to both
events.
Integers are for numbers, enabling arithmetic like subtractions and for
loops without getting shot in the foot. Unsigneds are for bitfields.
- "int" for numbers that will always be laughably smaller than four
billion, and where we don't care about the serialization format.
- "int32" for numbers that will always be laughably smaller than four
billion, and will be serialized to four bytes.
- "int64" for numbers that may approach four billion or will be
serialized to eight bytes.
- "uint32" and "uint64" for bitfields, depending on required number of
bits and serialization format. Likewise "uint8" and "uint16", although
rare in this project since they don't exist in XDR.
- "int8", "int16" and plain "uint" are almost never useful.