The copier routine refactor resulted in bad buffer pool handling,
putting a buffer back into the pool twice. This simplifies and removes
the danger prone Upgrade() method.
Flattened the copier code more. Also removing and moving some
parameters/return values to simplify things. Generally rely less on
return values, e.g. by handling errors right away and using `state` to
do the right thing (e.g. abort on failure).
Supposed to be a refactor without any behaviour changes, except for
fixing a tiny regression on folder order: We used to try copying from
the same folder first, but lost that property at some point (also sent a
PR fixing only that, I'd merge that first making this refactor only).
Where `folderFilesystems` and `folders` is built, there's a comment
spelling out the purpose: To have the same folder first, as that's the
most likely to get hits. Plus a copy is possibly more efficient than
from another folder, e.g. if that's on a different filesystem. We lost
that behaviour during some unrelated change.
(Also sneaking in a comment fix on yesterdays change.)
This is a draft because I haven't adjusted all the tests yet, I'd like
to get feedback on the change overall first, before spending time on
that.
In my opinion the main win of this change is in it's lower complexity
resp. fewer moving parts. It should also be faster as it only does one
query instead of two, but I have no idea if that's practically
relevant.
This also mirrors the v1 DB, where a block map key had the name
appended. Not that this is an argument for the change, it was mostly
reassuring me that I might not be missing something key here
conceptually (I might still be of course, please tell me :) ).
And the change isn't mainly intrinsically motivated, instead it came
up while fixing a bug in the copier. And the nested nature of that code
makes the fix harder, and "un-nesting" it required me to understand
what's happening. This change fell out of that.
This changes the database structure to use one database per folder, with
a small main database to coordinate. Reverts the prior change to buffer
all files in memory when pulling, meaning there is now a phase where the
WAL file will grow significantly, at least for initial sync of folders
with many directories.
---------
Co-authored-by: bt90 <btom1990@googlemail.com>
* main:
fix(config): properly apply defaults when reading folder configuration (#10034)
chore(model): add metric for total number of conflicts (#10037)
build: replace underscore in Debian version (#10032)
Switch the database from LevelDB to SQLite, for greater stability and
simpler code.
Co-authored-by: Tommy van der Vorst <tommy@pixelspark.nl>
Co-authored-by: bt90 <btom1990@googlemail.com>
We've had weak/rolling hashing in the code for quite a while. It was a
popular request for a while, based on the belief that rsync does this
and we should too. However, the benefit is quite small; we save on
average about 0.8% of transferred blocks over the population as a whole:
<img width="974" alt="Screenshot 2025-03-28 at 17 09 02"
src="https://github.com/user-attachments/assets/bbe10dea-f85e-4043-9823-7cef1220b4a2"
/>
This would be fine if the cost was comparably low, however the downside
of attempting rolling hash matching is that we (by default) do a
complete file read on the destination in order to look for matches
before we starting pulling blocks for the file. For any larger file this
means a sometimes long, I/O-intensive pause before the file starts
syncing, for usually no benefit.
I propose we simply rip off the bandaid and save the effort.
At a high level, this is what I've done and why:
- I'm moving the protobuf generation for the `protocol`, `discovery` and
`db` packages to the modern alternatives, and using `buf` to generate
because it's nice and simple.
- After trying various approaches on how to integrate the new types with
the existing code, I opted for splitting off our own data model types
from the on-the-wire generated types. This means we can have a
`FileInfo` type with nicer ergonomics and lots of methods, while the
protobuf generated type stays clean and close to the wire protocol. It
does mean copying between the two when required, which certainly adds a
small amount of inefficiency. If we want to walk this back in the future
and use the raw generated type throughout, that's possible, this however
makes the refactor smaller (!) as it doesn't change everything about the
type for everyone at the same time.
- I have simply removed in cold blood a significant number of old
database migrations. These depended on previous generations of generated
messages of various kinds and were annoying to support in the new
fashion. The oldest supported database version now is the one from
Syncthing 1.9.0 from Sep 7, 2020.
- I changed config structs to be regular manually defined structs.
For the sake of discussion, some things I tried that turned out not to
work...
### Embedding / wrapping
Embedding the protobuf generated structs in our existing types as a data
container and keeping our methods and stuff:
```
package protocol
type FileInfo struct {
*generated.FileInfo
}
```
This generates a lot of problems because the internal shape of the
generated struct is quite different (different names, different types,
more pointers), because initializing it doesn't work like you'd expect
(i.e., you end up with an embedded nil pointer and a panic), and because
the types of child types don't get wrapped. That is, even if we also
have a similar wrapper around a `Vector`, that's not the type you get
when accessing `someFileInfo.Version`, you get the `*generated.Vector`
that doesn't have methods, etc.
### Aliasing
```
package protocol
type FileInfo = generated.FileInfo
```
Doesn't help because you can't attach methods to it, plus all the above.
### Generating the types into the target package like we do now and
attaching methods
This fails because of the different shape of the generated type (as in
the embedding case above) plus the generated struct already has a bunch
of methods that we can't necessarily override properly (like `String()`
and a bunch of getters).
### Methods to functions
I considered just moving all the methods we attach to functions in a
specific package, so that for example
```
package protocol
func (f FileInfo) Equal(other FileInfo) bool
```
would become
```
package fileinfos
func Equal(a, b *generated.FileInfo) bool
```
and this would mostly work, but becomes quite verbose and cumbersome,
and somewhat limits discoverability (you can't see what methods are
available on the type in auto completions, etc). In the end I did this
in some cases, like in the database layer where a lot of things like
`func (fv *FileVersion) IsEmpty() bool` becomes `func fvIsEmpty(fv
*generated.FileVersion)` because they were anyway just internal methods.
Fixes#8247
### Purpose
As discussed in #9686
Syncthing currently does not check folderstate on remote device before
pulling. If no devices have a valid folderstate (i.e all devices have
the folder paused) it will still attempt to pull. On large folders this
will cause a hanging "Syncing" status.
This checks whether at least one connected device has the file available
and has a valid folderstate.
### Testing
Tested locally on multiple devices.
We're new to Go (all our stuff is Python) so please bear with!
Interested if there may be a better place to slot this in.
Thanks,
Jon
---------
Co-authored-by: Simon Frei <freisim93@gmail.com>
### Purpose
This PR contains the set of changes needed to make Syncthing work on iOS
for [my iOS app for
Syncthing](https://github.com/pixelspark/sushitrain).
Most changes originate from [the Mobius Sync
fork](http://github.com/MobiusSync/syncthing/tree/ios). I have removed
the changes from their fork that are not strictly needed for my app
(i.e. their changes to the GUI and command line utilities, for instance)
and squashed it all in a single commit.
In summary, the changes are:
* Resolve non-absolute paths to the 'Documents' folder (basically the
only one an app can/should write user data to by default on iOS)
* Tweaking of build flags/conditions for iOS (i.e. determine which
basicfs_watch, ignoreresult variant to build for iOS)
* Disable upgrade mechanism on iOS
* Make `RequestGlobal` and `PullerProgress` public symbols
* Expose syncthing.app's Model instance (app.M)
* Add no-op stub for SetLowPriority on iOS
I would very much appreciate these changes to be (eventually) merged to
mainline syncthing, as this would allow my iOS app to track the mainline
source code directly and removes the need (for me at least) for
maintaining a separate fork. Perhaps the Mobius folks can also benefit
from this (although as noted this branch does not contain their changes
to e.g. the GUI).
### Testing
This branch has been tested with the iOS app and appears to work fine.
The full set of MobiusSync changes has been used before with success.
### Screenshots
n/a
### Documentation
There should be no visible changes for users due to this set of changes.
---------
Co-authored-by: Simon Pickup <simon@pickupinfinity.com>
Adds a bool flag to `scanIfItemChanged()` to indicate when the scan was initiated from a delete function, and if so, tell `IsEquivalentOptional()` to ignore Xattrs and Ownership regardless of the global setting.
I tested this with my sledgehammer and it seems to pass.
This adds the ability to have multiple concurrent connections to a single device. This is primarily useful when the network has multiple physical links for aggregated bandwidth. A single connection will never see a higher rate than a single link can give, but multiple connections are load-balanced over multiple links.
It is also incidentally useful for older multi-core CPUs, where bandwidth could be limited by the TLS performance of a single CPU core -- using multiple connections achieves concurrency in the required crypto calculations...
Co-authored-by: Simon Frei <freisim93@gmail.com>
Co-authored-by: tomasz1986 <twilczynski@naver.com>
Co-authored-by: bt90 <btom1990@googlemail.com>
* Platform data (ownership, xattrs, etc.) is now set correctly for newly-received folders, even if the received folder has the NoPermissions flag.
* Call setPlatformData on receivers that have ignorePerms set to true.
lib/model: Fix file size inconsisency due to enc. trailer
Fixes a regression due to PR #8563, while arguable the bug was actually
introduced in a much older PR #7155, but didn't have any bad effects so
far:
We account for the encryption trailer in the db updater routine,
calculating the file-info size there. However there's no guarantee that
the file-info at this point is still the exact same as when it was
written. It was before, but isn't anymore since introducing the new
EncryptedTrailerSize field.
Fix: Adjust the size in the info at the same place where the trailer is
written, i.e. we definitely have the actual size on disk.
This adds support for syncing extended attributes on supported
filesystem on Linux, macOS, FreeBSD and NetBSD. Windows is currently
excluded because the APIs seem onerous and annoying and frankly the uses
cases seem few and far between. On Unixes this also covers ACLs as those
are stored as extended attributes.
Similar to ownership syncing this will optional & opt-in, which two
settings controlling the main behavior: one to "sync" xattrs (read &
write) and another one to "scan" xattrs (only read them so other devices
can "sync" them, but not apply any locally).
Co-authored-by: Tomasz Wilczyński <twilczynski@naver.com>
This replaces old style errors.Wrap with modern fmt.Errorf and removes
the (direct) dependency on github.com/pkg/errors. A couple of cases are
adjusted by hand as previously errors.Wrap(nil, ...) would return nil,
which is not what fmt.Errorf does.
all: Add package runtimeos for runtime.GOOS comparisons
I grew tired of hand written string comparisons. This adds generated
constants for the GOOS values, and predefined Is$OS constants that can
be iffed on. In a couple of places I rewrote trivial switch:es to if:s,
and added Illumos where we checked for Solaris (because they are
effectively the same, and if we're going to target one of them that
would be Illumos...).
This adds support for syncing ownership on Unixes and on Windows. The
scanner always picks up ownership information, but it is not applied
unless the new folder option "Sync Ownership" is set.
Ownership data is stored in a new FileInfo field called "platform data". This
is intended to hold further platform-specific data in the future
(specifically, extended attributes), which is why the whole design is a
bit overkill for just ownership.