Add a wrapper that uses anet on Android, but net on other platforms.
### Purpose
Fixes
https://forum.syncthing.net/t/workaround-for-android-local-discovery/20403/12
### Testing
Run two Syncthing instances with Global Discovery disabled. Pair them
with each other, don't hardcode their addresses, and verify they
connect.
Before:
- Local discovery on Android 10+ is broken. The phone receives local
discovery packets from other devices running Syncthing on the same
network, e.g. a computer. But it doesn't send its own local discovery
packets.
- Startup of the beacon/broadcast.go and beacon/multicast.go "services"
subsequently fail, see the log entries of "service.go" with "2 of 2
failures, backing off".
Root cause:
- Android 10+ restricts determining the network interfaces for privacy
reasons. The interfaces and IP addresses cannot be determined.
- There's a bug in the go "net" library. I can actually get the
interfaces, but the fix was not implemented by the go team.
Workaround:
- The "community" found a workaround by creating a light wrapper around
"net" called "anet" library.
- "anet" adjusts the behaviour on Android 10+ and gets the interfaces
plus their IP addresses, as required by Syncthing.
After:
- By using the "anet" lib, Syncthing is able to get the interface ip
addresses and put them into the "AllAddresses" string array.
- The "AllAddresses" string array is then announced on the local
discovery multicast and broadcast packets, if enabled in Syncthing's
config.
- By correctly getting the interfaces and IP addresses using "anet" in
"beacon/broadcast.go" and "beacon/multicast.go", the services start up
fine again.
Verification:
- I've built "libSyncthingNative.so" with this PR applied for Android
and put it into Syncthing-Fork v1.29.7.5 for testing. My two phones,
Android 10 and Android 15 (arm64-v8a) immediately discovered each other
using local discovery.
- I can see the "sent XX bytes" and "recv XX bytes" on both phones in
the log filtering for "SyncthingNativeCode" :-).
Personal note:
- Please go light on me, and, if it's not demanded too much of your
time, please help me on this. I am no go programmer. Most things you
think are easy or common sense aren't part of my knowledge set. I'd just
like to help and hope we somehow can drive this home together to fix the
problem.
----
ref: https://github.com/Catfriend1/syncthing-android/pull/1501
ref: https://github.com/Catfriend1/syncthing-android/issues/1500
ref: https://github.com/wlynxg/anet/blob/main/interface.go &
https://github.com/wlynxg/anet/blob/main/interface_android.go
With that fix, I can see the broadcast/multicast lines again and my
phone can be discovered by other phones running the Syncthing app which
wasn't possible before on Android 10+.
```
[ET76H] .346892 broadcast.go:107: DEBUG: sent 185 bytes to 192.168.x.255:21027
[ET76H] .347114 multicast.go:86: DEBUG: sent 185 bytes to [ff12::8384]:21027 on wlan0
```
---------
Co-authored-by: Marcus B Spencer <marcus@marcusspencer.us>
Currently we log on every single one of 10 retries deep in the upnp
stack. However we also return the failure as an error, which is bubbled
up a while until it's logged at debug level. Switch that around, such
that the repeat logging happens at debug level but the top-level happens
at info. There's some chance that this will newly log errors from
nat-pmp that were previously hidden in debug level - I hope those are
useful and not too numerous.
Also potentially this can even close#9324, my (very limited)
understanding of the reports/discussion there is that there's likely no
problem with syncthing beyond the excessive logging, it's some weird
router behaviour.
This pull request allows syncthing to request an IPv6
[pinhole](https://en.wikipedia.org/wiki/Firewall_pinhole), addressing
issue #7406. This helps users who prefer to use IPv6 for hosting their
services or are forced to do so because of
[CGNAT](https://en.wikipedia.org/wiki/Carrier-grade_NAT). Otherwise,
such users would have to configure their firewall manually to allow
syncthing traffic to pass through while IPv4 users can use UPnP to take
care of network configuration already.
### Testing
I have tested this in a virtual machine setup with miniupnpd running on
the virtualized router. It successfully added an IPv6 pinhole when used
with IPv6 only, an IPv4 port mapping when used with IPv4 only and both
when dual-stack (IPv4 and IPv6) is used.
Automated tests could be added for SOAP responses from the router but
automatically testing this with a real network is likely infeasible.
### Documentation
https://docs.syncthing.net/users/firewall.html could be updated to
mention the fact that UPnP now works with IPv6, although this change is
more "behind the scenes".
---------
Co-authored-by: Simon Frei <freisim93@gmail.com>
Co-authored-by: bt90 <btom1990@googlemail.com>
Co-authored-by: André Colomb <github.com@andre.colomb.de>
This replaces old style errors.Wrap with modern fmt.Errorf and removes
the (direct) dependency on github.com/pkg/errors. A couple of cases are
adjusted by hand as previously errors.Wrap(nil, ...) would return nil,
which is not what fmt.Errorf does.
all: Add package runtimeos for runtime.GOOS comparisons
I grew tired of hand written string comparisons. This adds generated
constants for the GOOS values, and predefined Is$OS constants that can
be iffed on. In a couple of places I rewrote trivial switch:es to if:s,
and added Illumos where we checked for Solaris (because they are
effectively the same, and if we're going to target one of them that
would be Illumos...).
This matches the convention of the stdlib and avoids ambiguity: when
customErr{} and &customErr{} both implement error, client code needs to
check for both.
Memory use should remain the same, since storing a non-pointer type in
an interface value still copies the value to the heap.
During NAT discovery we block for 10s (NatTimeoutS) before returning.
This is mostly noticeable when Ctrl-C:ing a Syncthing directly after
startup as we wait for those ten seconds before shutting down. This
makes it check the context a little bit more frequently.
Previously, when unmarshing the SOAP error code data we would overwrite
the original err, typically with null since the parsing of the error
code information succeeds. If we don't have a upnp 725 error, we would fall
back to returning null or no error. This broke our upnp error handling
logic for AddPortMappings as it would think it succeeds if it gets a 718
permission error.
This implements a new debug/trace infrastructure based on a slightly
hacked up logger. Instead of the traditional "if debug { ... }" I've
rewritten the logger to have no-op Debugln and Debugf, unless debugging
has been enabled for a given "facility". The "facility" is just a
string, typically a package name.
This will be slightly slower than before; but not that much as it's
mostly a function call that returns immediately. For the cases where it
matters (the Debugln takes a hex.Dump() of something for example, and
it's not in a very occasional "if err != nil" branch) there is an
l.ShouldDebug(facility) that is fast enough to be used like the old "if
debug".
The point of all this is that we can now toggle debugging for the
various packages on and off at runtime. There's a new method
/rest/system/debug that can be POSTed a set of facilities to enable and
disable debug for, or GET from to get a list of facilities with
descriptions and their current debug status.
Similarly a /rest/system/log?since=... can grab the latest log entries,
up to 250 of them (hardcoded constant in main.go) plus the initial few.
Not implemented in this commit (but planned) is a simple debug GUI
available on /debug that shows the current log in an easily pasteable
format and has checkboxes to enable the various debug facilities.
The debug instructions to a user then becomes "visit this URL, check
these boxes, reproduce your problem, copy and paste the log". The actual
log viewer on the hypothetical /debug URL can poll regularly for new log
entries and this bypass the 250 line limit.
The existing STTRACE=foo variable is still obeyed and just sets the
start state of the system.