We've always, since the introduction of conflicts, had the policy that
deletes lose against any other change, for safety's sake. This is a
problem, however, because it means the sort order of versions is not a
total order.
That is, given two versions `A` and `B` that are currently in conflict,
we will sort them in a given order (let's say `A, B`, so `A < B` for
ordering purposes: we say "A wins over B" or "A is newer than B") and
consider the first in the list the winner. The loser (who has `B` on
disk) will process the conflict at some point and move the file to a
conflict copy and announce `A'` as the resolved conflict. The winner
(with `A` on disk) doesn't do anything.
However, if `A` is deleted the ordering changes. We still have `A < B`
and, of course, `Adel < A` (this is not even a conflict, just linear
order). In most sane systems this would imply the ordering `Adel < A <
B`, however in our case we in fact have `B < Adel` because any version
wins over a deleted one, so there is no logical ordering at all of the
files at this point. `Adel < A < B < Adel ???` In practice the deleted
version may end up at the head or the tail of the list, depending on the
order we do the compares.
Hence, at this point, "whatever" happens and it's not guaranteed to make
any sense. 😬
I propose that we resolve this my simply letting deletes be versions
like anything else and maintain a total ordering based on just version
vectors with the existing tie breakers like always. That means a delete
can win in a conflict situation, and the result should be that the file
is moved to a conflict copy on the losing device. I think this retains
the data safety to almost the same degree as previously, while removing
probably an entire class of strange out of sync bugs...
---
(A potential wrinkle here is that, ideally, we wouldn't even create the
conflict copy when the delete and the losing version represent the same
data -- same as when we handle normal modification conflicts. However,
the deleted FileInfo doesn't carry any information on what the contents
were, so we can't do that right now. A possible future extension would
be to carry the block list hash of the deleted data in the deleted
FileInfo and use that for this purpose, but I don't want to complicate
this PR with that. The block list hash itself also isn't a
protocol-defined thing at the moment, it's something implementation
dependent that we just use locally.)
Only Require either matching UID & GID OR matching Names.
If the 2 devices have a different Name => UID mapping, they can never be
totaly equal. Therefore when syncing we try matching the Name and fall
back to the UID. However when scanning for changes we currently require
both the Name & UID to match. This leads to forever having out of sync
files back and forth, or local additions when receive only.
This patch does not change the sending behavoir. It only change what we
decide is equal for exisiting files with mismapped Name => UID,
The added testcases show the change: Test 1,5,6 are the same as current.
Test 2,3 Are what change with this patch (from false to true). Test 4 is
a subset of test 2 they is currently special cased as true, which does
not chnage.
Co-authored-by: Jakob Borg <jakob@kastelo.net>
Switch the database from LevelDB to SQLite, for greater stability and
simpler code.
Co-authored-by: Tommy van der Vorst <tommy@pixelspark.nl>
Co-authored-by: bt90 <btom1990@googlemail.com>
We've had weak/rolling hashing in the code for quite a while. It was a
popular request for a while, based on the belief that rsync does this
and we should too. However, the benefit is quite small; we save on
average about 0.8% of transferred blocks over the population as a whole:
<img width="974" alt="Screenshot 2025-03-28 at 17 09 02"
src="https://github.com/user-attachments/assets/bbe10dea-f85e-4043-9823-7cef1220b4a2"
/>
This would be fine if the cost was comparably low, however the downside
of attempting rolling hash matching is that we (by default) do a
complete file read on the destination in order to look for matches
before we starting pulling blocks for the file. For any larger file this
means a sometimes long, I/O-intensive pause before the file starts
syncing, for usually no benefit.
I propose we simply rip off the bandaid and save the effort.
At a high level, this is what I've done and why:
- I'm moving the protobuf generation for the `protocol`, `discovery` and
`db` packages to the modern alternatives, and using `buf` to generate
because it's nice and simple.
- After trying various approaches on how to integrate the new types with
the existing code, I opted for splitting off our own data model types
from the on-the-wire generated types. This means we can have a
`FileInfo` type with nicer ergonomics and lots of methods, while the
protobuf generated type stays clean and close to the wire protocol. It
does mean copying between the two when required, which certainly adds a
small amount of inefficiency. If we want to walk this back in the future
and use the raw generated type throughout, that's possible, this however
makes the refactor smaller (!) as it doesn't change everything about the
type for everyone at the same time.
- I have simply removed in cold blood a significant number of old
database migrations. These depended on previous generations of generated
messages of various kinds and were annoying to support in the new
fashion. The oldest supported database version now is the one from
Syncthing 1.9.0 from Sep 7, 2020.
- I changed config structs to be regular manually defined structs.
For the sake of discussion, some things I tried that turned out not to
work...
### Embedding / wrapping
Embedding the protobuf generated structs in our existing types as a data
container and keeping our methods and stuff:
```
package protocol
type FileInfo struct {
*generated.FileInfo
}
```
This generates a lot of problems because the internal shape of the
generated struct is quite different (different names, different types,
more pointers), because initializing it doesn't work like you'd expect
(i.e., you end up with an embedded nil pointer and a panic), and because
the types of child types don't get wrapped. That is, even if we also
have a similar wrapper around a `Vector`, that's not the type you get
when accessing `someFileInfo.Version`, you get the `*generated.Vector`
that doesn't have methods, etc.
### Aliasing
```
package protocol
type FileInfo = generated.FileInfo
```
Doesn't help because you can't attach methods to it, plus all the above.
### Generating the types into the target package like we do now and
attaching methods
This fails because of the different shape of the generated type (as in
the embedding case above) plus the generated struct already has a bunch
of methods that we can't necessarily override properly (like `String()`
and a bunch of getters).
### Methods to functions
I considered just moving all the methods we attach to functions in a
specific package, so that for example
```
package protocol
func (f FileInfo) Equal(other FileInfo) bool
```
would become
```
package fileinfos
func Equal(a, b *generated.FileInfo) bool
```
and this would mostly work, but becomes quite verbose and cumbersome,
and somewhat limits discoverability (you can't see what methods are
available on the type in auto completions, etc). In the end I did this
in some cases, like in the database layer where a lot of things like
`func (fv *FileVersion) IsEmpty() bool` becomes `func fvIsEmpty(fv
*generated.FileVersion)` because they were anyway just internal methods.
Fixes#8247