chore: switch database engine to sqlite (fixes #9954) (#9965)

Switch the database from LevelDB to SQLite, for greater stability and
simpler code.

Co-authored-by: Tommy van der Vorst <tommy@pixelspark.nl>
Co-authored-by: bt90 <btom1990@googlemail.com>
This commit is contained in:
Jakob Borg
2025-03-29 13:50:08 +01:00
committed by GitHub
co-authored by Tommy van der Vorst bt90
parent b1c8f88a44
commit 025905fcdf
146 changed files with 8315 additions and 11984 deletions
+10 -5
View File
@@ -13,15 +13,20 @@ import (
"testing"
"time"
"github.com/syncthing/syncthing/lib/db/backend"
"github.com/syncthing/syncthing/lib/protocol"
"github.com/syncthing/syncthing/internal/db"
"github.com/syncthing/syncthing/internal/db/sqlite"
)
func TestDeviceStat(t *testing.T) {
db := backend.OpenLevelDBMemory()
defer db.Close()
sdb, err := sqlite.OpenTemp()
if err != nil {
t.Fatal(err)
}
t.Cleanup(func() {
sdb.Close()
})
sr := NewDeviceStatisticsReference(db, protocol.LocalDeviceID)
sr := NewDeviceStatisticsReference(db.NewTyped(sdb, "devstatref"))
if err := sr.WasSeen(); err != nil {
t.Fatal(err)
}