chore: switch database engine to sqlite (fixes #9954) (#9965)

Switch the database from LevelDB to SQLite, for greater stability and
simpler code.

Co-authored-by: Tommy van der Vorst <tommy@pixelspark.nl>
Co-authored-by: bt90 <btom1990@googlemail.com>
This commit is contained in:
Jakob Borg
2025-03-29 13:50:08 +01:00
committed by GitHub
co-authored by Tommy van der Vorst bt90
parent b1c8f88a44
commit 025905fcdf
146 changed files with 8315 additions and 11984 deletions
+10 -5
View File
@@ -10,10 +10,9 @@ import (
"testing"
"time"
"github.com/syncthing/syncthing/internal/db"
"github.com/syncthing/syncthing/internal/db/sqlite"
"github.com/syncthing/syncthing/lib/config"
"github.com/syncthing/syncthing/lib/db"
"github.com/syncthing/syncthing/lib/db/backend"
"github.com/syncthing/syncthing/lib/events"
)
var guiCfg config.GUIConfiguration
@@ -131,8 +130,14 @@ func (c *mockClock) wind(t time.Duration) {
func TestTokenManager(t *testing.T) {
t.Parallel()
mdb, _ := db.NewLowlevel(backend.OpenMemory(), events.NoopLogger)
kdb := db.NewNamespacedKV(mdb, "test")
mdb, err := sqlite.OpenTemp()
if err != nil {
t.Fatal(err)
}
t.Cleanup(func() {
mdb.Close()
})
kdb := db.NewMiscDB(mdb)
clock := &mockClock{now: time.Now()}
// Token manager keeps up to three tokens with a validity time of 24 hours.