Switch the database from LevelDB to SQLite, for greater stability and simpler code. Co-authored-by: Tommy van der Vorst <tommy@pixelspark.nl> Co-authored-by: bt90 <btom1990@googlemail.com>
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co-authored by
Tommy van der Vorst
bt90
parent
b1c8f88a44
commit
025905fcdf
@@ -10,10 +10,9 @@ import (
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"testing"
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"time"
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"github.com/syncthing/syncthing/internal/db"
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"github.com/syncthing/syncthing/internal/db/sqlite"
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"github.com/syncthing/syncthing/lib/config"
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"github.com/syncthing/syncthing/lib/db"
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"github.com/syncthing/syncthing/lib/db/backend"
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"github.com/syncthing/syncthing/lib/events"
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)
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var guiCfg config.GUIConfiguration
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@@ -131,8 +130,14 @@ func (c *mockClock) wind(t time.Duration) {
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func TestTokenManager(t *testing.T) {
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t.Parallel()
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mdb, _ := db.NewLowlevel(backend.OpenMemory(), events.NoopLogger)
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kdb := db.NewNamespacedKV(mdb, "test")
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mdb, err := sqlite.OpenTemp()
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if err != nil {
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t.Fatal(err)
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}
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t.Cleanup(func() {
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mdb.Close()
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})
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kdb := db.NewMiscDB(mdb)
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clock := &mockClock{now: time.Now()}
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// Token manager keeps up to three tokens with a validity time of 24 hours.
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