Merge pull request #71 from syncthing/firewall
Firewall update for v0.12
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@@ -22,16 +22,19 @@ Communication in Syncthing works both ways. Therefore if you set up port
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forwards for one device, other devices will be able to connect to it even when
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forwards for one device, other devices will be able to connect to it even when
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they are behind a NAT network or firewall.
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they are behind a NAT network or firewall.
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In the absence of port forwarding, :ref:`relaying` may work well enough to get
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devices connected and synced, but will perform poorly in comparison to a
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direct connection.
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Local Firewall
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Local Firewall
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--------------
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If your PC has a local firewall, you will need to open the following ports for
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If your PC has a local firewall, you will need to open the following ports for
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incoming traffic:
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incoming and outgoing traffic:
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- Port **22000/TCP** (or the actual listening port if you have changed
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- Port **22000/TCP** (or the actual listening port if you have changed
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the *Sync Protocol Listen Address* setting.)
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the *Sync Protocol Listen Address* setting.)
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- Port **21025/UDP** (for discovery broadcasts on IPv4)
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- Port **21027/UDP** (for discovery broadcasts on IPv4 and multicasts on IPv6)
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- Port **21026/UDP** (for discovery multicasts on IPv6)
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Remote Web GUI
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Remote Web GUI
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--------------
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+2
-2
@@ -1,10 +1,10 @@
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.. _relaying:
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.. _relaying:
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.. versionadded:: 0.12.0
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Relaying
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Relaying
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========
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========
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.. versionadded:: 0.12.0
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Syncthing can bounce traffic via a *relay* when it's not possible to establish
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Syncthing can bounce traffic via a *relay* when it's not possible to establish
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a direct connection between two devices. There are a number of public relays
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a direct connection between two devices. There are a number of public relays
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available for this purpose. The advantage is that it makes a connection
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available for this purpose. The advantage is that it makes a connection
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