Files
esc/packages/client/src/routes/play.$roomCode.tsx
2026-03-12 21:01:55 +01:00

157 lines
4.9 KiB
TypeScript

import { useEffect, useRef, useState } from "react"
import { createFileRoute } from "@tanstack/react-router"
import { useWebSocket } from "@/hooks/use-websocket"
import { useRoomStore } from "@/stores/room-store"
import { PlayerList } from "@/components/player-list"
import { PredictionsForm } from "@/components/predictions-form"
import { JuryVoting } from "@/components/jury-voting"
import { BingoCard } from "@/components/bingo-card"
import { Leaderboard } from "@/components/leaderboard"
import { RoomHeader } from "@/components/room-header"
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs"
export const Route = createFileRoute("/play/$roomCode")({
component: PlayerView,
})
function PlayerView() {
const { roomCode } = Route.useParams()
const { send } = useWebSocket(roomCode)
const { room, mySessionId, connectionStatus, gameState } = useRoomStore()
const joinSentRef = useRef(false)
const [manualName, setManualName] = useState("")
useEffect(() => {
if (connectionStatus !== "connected" || mySessionId || joinSentRef.current) return
const displayName = sessionStorage.getItem("esc-party-join-name")
if (displayName) {
joinSentRef.current = true
sessionStorage.removeItem("esc-party-join-name")
send({ type: "join_room", displayName })
}
}, [connectionStatus, mySessionId, send])
if (!room) {
return (
<div className="flex min-h-screen items-center justify-center">
<p className="text-muted-foreground">
{connectionStatus === "connecting" ? "Connecting..." : "Room not found"}
</p>
</div>
)
}
if (!mySessionId && connectionStatus === "connected" && !joinSentRef.current) {
return (
<div className="flex min-h-screen flex-col items-center justify-center gap-4 p-4">
<h2 className="text-xl font-bold">Join Room {roomCode}</h2>
<Input
placeholder="Your name"
value={manualName}
onChange={(e) => setManualName(e.target.value)}
maxLength={20}
onKeyDown={(e) => {
if (e.key === "Enter" && manualName.trim()) {
joinSentRef.current = true
send({ type: "join_room", displayName: manualName.trim() })
}
}}
/>
<Button
onClick={() => {
if (manualName.trim()) {
joinSentRef.current = true
send({ type: "join_room", displayName: manualName.trim() })
}
}}
disabled={!manualName.trim()}
>
Join
</Button>
</div>
)
}
if (!mySessionId) {
return (
<div className="flex min-h-screen items-center justify-center">
<p className="text-muted-foreground">Joining room...</p>
</div>
)
}
return (
<div className="flex min-h-screen flex-col">
<RoomHeader roomCode={roomCode} currentAct={room.currentAct} connectionStatus={connectionStatus} />
<div className="flex-1 p-4">
{gameState && (room.currentAct === "lobby" || room.currentAct === "pre-show") && (
<div className="flex flex-col gap-4">
<PredictionsForm
entries={gameState.lineup.entries}
existingPrediction={gameState.myPrediction}
locked={gameState.predictionsLocked}
onSubmit={(prediction) =>
send({ type: "submit_prediction", ...prediction })
}
/>
</div>
)}
{gameState && room.currentAct === "live-event" && (
<Tabs defaultValue="jury" className="flex-1">
<TabsList className="w-full">
<TabsTrigger value="jury" className="flex-1">Jury</TabsTrigger>
<TabsTrigger value="bingo" className="flex-1">Bingo</TabsTrigger>
</TabsList>
<TabsContent value="jury" className="mt-4">
{gameState.currentJuryRound ? (
<JuryVoting
round={gameState.currentJuryRound}
myVote={gameState.myJuryVote}
onVote={(rating) => send({ type: "submit_jury_vote", rating })}
/>
) : (
<div className="py-8 text-center text-muted-foreground">
Waiting for host to open voting...
</div>
)}
</TabsContent>
<TabsContent value="bingo" className="mt-4">
{gameState.myBingoCard ? (
<BingoCard
card={gameState.myBingoCard}
onTap={(tropeId) => send({ type: "tap_bingo_square", tropeId })}
/>
) : (
<div className="py-8 text-center text-muted-foreground">
No bingo card yet
</div>
)}
</TabsContent>
</Tabs>
)}
{gameState && room.currentAct === "scoring" && (
<Leaderboard entries={gameState.leaderboard} />
)}
{room.currentAct === "ended" && (
<div className="flex flex-col items-center gap-4 py-8">
<p className="text-lg text-muted-foreground">The party has ended. Thanks for playing!</p>
{gameState && <Leaderboard entries={gameState.leaderboard} />}
</div>
)}
<PlayerList
players={room.players}
mySessionId={mySessionId}
predictionSubmitted={gameState?.predictionSubmitted}
/>
</div>
</div>
)
}