Files
bundesmessenger-ios/Riot/Modules/LaunchLoading/LaunchLoadingView.swift
T
JanNiklas Grabowski b298dedc22 chore: update from foss 1.11.19 (MESSENGER-6656)
Merge commit 'f823ab9aae70e8d15ed7cc079210dd9bbbb6c8e1' into feature/foss_update_1_11_19

* commit 'f823ab9aae70e8d15ed7cc079210dd9bbbb6c8e1':
  finish version++
  version++
  comments
  update submodule
  remove obsolete tests
  removed unused code
  update submodule
  fix
  Libolm removal
  update license macro
  update license
  Prepare for new sprint

# Conflicts:
#	Config/AppVersion.xcconfig
#	IDETemplateMacros.plist
#	LICENSE
#	README.md
#	Riot/Categories/MXSession+Riot.m
#	Riot/Managers/EncryptionKeyManager/EncryptionKeyManager.swift
#	Riot/Managers/KeyValueStorage/Extensions/Keychain.swift
#	Riot/Managers/KeyValueStorage/KeyValueStore.swift
#	Riot/Managers/KeyValueStorage/KeychainStore.swift
#	Riot/Managers/KeyValueStorage/MemoryStore.swift
#	Riot/Managers/PushNotification/PushNotificationService.m
#	Riot/Managers/Settings/RiotSettings.swift
#	Riot/Managers/Settings/Shared/RiotSharedSettings.swift
#	Riot/Modules/Analytics/AnalyticsUIElement.swift
#	Riot/Modules/Application/AppCoordinator.swift
#	Riot/Modules/Application/LegacyAppDelegate.h
#	Riot/Modules/Application/LegacyAppDelegate.m
#	Riot/Modules/Authentication/Legacy/AuthenticationViewController.h
#	Riot/Modules/Authentication/Legacy/AuthenticationViewController.m
#	Riot/Modules/Authentication/Legacy/Views/AuthInputsView.h
#	Riot/Modules/Authentication/Legacy/Views/AuthInputsView.m
#	Riot/Modules/Common/Recents/DataSources/RecentsDataSource.m
#	Riot/Modules/Common/Recents/RecentsViewController.m
#	Riot/Modules/Common/WebViewController/WebViewViewController.m
#	Riot/Modules/Contacts/Details/ContactDetailsViewController.m
#	Riot/Modules/Contacts/Views/ContactTableViewCell.m
#	Riot/Modules/Favorites/FavouritesViewController.h
#	Riot/Modules/Favorites/FavouritesViewController.m
#	Riot/Modules/GlobalSearch/UnifiedSearchViewController.m
#	Riot/Modules/People/PeopleViewController.h
#	Riot/Modules/People/PeopleViewController.m
#	Riot/Modules/Room/ContextualMenu/ReactionsMenu/ReactionsMenuViewModel.swift
#	Riot/Modules/Room/DataSources/RoomDataSource.m
#	Riot/Modules/Room/Files/RoomFilesViewController.m
#	Riot/Modules/Room/Members/Detail/RoomMemberDetailsViewController.m
#	Riot/Modules/Room/Members/RoomParticipantsViewController.m
#	Riot/Modules/Room/RoomViewController.m
#	Riot/Modules/Room/Settings/RoomSettingsViewController.m
#	Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroCell.swift
#	Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroCellContentView.swift
#	Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroViewData.swift
#	Riot/Modules/Room/TimelineCells/RoomTimelineCellIdentifier.h
#	Riot/Modules/Rooms/RoomsViewController.h
#	Riot/Modules/Rooms/ShowDirectory/Cells/Network/DirectoryNetworkTableHeaderFooterView.swift
#	Riot/Modules/Rooms/ShowDirectory/Cells/Room/DirectoryRoomTableViewCell.swift
#	Riot/Modules/Rooms/ShowDirectory/PublicRoomsDirectoryViewModel.swift
#	Riot/Modules/Secrets/Recover/RecoverWithKey/SecretsRecoveryWithKeyCoordinator.swift
#	Riot/Modules/Secrets/Recover/RecoverWithKey/SecretsRecoveryWithKeyViewController.swift
#	Riot/Modules/Secrets/Recover/RecoverWithPassphrase/SecretsRecoveryWithPassphraseCoordinator.swift
#	Riot/Modules/Secrets/Recover/RecoverWithPassphrase/SecretsRecoveryWithPassphraseViewController.swift
#	Riot/Modules/Secrets/Recover/SecretsRecoveryCoordinator.swift
#	Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewController.swift
#	Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewModel.swift
#	Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewModelType.swift
#	Riot/Modules/SetPinCode/PinCodePreferences.swift
#	Riot/Modules/SetPinCode/SetupBiometrics/BiometricsAuthenticationPresenter.swift
#	Riot/Modules/Settings/Security/ManageSession/ManageSessionViewController.m
#	Riot/Modules/Settings/Security/SecurityViewController.m
#	Riot/Modules/Settings/SettingsViewController.m
#	Riot/Modules/SplitView/SplitViewCoordinator.swift
#	Riot/Modules/SplitView/SplitViewCoordinatorType.swift
#	Riot/Modules/StartChat/StartChatViewController.m
#	Riot/Modules/TabBar/MasterTabBarController.h
#	Riot/Modules/TabBar/MasterTabBarController.m
#	Riot/Utils/EventFormatter.m
#	Riot/Utils/HTMLFormatter.swift
#	Riot/Utils/Tools.m
#	RiotNSE/NotificationService.swift
2024-10-18 15:45:54 +02:00

89 lines
2.8 KiB
Swift

/*
Copyright 2024 New Vector Ltd.
Copyright 2020 Vector Creations Ltd
SPDX-License-Identifier: AGPL-3.0-only
Please see LICENSE in the repository root for full details.
*/
import UIKit
import Reusable
@objcMembers
final class LaunchLoadingView: UIView, NibLoadable, Themable {
// MARK: - Constants
private enum LaunchAnimation {
static let duration: TimeInterval = 3.0
static let repeatCount = Float.greatestFiniteMagnitude
}
// MARK: - Properties
@IBOutlet private weak var animationView: ElementView!
@IBOutlet private weak var progressContainer: UIStackView!
@IBOutlet private weak var progressView: UIProgressView!
@IBOutlet private weak var statusLabel: UILabel!
private var animationTimeline: Timeline_1!
private let numberFormatter: NumberFormatter = {
let formatter = NumberFormatter()
formatter.numberStyle = .ordinal
return formatter
}()
// MARK: - Setup
static func instantiate(startupProgress: MXSessionStartupProgress?) -> LaunchLoadingView {
let view = LaunchLoadingView.loadFromNib()
startupProgress?.delegate = view
return view
}
override func awakeFromNib() {
super.awakeFromNib()
let animationTimeline = Timeline_1(view: self.animationView, duration: LaunchAnimation.duration, repeatCount: LaunchAnimation.repeatCount)
animationTimeline.play()
self.animationTimeline = animationTimeline
progressContainer.isHidden = true
}
// MARK: - Public
func update(theme: Theme) {
self.backgroundColor = theme.backgroundColor
self.animationView.backgroundColor = theme.backgroundColor
}
}
extension LaunchLoadingView: MXSessionStartupProgressDelegate {
func sessionDidUpdateStartupProgress(state: MXSessionStartupProgress.State) {
update(with: state)
}
private func update(with state: MXSessionStartupProgress.State) {
guard Thread.isMainThread else {
DispatchQueue.main.async { [weak self] in
self?.update(with: state)
}
return
}
// Sync may be doing a lot of heavy work on the main thread and the status text
// does not update reliably enough without explicitly refreshing
CATransaction.begin()
progressContainer.isHidden = false
progressView.progress = Float(state.progress)
if state.stage == .storeMigration {
statusLabel.text = BWIL10n.bwiLaunchLoadingCryptoStoreMigrationInfo
} else {
statusLabel.text = state.showDelayWarning ? VectorL10n.launchLoadingDelayWarning : VectorL10n.launchLoadingGeneric
}
CATransaction.commit()
}
}