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Merge commit 'f823ab9aae70e8d15ed7cc079210dd9bbbb6c8e1' into feature/foss_update_1_11_19 * commit 'f823ab9aae70e8d15ed7cc079210dd9bbbb6c8e1': finish version++ version++ comments update submodule remove obsolete tests removed unused code update submodule fix Libolm removal update license macro update license Prepare for new sprint # Conflicts: # Config/AppVersion.xcconfig # IDETemplateMacros.plist # LICENSE # README.md # Riot/Categories/MXSession+Riot.m # Riot/Managers/EncryptionKeyManager/EncryptionKeyManager.swift # Riot/Managers/KeyValueStorage/Extensions/Keychain.swift # Riot/Managers/KeyValueStorage/KeyValueStore.swift # Riot/Managers/KeyValueStorage/KeychainStore.swift # Riot/Managers/KeyValueStorage/MemoryStore.swift # Riot/Managers/PushNotification/PushNotificationService.m # Riot/Managers/Settings/RiotSettings.swift # Riot/Managers/Settings/Shared/RiotSharedSettings.swift # Riot/Modules/Analytics/AnalyticsUIElement.swift # Riot/Modules/Application/AppCoordinator.swift # Riot/Modules/Application/LegacyAppDelegate.h # Riot/Modules/Application/LegacyAppDelegate.m # Riot/Modules/Authentication/Legacy/AuthenticationViewController.h # Riot/Modules/Authentication/Legacy/AuthenticationViewController.m # Riot/Modules/Authentication/Legacy/Views/AuthInputsView.h # Riot/Modules/Authentication/Legacy/Views/AuthInputsView.m # Riot/Modules/Common/Recents/DataSources/RecentsDataSource.m # Riot/Modules/Common/Recents/RecentsViewController.m # Riot/Modules/Common/WebViewController/WebViewViewController.m # Riot/Modules/Contacts/Details/ContactDetailsViewController.m # Riot/Modules/Contacts/Views/ContactTableViewCell.m # Riot/Modules/Favorites/FavouritesViewController.h # Riot/Modules/Favorites/FavouritesViewController.m # Riot/Modules/GlobalSearch/UnifiedSearchViewController.m # Riot/Modules/People/PeopleViewController.h # Riot/Modules/People/PeopleViewController.m # Riot/Modules/Room/ContextualMenu/ReactionsMenu/ReactionsMenuViewModel.swift # Riot/Modules/Room/DataSources/RoomDataSource.m # Riot/Modules/Room/Files/RoomFilesViewController.m # Riot/Modules/Room/Members/Detail/RoomMemberDetailsViewController.m # Riot/Modules/Room/Members/RoomParticipantsViewController.m # Riot/Modules/Room/RoomViewController.m # Riot/Modules/Room/Settings/RoomSettingsViewController.m # Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroCell.swift # Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroCellContentView.swift # Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroViewData.swift # Riot/Modules/Room/TimelineCells/RoomTimelineCellIdentifier.h # Riot/Modules/Rooms/RoomsViewController.h # Riot/Modules/Rooms/ShowDirectory/Cells/Network/DirectoryNetworkTableHeaderFooterView.swift # Riot/Modules/Rooms/ShowDirectory/Cells/Room/DirectoryRoomTableViewCell.swift # Riot/Modules/Rooms/ShowDirectory/PublicRoomsDirectoryViewModel.swift # Riot/Modules/Secrets/Recover/RecoverWithKey/SecretsRecoveryWithKeyCoordinator.swift # Riot/Modules/Secrets/Recover/RecoverWithKey/SecretsRecoveryWithKeyViewController.swift # Riot/Modules/Secrets/Recover/RecoverWithPassphrase/SecretsRecoveryWithPassphraseCoordinator.swift # Riot/Modules/Secrets/Recover/RecoverWithPassphrase/SecretsRecoveryWithPassphraseViewController.swift # Riot/Modules/Secrets/Recover/SecretsRecoveryCoordinator.swift # Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewController.swift # Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewModel.swift # Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewModelType.swift # Riot/Modules/SetPinCode/PinCodePreferences.swift # Riot/Modules/SetPinCode/SetupBiometrics/BiometricsAuthenticationPresenter.swift # Riot/Modules/Settings/Security/ManageSession/ManageSessionViewController.m # Riot/Modules/Settings/Security/SecurityViewController.m # Riot/Modules/Settings/SettingsViewController.m # Riot/Modules/SplitView/SplitViewCoordinator.swift # Riot/Modules/SplitView/SplitViewCoordinatorType.swift # Riot/Modules/StartChat/StartChatViewController.m # Riot/Modules/TabBar/MasterTabBarController.h # Riot/Modules/TabBar/MasterTabBarController.m # Riot/Utils/EventFormatter.m # Riot/Utils/HTMLFormatter.swift # Riot/Utils/Tools.m # RiotNSE/NotificationService.swift
89 lines
2.8 KiB
Swift
89 lines
2.8 KiB
Swift
/*
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Copyright 2024 New Vector Ltd.
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Copyright 2020 Vector Creations Ltd
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import UIKit
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import Reusable
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@objcMembers
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final class LaunchLoadingView: UIView, NibLoadable, Themable {
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// MARK: - Constants
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private enum LaunchAnimation {
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static let duration: TimeInterval = 3.0
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static let repeatCount = Float.greatestFiniteMagnitude
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}
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// MARK: - Properties
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@IBOutlet private weak var animationView: ElementView!
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@IBOutlet private weak var progressContainer: UIStackView!
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@IBOutlet private weak var progressView: UIProgressView!
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@IBOutlet private weak var statusLabel: UILabel!
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private var animationTimeline: Timeline_1!
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private let numberFormatter: NumberFormatter = {
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let formatter = NumberFormatter()
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formatter.numberStyle = .ordinal
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return formatter
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}()
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// MARK: - Setup
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static func instantiate(startupProgress: MXSessionStartupProgress?) -> LaunchLoadingView {
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let view = LaunchLoadingView.loadFromNib()
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startupProgress?.delegate = view
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return view
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}
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override func awakeFromNib() {
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super.awakeFromNib()
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let animationTimeline = Timeline_1(view: self.animationView, duration: LaunchAnimation.duration, repeatCount: LaunchAnimation.repeatCount)
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animationTimeline.play()
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self.animationTimeline = animationTimeline
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progressContainer.isHidden = true
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}
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// MARK: - Public
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func update(theme: Theme) {
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self.backgroundColor = theme.backgroundColor
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self.animationView.backgroundColor = theme.backgroundColor
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}
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}
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extension LaunchLoadingView: MXSessionStartupProgressDelegate {
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func sessionDidUpdateStartupProgress(state: MXSessionStartupProgress.State) {
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update(with: state)
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}
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private func update(with state: MXSessionStartupProgress.State) {
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guard Thread.isMainThread else {
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DispatchQueue.main.async { [weak self] in
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self?.update(with: state)
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}
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return
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}
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// Sync may be doing a lot of heavy work on the main thread and the status text
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// does not update reliably enough without explicitly refreshing
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CATransaction.begin()
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progressContainer.isHidden = false
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progressView.progress = Float(state.progress)
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if state.stage == .storeMigration {
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statusLabel.text = BWIL10n.bwiLaunchLoadingCryptoStoreMigrationInfo
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} else {
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statusLabel.text = state.showDelayWarning ? VectorL10n.launchLoadingDelayWarning : VectorL10n.launchLoadingGeneric
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}
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CATransaction.commit()
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}
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}
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