Files
bundesmessenger-ios/Riot/Modules/QRCode/QRCodeGenerator.swift
T
ismailgulek 27857f98db Login with QR UI components (#6790)
* Display QR button on login screen if HS supports

* Create start screen

* Add build flag

* Connect start screen to the login

* QR display screen

* Move `LabelledDividerView` into separate file

* Show display QR screen on button tap

* Add swift concurreny to CameraAccessManager

* Introduce `QRLoginServiceProtocol`

* Use new service in screens

* Introduce scan QR code screen

* Remove hardcoded service availability

* Remove unnecessary import

* Add confirmation screen

* Add loading screen

* Fix ZXingObjc targets

* Add failure screen

* Add strings

* Various UI tweaks, navigation according to the service state

* Fix tests

* Add string for invalid QR error

* Add QR login service mode
2022-10-06 18:05:46 +03:00

50 lines
1.6 KiB
Swift

/*
Copyright 2020 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import Foundation
import ZXingObjC
import UIKit
final class QRCodeGenerator {
enum Error: Swift.Error {
case cannotCreateImage
}
func generateCode(from data: Data,
with size: CGSize,
onColor: UIColor = .black,
offColor: UIColor = .white) throws -> UIImage {
let writer = ZXMultiFormatWriter()
let endodedString = String(data: data, encoding: .isoLatin1)
let scale = UIScreen.main.scale
let bitMatrix = try writer.encode(
endodedString,
format: kBarcodeFormatQRCode,
width: Int32(size.width * scale),
height: Int32(size.height * scale),
hints: ZXEncodeHints()
)
guard let cgImage = ZXImage(matrix: bitMatrix,
on: onColor.cgColor,
offColor: offColor.cgColor).cgimage else {
throw Error.cannotCreateImage
}
return UIImage(cgImage: cgImage)
}
}