/* Copyright 2020 Vector Creations Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import UIKit import Reusable @objcMembers final class LaunchLoadingView: UIView, NibLoadable, Themable { // MARK: - Constants private enum LaunchAnimation { static let duration: TimeInterval = 3.0 static let repeatCount = Float.greatestFiniteMagnitude } // MARK: - Properties @IBOutlet private weak var animationView: ElementView! @IBOutlet private weak var statusLabel: UILabel! private var animationTimeline: Timeline_1! private let numberFormatter: NumberFormatter = { let formatter = NumberFormatter() formatter.numberStyle = .ordinal return formatter }() // MARK: - Setup static func instantiate(startupProgress: MXSessionStartupProgress?) -> LaunchLoadingView { let view = LaunchLoadingView.loadFromNib() startupProgress?.delegate = view return view } override func awakeFromNib() { super.awakeFromNib() let animationTimeline = Timeline_1(view: self.animationView, duration: LaunchAnimation.duration, repeatCount: LaunchAnimation.repeatCount) animationTimeline.play() self.animationTimeline = animationTimeline self.statusLabel.isHidden = !MXSDKOptions.sharedInstance().enableStartupProgress } // MARK: - Public func update(theme: Theme) { self.backgroundColor = theme.backgroundColor self.animationView.backgroundColor = theme.backgroundColor } } extension LaunchLoadingView: MXSessionStartupProgressDelegate { func sessionDidUpdateStartupStage(_ stage: MXSessionStartupStage) { guard MXSDKOptions.sharedInstance().enableStartupProgress else { return } updateStatusText(for: stage) } private func updateStatusText(for stage: MXSessionStartupStage) { guard Thread.isMainThread else { DispatchQueue.main.async { [weak self] in self?.updateStatusText(for: stage) } return } // Sync may be doing a lot of heavy work on the main thread and the status text // does not update reliably enough without explicitly refreshing CATransaction.begin() statusLabel.text = statusText(for: stage) CATransaction.commit() } private func statusText(for stage: MXSessionStartupStage) -> String { switch stage { case .migratingData(let progress): let percent = Int(floor(progress * 100)) return VectorL10n.launchLoadingMigratingData("\(percent)") case .serverSyncing(let attempts): if attempts > 1, let nth = numberFormatter.string(from: NSNumber(value: attempts)) { return VectorL10n.launchLoadingServerSyncingNthAttempt(nth) } else { return VectorL10n.launchLoadingServerSyncing } case .processingResponse(let progress): let percent = Int(floor(progress * 100)) return VectorL10n.launchLoadingProcessingResponse("\(percent)") } } }