// Copyright © 2016-2019 JABT Labs Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: The above copyright // notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. import Foundation import UIKit public extension CAMediaTimingFunction { static let linear = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear) static let easeIn = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn) static let easeOut = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeOut) static let easeInEaseOut = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut) var reversed: CAMediaTimingFunction { let (c1, c2) = controlPoints let x1 = Float(1 - c2.x) let y1 = Float(1 - c2.y) let x2 = Float(1 - c1.x) let y2 = Float(1 - c1.y) return CAMediaTimingFunction(controlPoints: x1, y1, x2, y2) } var controlPoints: (CGPoint, CGPoint) { var c1: [Float] = [0, 0] var c2: [Float] = [0, 0] getControlPoint(at: 1, values: &c1) getControlPoint(at: 2, values: &c2) let c1x = CGFloat(c1[0]) let c1y = CGFloat(c1[1]) let c2x = CGFloat(c2[0]) let c2y = CGFloat(c2[1]) return (CGPoint(x: c1x, y: c1y), CGPoint(x: c2x, y: c2y)) } }