Update ReactionsMenuViewModel to handle a list of reactions.

This commit is contained in:
SBiOSoftWhare
2019-06-25 13:23:07 +02:00
parent b52b118f74
commit e2b73d9802
5 changed files with 80 additions and 152 deletions
@@ -14,158 +14,71 @@
limitations under the License.
*/
import UIKit
import Foundation
@objc final class ReactionsMenuViewModel: NSObject, ReactionsMenuViewModelType {
// MARK: - Properties
private let reactions = ["👍", "👎", "😄", "🎉", "😕", "❤️", "🚀", "👀"]
private var currentViewDatas: [ReactionMenuItemViewData] = []
// MARK: Private
private let aggregations: MXAggregations
private let roomId: String
private let aggregatedReactions: MXAggregatedReactions?
private let reactionsViewData: [ReactionMenuItemViewData] = []
private let eventId: String
// MARK: Public
private(set) var isAgreeButtonSelected: Bool = false
private(set) var isDisagreeButtonSelected: Bool = false
private(set) var isLikeButtonSelected: Bool = false
private(set) var isDislikeButtonSelected: Bool = false
weak var viewDelegate: ReactionsMenuViewModelDelegate?
@objc weak var coordinatorDelegate: ReactionsMenuViewModelCoordinatorDelegate?
@objc weak var viewModelDelegate: ReactionsMenuViewModelCoordinatorDelegate?
weak var viewDelegate: ReactionsMenuViewModelViewDelegate?
// MARK: - Setup
@objc init(aggregations: MXAggregations, roomId: String, eventId: String) {
self.aggregations = aggregations
self.roomId = roomId
@objc init(aggregatedReactions: MXAggregatedReactions?,
eventId: String) {
self.aggregatedReactions = aggregatedReactions
self.eventId = eventId
super.init()
self.loadData()
self.listenToDataUpdate()
}
// MARK: - Public
func process(viewAction: ReactionsMenuViewAction) {
var reaction: ReactionsMenuReaction?
var newState: Bool?
switch viewAction {
case .toggleReaction(let menuReaction):
reaction = menuReaction
switch menuReaction {
case .agree:
newState = !self.isAgreeButtonSelected
case .disagree:
newState = !self.isDisagreeButtonSelected
case .like:
newState = !self.isLikeButtonSelected
case .dislike:
newState = !self.isDislikeButtonSelected
}
}
guard let theReaction = reaction, let theNewState = newState else {
return
}
self.react(withReaction: theReaction, selected: theNewState)
}
// MARK: - Private
private func resetData() {
self.isAgreeButtonSelected = false
self.isDisagreeButtonSelected = false
self.isLikeButtonSelected = false
self.isDislikeButtonSelected = false
}
private func loadData() {
guard let reactionCounts = self.aggregations.aggregatedReactions(onEvent: self.eventId, inRoom: self.roomId)?.withNonZeroCount()?.reactions else {
return
}
self.resetData()
reactionCounts.forEach { (reactionCount) in
if reactionCount.myUserHasReacted {
if let reaction = ReactionsMenuReaction(rawValue: reactionCount.reaction) {
switch reaction {
case .agree:
self.isAgreeButtonSelected = true
case .disagree:
self.isDisagreeButtonSelected = true
case .like:
self.isLikeButtonSelected = true
case .dislike:
self.isDislikeButtonSelected = true
}
case .loadData:
self.loadData()
case .tap(let reaction):
if let viewData = self.currentViewDatas.first(where: { $0.emoji == reaction }) {
if viewData.isSelected {
self.coordinatorDelegate?.reactionsMenuViewModel(self, didRemoveReaction: reaction, forEventId: self.eventId)
} else {
self.coordinatorDelegate?.reactionsMenuViewModel(self, didAddReaction: reaction, forEventId: self.eventId)
}
}
}
self.viewDelegate?.reactionsMenuViewModelDidUpdate(self)
}
private func listenToDataUpdate() {
self.aggregations.listenToReactionCountUpdate(inRoom: self.roomId) { [weak self] (changes) in
guard let sself = self else {
return
}
if changes[sself.eventId] != nil {
sself.loadData()
}
}
}
private func react(withReaction reaction: ReactionsMenuReaction, selected: Bool) {
// MARK: - Private
private func loadData() {
let reactionCounts = self.aggregatedReactions?.withNonZeroCount()?.reactions ?? []
// If required, unreact first
if selected {
self.ensure3StateButtons(withReaction: reaction)
var quickReactionsWithUserReactedFlag: [String: Bool] = Dictionary(uniqueKeysWithValues: self.reactions.map { ($0, false) })
reactionCounts.forEach { (reactionCount) in
if let hasUserReacted = quickReactionsWithUserReactedFlag[reactionCount.reaction], hasUserReacted == false {
quickReactionsWithUserReactedFlag[reactionCount.reaction] = reactionCount.myUserHasReacted
}
}
let reactionString = reaction.rawValue
let reactionMenuItemViewDatas: [ReactionMenuItemViewData] = self.reactions.map { reaction -> ReactionMenuItemViewData in
let isSelected = quickReactionsWithUserReactedFlag[reaction] ?? false
return ReactionMenuItemViewData(emoji: reaction, isSelected: isSelected)
}
if selected {
self.coordinatorDelegate?.reactionsMenuViewModel(self, didAddReaction: reactionString, forEventId: self.eventId)
} else {
self.coordinatorDelegate?.reactionsMenuViewModel(self, didRemoveReaction: reactionString, forEventId: self.eventId)
}
}
// We can like, dislike, be indifferent but we cannot like & dislike at the same time
private func ensure3StateButtons(withReaction reaction: ReactionsMenuReaction) {
var unreaction: ReactionsMenuReaction?
switch reaction {
case .agree:
if isDisagreeButtonSelected {
unreaction = .disagree
}
case .disagree:
if isAgreeButtonSelected {
unreaction = .agree
}
case .like:
if isDislikeButtonSelected {
unreaction = .dislike
}
case .dislike:
if isLikeButtonSelected {
unreaction = .like
}
}
if let unreaction = unreaction {
self.react(withReaction: unreaction, selected: false)
}
self.currentViewDatas = reactionMenuItemViewDatas
self.viewDelegate?.reactionsMenuViewModel(self, didUpdateViewState: ReactionsMenuViewState.loaded(reactionsViewData: reactionMenuItemViewDatas))
}
}