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Add CommonKit and Activity
Signed-off-by: Andy Uhnak <andyuhnak@gmail.com>
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//
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// Copyright 2021 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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/// A shared activity center with a single FIFO queue which will ensure only one activity is shown at a given time.
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///
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/// `ActivityCenter` offers a `shared` center that can be used by any clients, but clients are also allowed
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/// to create local `ActivityCenter` if the context requres multiple simultaneous activities.
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public class ActivityCenter {
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private class Weak<T: AnyObject> {
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weak var element: T?
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init(_ element: T) {
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self.element = element
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}
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}
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public static let shared = ActivityCenter()
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private var queue = [Weak<Activity>]()
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/// Add a new activity to the queue by providing a request.
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///
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/// The queue will start the activity right away, if there are no currently running activities,
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/// otherwise the activity will be put on hold.
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public func add(_ request: ActivityRequest) -> Activity {
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let activity = Activity(request: request) { [weak self] in
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self?.startNextIfIdle()
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}
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queue.append(Weak(activity))
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startNextIfIdle()
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return activity
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}
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private func startNextIfIdle() {
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cleanup()
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if let activity = queue.first?.element, activity.state == .pending {
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activity.start()
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}
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}
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private func cleanup() {
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queue.removeAll {
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$0.element == nil || $0.element?.state == .completed
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}
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}
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}
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