Add a simple screen SwiftUI template.

This commit is contained in:
Doug
2022-01-25 16:43:10 +00:00
committed by Doug
parent 6b6a58cc4a
commit 93e3c3637f
12 changed files with 529 additions and 1 deletions
@@ -0,0 +1,75 @@
//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import SwiftUI
@available(iOS 14, *)
typealias TemplateSimpleScreenViewModelType = StateStoreViewModel<TemplateSimpleScreenViewState,
TemplateSimpleScreenStateAction,
TemplateSimpleScreenViewAction>
@available(iOS 14, *)
class TemplateSimpleScreenViewModel: TemplateSimpleScreenViewModelType, TemplateSimpleScreenViewModelProtocol {
// MARK: - Properties
// MARK: Private
// MARK: Public
var completion: ((TemplateSimpleScreenViewModelResult) -> Void)?
// MARK: - Setup
init(promptType: TemplateSimpleScreenPromptType, initialCount: Int = 0) {
super.init(initialViewState: TemplateSimpleScreenViewState(promptType: promptType, count: 0))
}
// MARK: - Public
override func process(viewAction: TemplateSimpleScreenViewAction) {
switch viewAction {
case .accept:
accept()
case .cancel:
cancel()
case .incrementCount, .decrementCount:
dispatch(action: .viewAction(viewAction))
}
}
override class func reducer(state: inout TemplateSimpleScreenViewState, action: TemplateSimpleScreenStateAction) {
switch action {
case .viewAction(let viewAction):
switch viewAction {
case .incrementCount:
state.count += 1
case .decrementCount:
state.count -= 1
case .accept, .cancel:
break
}
}
UILog.debug("[TemplateSimpleScreenViewModel] reducer with action \(action) produced state: \(state)")
}
private func accept() {
completion?(.accept)
}
private func cancel() {
completion?(.cancel)
}
}