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Finish extraction
- Moves SwiftUI code out of Riot and into RiotSwiftUI which has no dependency on Matrix SDK. - Git wasn't smart enough to see the file moves. Most feature function has remain unchanged. 1 change I did make was remove NotificationSettingsViewModel's dependence on MxPushRule, so that the view model could be moved into RiotSwiftUI. - Add LocaleProvider to abstract VectorL10n's use of Matrix SDK language so it can be used in RiotSwiftUI. - Split Theme into UKit/SwiftUI version to remove RiotSwiftUI's dependence on ThemeService and ThemeV1. - Migrated from ThemeObserver to ThemePublisher. We push updates to ThemePublisher so that we can remove ThemeService as dependency. - Add .DS_Store to .gitignore
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//
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// Copyright 2021 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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import SwiftUI
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/**
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Used to calculate the frame of a view. Useful in situations as with `ZStack` where
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you might want to layout views using alignment guides.
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Example usage:
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```
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@State private var frame: CGRect = CGRect.zero
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...
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SomeView()
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.background(ViewFrameReader(frame: $frame))
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```
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*/
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@available(iOS 14.0, *)
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struct ViewFrameReader: View {
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@Binding var frame: CGRect
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var body: some View {
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GeometryReader { geo -> Color in
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DispatchQueue.main.async {
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frame = geo.frame(in: .local)
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}
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return .clear
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}
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}
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}
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