mirror of
https://gitlab.opencode.de/bwi/bundesmessenger/clients/bundesmessenger-ios.git
synced 2026-04-20 16:42:44 +02:00
#4090 - Improved performances
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@@ -20,26 +20,48 @@ class VoiceMessageWaveformView: UIView {
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private let lineWidth: CGFloat = 2.0
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private let linePadding: CGFloat = 2.0
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private let renderingQueue: DispatchQueue = DispatchQueue(label: "io.element.VoiceMessageWaveformView.queue", qos: .userInitiated)
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private var samples: [Float] = []
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private var barViews: [CALayer] = []
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var primarylineColor = UIColor.lightGray
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var secondaryLineColor = UIColor.darkGray
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var samples: [Float] = [] {
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didSet {
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computeWaveForm()
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}
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}
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var primarylineColor = UIColor.lightGray {
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didSet {
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backgroundLayer.strokeColor = primarylineColor.cgColor
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backgroundLayer.fillColor = primarylineColor.cgColor
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}
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}
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var secondaryLineColor = UIColor.darkGray {
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didSet {
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progressLayer.strokeColor = secondaryLineColor.cgColor
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progressLayer.fillColor = secondaryLineColor.cgColor
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}
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}
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private let backgroundLayer = CAShapeLayer()
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private let progressLayer = CAShapeLayer()
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var progress = 0.0 {
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didSet {
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updateBarViews()
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progressLayer.frame = CGRect(origin: self.bounds.origin, size: CGSize(width: self.bounds.width * CGFloat(self.progress), height: self.bounds.height))
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}
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}
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var requiredNumberOfSamples: Int {
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return barViews.count
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return Int(self.bounds.size.width / (lineWidth + linePadding))
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}
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override init(frame: CGRect) {
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super.init(frame: frame)
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setupBarViews()
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setupAndAdd(backgroundLayer, with: primarylineColor)
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setupAndAdd(progressLayer, with: secondaryLineColor)
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progressLayer.masksToBounds = true
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computeWaveForm()
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}
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required init?(coder: NSCoder) {
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@@ -48,61 +70,52 @@ class VoiceMessageWaveformView: UIView {
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override func layoutSubviews() {
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super.layoutSubviews()
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setupBarViews()
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backgroundLayer.frame = self.bounds
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progressLayer.frame = CGRect(origin: self.bounds.origin, size: CGSize(width: self.bounds.width * CGFloat(self.progress), height: self.bounds.height))
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computeWaveForm()
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}
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func setSamples(_ samples: [Float]) {
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self.samples = samples
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updateBarViews()
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}
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// MARK: - Private
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private func setupBarViews() {
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for layer in barViews {
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layer.removeFromSuperlayer()
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private func computeWaveForm() {
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renderingQueue.async {
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let path = UIBezierPath()
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let drawMappingFactor = self.bounds.size.height
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let minimumGraphAmplitude: CGFloat = 1
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var xOffset: CGFloat = self.lineWidth / 2
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var index = 0
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while xOffset < self.bounds.width - self.lineWidth {
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let sample = CGFloat(index >= self.samples.count ? 1 : self.samples[index])
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let invertedDbSample = 1 - sample // sample is in dB, linearly normalized to [0, 1] (1 -> -50 dB)
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let drawingAmplitude = max(minimumGraphAmplitude, invertedDbSample * drawMappingFactor)
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path.move(to: CGPoint(x: xOffset, y: self.bounds.midY - drawingAmplitude / 2))
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path.addLine(to: CGPoint(x: xOffset, y: self.bounds.midY + drawingAmplitude / 2))
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xOffset += self.lineWidth + self.linePadding
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index += 1
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}
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DispatchQueue.main.async {
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self.backgroundLayer.path = path.cgPath
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self.progressLayer.path = path.cgPath
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}
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}
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var barViews: [CALayer] = []
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var xOffset: CGFloat = lineWidth / 2
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while xOffset < bounds.width - lineWidth {
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let layer = CALayer()
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layer.backgroundColor = primarylineColor.cgColor
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layer.cornerRadius = lineWidth / 2
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layer.masksToBounds = true
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layer.anchorPoint = CGPoint(x: 0, y: 0.5)
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layer.frame = CGRect(x: xOffset, y: bounds.midY - lineWidth / 2, width: lineWidth, height: lineWidth)
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self.layer.addSublayer(layer)
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barViews.append(layer)
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xOffset += lineWidth + linePadding
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}
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self.barViews = barViews
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updateBarViews()
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}
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private func updateBarViews() {
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let drawMappingFactor = bounds.size.height
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let minimumGraphAmplitude: CGFloat = lineWidth
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let progressPosition = Int(floor(progress * Double(barViews.count)))
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for (index, layer) in barViews.enumerated() {
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let sample = CGFloat(index >= samples.count ? 1 : samples[index])
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let invertedDbSample = 1 - sample // sample is in dB, linearly normalized to [0, 1] (1 -> -50 dB)
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let drawingAmplitude = max(minimumGraphAmplitude, invertedDbSample * drawMappingFactor)
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layer.frame.origin.y = bounds.midY - drawingAmplitude / 2
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layer.frame.size.height = drawingAmplitude
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layer.backgroundColor = (index < progressPosition ? secondaryLineColor.cgColor : primarylineColor.cgColor)
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}
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private func setupAndAdd(_ shapeLayer: CAShapeLayer, with color: UIColor) {
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// shapeLayer.shouldRasterize = true
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shapeLayer.drawsAsynchronously = true
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shapeLayer.frame = self.bounds
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shapeLayer.strokeColor = color.cgColor
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shapeLayer.fillColor = color.cgColor
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shapeLayer.lineCap = .round
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shapeLayer.lineWidth = lineWidth
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self.layer.addSublayer(shapeLayer)
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}
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}
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