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Login with QR UI components (#6790)
* Display QR button on login screen if HS supports * Create start screen * Add build flag * Connect start screen to the login * QR display screen * Move `LabelledDividerView` into separate file * Show display QR screen on button tap * Add swift concurreny to CameraAccessManager * Introduce `QRLoginServiceProtocol` * Use new service in screens * Introduce scan QR code screen * Remove hardcoded service availability * Remove unnecessary import * Add confirmation screen * Add loading screen * Fix ZXingObjc targets * Add failure screen * Add strings * Various UI tweaks, navigation according to the service state * Fix tests * Add string for invalid QR error * Add QR login service mode
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//
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// Copyright 2021 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import XCTest
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@testable import RiotSwiftUI
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class AuthenticationQRLoginDisplayViewModelTests: XCTestCase {
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var viewModel: AuthenticationQRLoginDisplayViewModelProtocol!
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var context: AuthenticationQRLoginDisplayViewModelType.Context!
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override func setUpWithError() throws {
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viewModel = AuthenticationQRLoginDisplayViewModel(qrLoginService: MockQRLoginService())
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context = viewModel.context
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}
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func testCancel() {
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var result: AuthenticationQRLoginDisplayViewModelResult?
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viewModel.callback = { callbackResult in
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result = callbackResult
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}
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context.send(viewAction: .cancel)
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XCTAssertEqual(result, .cancel)
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}
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}
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