SP3.1: Update room settings for Spaces element-ios#5231

- Changed the Room Settings screen according to the new design
- Implemented the room access flow
- Added room upgrade support
- Implemented the room suggestion screen
This commit is contained in:
Gil Eluard
2022-01-13 15:53:45 +01:00
parent 069e79e24e
commit 086afb1835
78 changed files with 3755 additions and 196 deletions
@@ -0,0 +1,60 @@
//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Foundation
class RoomRestrictedAccessSpaceChooserItemsProcessor: MatrixItemChooserProcessorProtocol {
// MARK: Private
private let roomId: String
private let session: MXSession
// MARK: Setup
init(roomId: String, session: MXSession) {
self.roomId = roomId
self.session = session
self.dataSource = MatrixItemChooserRoomRestrictedAllowedParentsDataSource(roomId: roomId)
}
// MARK: MatrixItemChooserSelectionProcessorProtocol
private(set) var dataSource: MatrixItemChooserDataSource
var loadingText: String? {
VectorL10n.roomAccessSettingsScreenSettingRoomAccess
}
func computeSelection(withIds itemsIds: [String], completion: @escaping (Result<Void, Error>) -> Void) {
// DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
// completion(.success(()))
// }
session.matrixRestClient.setRoomJoinRule(.restricted, forRoomWithId: roomId, allowedParentIds: itemsIds) { response in
switch response {
case .failure(let error):
completion(.failure(error))
case .success:
completion(.success(()))
}
}
}
func isItemIncluded(_ item: (MatrixListItemData)) -> Bool {
return true
}
}