Files
bitburner-src/src/Message/MessageHelpers.tsx
T

203 lines
7.9 KiB
TypeScript

import React from "react";
import { Message } from "./Message";
import { AugmentationName, CompletedProgramName, FactionName, MessageFilename } from "@enums";
import { Router } from "../ui/GameRoot";
import { Player } from "@player";
import { Page } from "../ui/Router";
import { GetServer } from "../Server/AllServers";
import { SpecialServers } from "../Server/data/SpecialServers";
import { Settings } from "../Settings/Settings";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { Server } from "../Server/Server";
//Sends message to player, including a pop up
function sendMessage(name: MessageFilename, forced = false): void {
const msg = Messages[name];
if (forced || !Settings.SuppressMessages) {
showMessage(name);
}
addMessageToServer(name);
for (const factionName of msg.factionRumors) {
Player.receiveRumor(factionName);
}
}
function showMessage(name: MessageFilename): void {
const msg = Messages[name];
dialogBoxCreate(
<>
Message received from unknown sender:
<br />
<br />
<i>{msg.msg}</i>
<br />
<br />
This message was saved as {msg.filename} onto your home computer.
</>,
);
}
//Adds a message to a server
function addMessageToServer(name: MessageFilename): void {
//Short-circuit if the message has already been saved
if (recvd(name)) return;
const home = Player.getHomeComputer();
home.messages.push(name);
}
//Returns whether the given message has already been received
function recvd(name: MessageFilename): boolean {
const home = Player.getHomeComputer();
return home.messages.includes(name);
}
//Checks if any of the 'timed' messages should be sent
function checkForMessagesToSend(): void {
if (Router.page() === Page.BitVerse) return;
if (Player.hasAugmentation(AugmentationName.TheRedPill, true)) {
//Get the world daemon required hacking level
const worldDaemon = GetServer(SpecialServers.WorldDaemon);
if (!(worldDaemon instanceof Server)) {
throw new Error("The world daemon is not a server???? Please un-break reality");
}
//If the daemon can be hacked, send the player icarus.msg
if (
Player.skills.hacking >= worldDaemon.requiredHackingSkill &&
(Player.sourceFiles.size === 0 || !recvd(MessageFilename.RedPill))
) {
sendMessage(MessageFilename.RedPill, Player.sourceFiles.size === 0);
}
//If the daemon cannot be hacked, send the player truthgazer.msg a single time.
else if (!recvd(MessageFilename.TruthGazer)) {
sendMessage(MessageFilename.TruthGazer);
}
} else if (!recvd(MessageFilename.Jumper0) && Player.skills.hacking >= 25) {
sendMessage(MessageFilename.Jumper0);
const homeComp = Player.getHomeComputer();
if (!homeComp.programs.includes(CompletedProgramName.flight)) {
homeComp.programs.push(CompletedProgramName.flight);
}
} else if (!recvd(MessageFilename.Jumper1) && Player.skills.hacking >= 40) {
sendMessage(MessageFilename.Jumper1);
} else if (!recvd(MessageFilename.CyberSecTest) && Player.skills.hacking >= 50) {
sendMessage(MessageFilename.CyberSecTest);
} else if (!recvd(MessageFilename.Jumper2) && Player.skills.hacking >= 175) {
sendMessage(MessageFilename.Jumper2);
} else if (!recvd(MessageFilename.NiteSecTest) && Player.skills.hacking >= 200) {
sendMessage(MessageFilename.NiteSecTest);
} else if (!recvd(MessageFilename.Jumper3) && Player.skills.hacking >= 325) {
sendMessage(MessageFilename.Jumper3);
} else if (!recvd(MessageFilename.Jumper4) && Player.skills.hacking >= 490) {
sendMessage(MessageFilename.Jumper4);
} else if (!recvd(MessageFilename.BitRunnersTest) && Player.skills.hacking >= 500) {
sendMessage(MessageFilename.BitRunnersTest);
}
}
// This type ensures that all members of the MessageFilename enum are valid keys
const Messages: Record<MessageFilename, Message> = {
//jump3R Messages
[MessageFilename.Jumper0]: new Message(
MessageFilename.Jumper0,
"I know you can sense it. I know you're searching for it. " +
"It's why you spend night after " +
"night at your computer. \n\nIt's real, I've seen it. And I can " +
"help you find it. But not right now. You're not ready yet.\n\n" +
"Use this program to track your progress\n\n" +
"The fl1ght.exe program was added to your home computer\n\n" +
"-jump3R",
),
[MessageFilename.Jumper1]: new Message(
MessageFilename.Jumper1,
`Soon you will be contacted by a hacking group known as ${FactionName.CyberSec}. ` +
"They can help you with your search. \n\n" +
"You should join them, garner their favor, and " +
"exploit them for their Augmentations. But do not trust them. " +
"They are not what they seem. No one is.\n\n" +
"-jump3R",
FactionName.CyberSec,
),
[MessageFilename.Jumper2]: new Message(
MessageFilename.Jumper2,
"Do not try to save the world. There is no world to save. If " +
"you want to find the truth, worry only about yourself. Ethics and " +
`morals will get you killed. \n\nKeep an eye out for a hacking group known as ${FactionName.NiteSec}.` +
"\n\n-jump3R",
FactionName.NiteSec,
),
[MessageFilename.Jumper3]: new Message(
MessageFilename.Jumper3,
"You must learn to walk before you can run. And you must " +
`run before you can fly. Look for ${FactionName.TheBlackHand}. \n\n` +
"I.I.I.I \n\n-jump3R",
FactionName.TheBlackHand,
),
[MessageFilename.Jumper4]: new Message(
MessageFilename.Jumper4,
"To find what you are searching for, you must understand the bits. " +
"The bits are all around us. The runners will help you.\n\n" +
"-jump3R",
FactionName.BitRunners,
),
//Messages from hacking factions
[MessageFilename.CyberSecTest]: new Message(
MessageFilename.CyberSecTest,
"We've been watching you. Your skills are very impressive. But you're wasting " +
"your talents. If you join us, you can put your skills to good use and change " +
"the world for the better. If you join us, we can unlock your full potential. \n\n" +
"But first, you must pass our test. Find and install the backdoor on our server. \n\n" +
`-${FactionName.CyberSec}`,
FactionName.CyberSec,
),
[MessageFilename.NiteSecTest]: new Message(
MessageFilename.NiteSecTest,
"People say that the corrupted governments and corporations rule the world. " +
"Yes, maybe they do. But do you know who everyone really fears? People " +
"like us. Because they can't hide from us. Because they can't fight shadows " +
"and ideas with bullets. \n\n" +
"Join us, and people will fear you, too. \n\n" +
"Find and install the backdoor on our server, avmnite-02h. Then, we will contact you again." +
`\n\n-${FactionName.NiteSec}`,
FactionName.NiteSec,
),
[MessageFilename.BitRunnersTest]: new Message(
MessageFilename.BitRunnersTest,
"We know what you are doing. We know what drives you. We know " +
"what you are looking for. \n\n " +
"We can help you find the answers.\n\n" +
"run4theh111z",
FactionName.BitRunners,
),
//Messages to guide players to the daemon
[MessageFilename.TruthGazer]: new Message(
MessageFilename.TruthGazer,
//"THE TRUTH CAN NO LONGER ESCAPE YOUR GAZE"
"@&*($#@&__TH3__#@A&#@*)__TRU1H__(*)&*)($#@&()E&R)W&\n" +
"%@*$^$()@&$)$*@__CAN__()(@^#)@&@)#__N0__(#@&#)@&@&(\n" +
"*(__LON6ER__^#)@)(()*#@)@__ESCAP3__)#(@(#@*@()@(#*$\n" +
"()@)#$*%)$#()$#__Y0UR__(*)$#()%(&(%)*!)($__GAZ3__#(",
FactionName.Daedalus,
),
[MessageFilename.RedPill]: new Message(
MessageFilename.RedPill,
//"FIND THE-CAVE"
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%\n" +
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)\n" +
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB\n" +
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)",
FactionName.Daedalus,
),
};
export { Messages, checkForMessagesToSend, showMessage };