Files
bitburner-src/src/Infiltration/utils.ts
T
2024-05-08 17:10:20 -07:00

36 lines
1.1 KiB
TypeScript

import { KEY } from "../utils/helpers/keyCodes";
import { Player } from "@player";
import { AugmentationName } from "@enums";
export function random(min: number, max: number): number {
return Math.random() * (max - min) + min;
}
export const upArrowSymbol = "↑";
export const downArrowSymbol = "↓";
export const leftArrowSymbol = "←";
export const rightArrowSymbol = "→";
export type Arrow = typeof leftArrowSymbol | typeof rightArrowSymbol | typeof upArrowSymbol | typeof downArrowSymbol;
export function getArrow(event: KeyboardEvent): Arrow | undefined {
switch (event.key) {
case KEY.UP_ARROW:
case KEY.W:
return upArrowSymbol;
case KEY.LEFT_ARROW:
case KEY.A:
return leftArrowSymbol;
case KEY.DOWN_ARROW:
case KEY.S:
return downArrowSymbol;
case KEY.RIGHT_ARROW:
case KEY.D:
return rightArrowSymbol;
}
}
export function calculateDamageAfterFailingInfiltration(startingDifficulty: number): number {
return startingDifficulty * 3 * (Player.hasAugmentation(AugmentationName.WKSharmonizer, true) ? 0.5 : 1);
}