mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-16 06:18:42 +02:00
671 lines
30 KiB
TypeScript
671 lines
30 KiB
TypeScript
import React from "react";
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import { IMap } from "../types";
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import { FactionNames } from "./data/FactionNames";
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/**
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* Contains the "information" property for all the Factions, which is just a description of each faction
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*/
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export class FactionInfo {
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/**
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* The multiplier to apply to augmentation base purchase price.
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*/
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augmentationPriceMult: number;
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/**
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* The multiplier to apply to augmentation reputation base requirement.
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*/
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augmentationRepRequirementMult: number;
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/**
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* The names of all other factions considered to be enemies to this faction.
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*/
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enemies: string[];
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/**
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* The descriptive text to show on the faction's page.
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*/
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infoText: JSX.Element;
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/**
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* A flag indicating if the faction supports field work to earn reputation.
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*/
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offerFieldWork: boolean;
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/**
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* A flag indicating if the faction supports hacking missions to earn reputation.
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*/
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offerHackingMission: boolean;
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/**
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* A flag indicating if the faction supports hacking work to earn reputation.
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*/
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offerHackingWork: boolean;
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/**
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* A flag indicating if the faction supports security work to earn reputation.
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*/
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offerSecurityWork: boolean;
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/**
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* Keep faction on install.
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*/
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keep: boolean;
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/**
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* Special faction
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*/
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special: boolean;
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constructor(
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infoText: JSX.Element,
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enemies: string[],
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offerHackingMission: boolean,
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offerHackingWork: boolean,
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offerFieldWork: boolean,
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offerSecurityWork: boolean,
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special: boolean,
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keep: boolean,
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) {
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this.infoText = infoText;
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this.enemies = enemies;
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this.offerHackingMission = offerHackingMission;
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this.offerHackingWork = offerHackingWork;
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this.offerFieldWork = offerFieldWork;
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this.offerSecurityWork = offerSecurityWork;
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// These are always all 1 for now.
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this.augmentationPriceMult = 1;
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this.augmentationRepRequirementMult = 1;
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this.keep = keep;
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this.special = special;
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}
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offersWork(): boolean {
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return this.offerFieldWork || this.offerHackingMission || this.offerHackingWork || this.offerSecurityWork;
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}
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}
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/**
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* A map of all factions and associated info to them.
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*/
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// tslint:disable-next-line:variable-name
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export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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[FactionNames.Illuminati]: new FactionInfo(
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(
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<>
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Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. And
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from this chaos, we are the invisible hand that guides them to order.{" "}
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</>
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),
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[],
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true,
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true,
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true,
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false,
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false,
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false,
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),
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[FactionNames.Daedalus]: new FactionInfo(
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<>Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.</>,
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[],
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true,
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true,
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true,
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false,
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false,
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false,
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),
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[FactionNames.TheCovenant]: new FactionInfo(
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(
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<>
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Surrender yourself. Give up your empty individuality to become part of something great, something eternal.
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Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.
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<br />
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<br />
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Only then can you discover immortality.
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</>
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),
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[],
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true,
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true,
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true,
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false,
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false,
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false,
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),
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// Megacorporations, each forms its own faction
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[FactionNames.ECorp]: new FactionInfo(
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(
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<>
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{FactionNames.ECorp}'s mission is simple: to connect the world of today with the technology of tomorrow. With our wide range of
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Internet-related software and commercial hardware, {FactionNames.ECorp} makes the world's information universally accessible.
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</>
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),
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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[FactionNames.MegaCorp]: new FactionInfo(
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(
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<>
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{FactionNames.MegaCorp} does what no other dares to do. We imagine. We create. We invent. We create what others have never even
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dreamed of. Our work fills the world's needs for food, water, power, and transportation on an unprecedented
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scale, in ways that no other company can.
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<br />
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<br />
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In our labs and factories and on the ground with customers, {FactionNames.MegaCorp} is ushering in a new era for the world.
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</>
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),
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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[FactionNames.BachmanAssociates]: new FactionInfo(
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(
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<>
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Where Law and Business meet - thats where we are.
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<br />
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<br />
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Legal Insight - Business Instinct - Innovative Experience.
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</>
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),
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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[FactionNames.BladeIndustries]: new FactionInfo(<>Augmentation is Salvation.</>, [], true, true, true, true, false, true),
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[FactionNames.NWO]: new FactionInfo(
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(
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<>
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Humans don't truly desire freedom. They want to be observed, understood, and judged. They want to be given
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purpose and direction in life. That is why they created God. And that is why they created civilization - not
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because of willingness, but because of a need to be incorporated into higher orders of structure and meaning.
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</>
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),
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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[FactionNames.ClarkeIncorporated]: new FactionInfo(
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<>The Power of the Genome - Unlocked.</>,
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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[FactionNames.OmniTekIncorporated]: new FactionInfo(
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<>Simply put, our mission is to design and build robots that make a difference.</>,
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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[FactionNames.FourSigma]: new FactionInfo(
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(
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<>
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The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by
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deep learning and innovative ideas. And improved by iteration. That's {FactionNames.FourSigma}.
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</>
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),
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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[FactionNames.KuaiGongInternational]: new FactionInfo(
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<>Dream big. Work hard. Make history.</>,
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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// Other Corporations
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[FactionNames.FulcrumSecretTechnologies]: new FactionInfo(
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(
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<>
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The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it
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would be necessary to create them. And now we can.
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</>
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),
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[],
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true,
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true,
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false,
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true,
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false,
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true,
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),
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// Hacker groups
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[FactionNames.BitRunners]: new FactionInfo(
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(
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<>
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Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's all
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transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, to
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live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they leave
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behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be
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reconstructed. Transformed. Used.
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<br />
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<br />
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Those who run the bits, run the world.
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</>
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),
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[],
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true,
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true,
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false,
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false,
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false,
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false,
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),
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[FactionNames.TheBlackHand]: new FactionInfo(
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(
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<>
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The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power.
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Technological power. And those at the top rule with an invisible hand. They built a society where the rich get
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richer, and everyone else suffers.
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<br />
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<br />
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So much pain. So many lives. Their darkness must end.
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</>
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),
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[],
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true,
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true,
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true,
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false,
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false,
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false,
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),
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// prettier-ignore
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[FactionNames.NiteSec]: new FactionInfo(<>
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{" __..__ "}<br />
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{" _.nITESECNIt. "}<br />
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{" .-'NITESECNITESEc. "}<br />
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{" .' NITESECNITESECn "}<br />
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{" / NITESECNITESEC; "}<br />
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{" : :NITESECNITESEC; "}<br />
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{" ; $ NITESECNITESECN "}<br />
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{" : _, ,N'ITESECNITESEC "}<br />
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{" : .+^^`, : `NITESECNIT "}<br />
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{" ) /), `-,-=,NITESECNI "}<br />
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{" / ^ ,-;|NITESECN; "}<br />
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{" / _.' '-';NITESECN "}<br />
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{" ( , ,-''`^NITE' "}<br />
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{" )` :`. .' "}<br />
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{" )-- ; `- / "}<br />
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{" ' _.-' : "}<br />
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{" ( _.-' . "}<br />
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{" ------. "}<br />
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{" . "}<br />
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{" _.nIt "}<br />
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{" _.nITESECNi "}<br />
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{" nITESECNIT^' "}<br />
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{" NITE^' ___ "}<br />
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{" / .gP''''Tp. "}<br />
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{" : d' . `b "}<br />
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{" ; d' o `b ; "}<br />
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{" / d; `b| "}<br />
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{" /, $; @ `: "}<br />
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{" /' $/ ; "}<br />
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{" .' $/b o | "}<br />
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{" .' d$/$; : "}<br />
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{" / .d/$/$; , ; "}<br />
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{" d .dNITESEC $ | "}<br />
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{" :bp.__.gNITESEC/$ :$ ; "}<br />
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{" NITESECNITESECNIT /$b : "}<br /></>,
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[],
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true,
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true,
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false,
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false,
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false,
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false,
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),
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// City factions, essentially governments
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[FactionNames.Aevum]: new FactionInfo(
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<>The Silicon City.</>,
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[FactionNames.Chongqing, FactionNames.NewTokyo, FactionNames.Ishima, FactionNames.Volhaven],
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true,
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true,
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true,
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true,
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false,
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false,
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),
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[FactionNames.Chongqing]: new FactionInfo(
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<>Serve the People.</>,
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[FactionNames.Sector12, FactionNames.Aevum, FactionNames.Volhaven],
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true,
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true,
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true,
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true,
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false,
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false,
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),
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[FactionNames.Ishima]: new FactionInfo(
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<>The East Asian Order of the Future.</>,
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[FactionNames.Sector12, FactionNames.Aevum, FactionNames.Volhaven],
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true,
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true,
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true,
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true,
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false,
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false,
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),
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[FactionNames.NewTokyo]: new FactionInfo(
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<>Asia's World City.</>,
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[FactionNames.Sector12, FactionNames.Aevum, FactionNames.Volhaven],
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true,
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true,
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true,
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true,
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false,
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false,
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),
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[FactionNames.Sector12]: new FactionInfo(
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<>The City of the Future.</>,
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[FactionNames.Chongqing, FactionNames.NewTokyo, FactionNames.Ishima, FactionNames.Volhaven],
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true,
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true,
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true,
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true,
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false,
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false,
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),
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[FactionNames.Volhaven]: new FactionInfo(
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<>Benefit, Honor, and Glory.</>,
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[FactionNames.Chongqing, FactionNames.Sector12, FactionNames.NewTokyo, FactionNames.Aevum, FactionNames.Ishima],
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true,
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true,
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true,
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true,
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false,
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false,
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),
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// Criminal Organizations/Gangs
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[FactionNames.SpeakersForTheDead]: new FactionInfo(
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<>It is better to reign in Hell than to serve in Heaven.</>,
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[],
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true,
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true,
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true,
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true,
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false,
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false,
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),
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[FactionNames.TheDarkArmy]: new FactionInfo(
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<>The World doesn't care about right or wrong. It only cares about power.</>,
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[],
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true,
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true,
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true,
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false,
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false,
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false,
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),
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[FactionNames.TheSyndicate]: new FactionInfo(<>Honor holds you back.</>, [], true, true, true, true, false, false),
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[FactionNames.Silhouette]: new FactionInfo(
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(
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<>
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Corporations have filled the void of power left behind by the collapse of Western government. The issue is
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they've become so big that you don't know who they're working for. And if you're employed at one of these
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corporations, you don't even know who you're working for.
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<br />
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<br />
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That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.
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</>
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),
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[],
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true,
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true,
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true,
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false,
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false,
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false,
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),
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[FactionNames.Tetrads]: new FactionInfo(
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<>Following the mandate of Heaven and carrying out the way.</>,
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[],
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false,
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false,
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true,
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true,
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false,
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false,
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),
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[FactionNames.SlumSnakes]: new FactionInfo(<>{FactionNames.SlumSnakes} rule!</>, [], false, false, true, true, false, false),
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
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[FactionNames.Netburners]: new FactionInfo(<>{"~~//*>H4CK||3T 8URN3R5**>?>\\~~"}</>, [], true, true, false, false, false, false),
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[FactionNames.TianDiHui]: new FactionInfo(<>Obey Heaven and work righteously.</>, [], true, true, false, true, false, false),
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[FactionNames.CyberSec]: new FactionInfo(
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(
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<>
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The Internet is the first thing that was built that we don't fully understand, the largest experiment in anarchy
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that we have ever had. And as the world becomes increasingly dominated by it, society approaches the brink of
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total chaos. We serve only to protect society, to protect humanity, to protect the world from imminent collapse.
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</>
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),
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[],
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true,
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true,
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false,
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false,
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false,
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false,
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),
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// Special Factions
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[FactionNames.Bladeburners]: new FactionInfo(
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(
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<>
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It's too bad they won't live. But then again, who does?
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<br />
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<br />
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Note that for this faction, reputation can only be gained through {FactionNames.Bladeburners} actions. Completing {FactionNames.Bladeburners}
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contracts/operations will increase your reputation.
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</>
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),
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[],
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false,
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false,
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false,
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false,
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true,
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false,
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),
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// prettier-ignore
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[FactionNames.ChurchOfTheMachineGod]: new FactionInfo(<>
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{" `` "}<br />
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{" -odmmNmds: "}<br />
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{" `hNmo:..-omNh. "}<br />
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||
{" yMd` `hNh "}<br />
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||
{" mMd oNm "}<br />
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||
{" oMNo .mM/ "}<br />
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||
{" `dMN+ -mM+ "}<br />
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{" -mMNo -mN+ "}<br />
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{" .+- :mMNo/mN/ "}<br />
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{":yNMd. :NMNNN/ "}<br />
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{"-mMMMh. /NMMh` "}<br />
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{" .dMMMd. /NMMMy` "}<br />
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{" `yMMMd. /NNyNMMh` "}<br />
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{" `sMMMd. +Nm: +NMMh. "}<br />
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{" oMMMm- oNm: /NMMd. "}<br />
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{" +NMMmsMm- :mMMd. "}<br />
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{" /NMMMm- -mMMd. "}<br />
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{" /MMMm- -mMMd. "}<br />
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{" `sMNMMm- .mMmo "}<br />
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{" `sMd:hMMm. ./. "}<br />
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{" `yMy` `yNMd` "}<br />
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{" `hMs` oMMy "}<br />
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{" `hMh sMN- "}<br />
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{" /MM- .NMo "}<br />
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{" +MM: :MM+ "}<br />
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{" sNNo-.`.-omNy` "}<br />
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{" -smNNNNmdo- "}<br />
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{" `..` "}<br /><br />
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Many cultures predict an end to humanity in the near future, a final
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Armageddon that will end the world; but we disagree.
|
||
<br /><br />Note that for this faction, reputation can
|
||
only be gained by charging Stanek's gift.</>,
|
||
[],
|
||
false,
|
||
false,
|
||
false,
|
||
false,
|
||
true,
|
||
true,
|
||
),
|
||
|
||
[FactionNames.Infiltrators]: new FactionInfo(<>
|
||
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{"!lI,^`'l!!^^^;!I;^^^Ili(0dOmOmZwm0mZQJUCQJJJUUJLLOpo&8@&m?<~<(%@B&X]?]-}({-_]{t>IIl:`^'lil''^Iil;'^';l!:'''!ll'^`:Il!^^';ll;`^,I!!'^^:li;^^`!!l;^`^;!;,,^:ill'^^;;"}<br /><br />
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||
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||
{" . :~!l .'>>>'...~i!^''!>>I.. ><~fB8B@@@@@@@BBB@B@BO|[[}|U*@BB8C{}-[-]U--]--?-tt}..I>~+. '!<>'. `>><. .,<<l.' >>>,..`i><' 'I+>l.. li+I. ^><> . '<i>. 'I<<, . <>i` "}<br /><br />
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{"^^^:II:^'';:;''^^;I;'^`:II;^^::lI;b&M&%BW%%@&B&@88W&&%@@BB@&oz/?-[+?uZ]-?--?-(jt_:':;;I'^^;lI:'''III^^^,II;'^`,II,^^^;;I,'';I;;^,';;;:'^'III^^^'III''^;II:'^';ll,^"}<br /><br />
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||
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{"i!l,`'^l>!` .Ii!;''^;li''^,l!i'.`:><;`':~/j/trftf||)[?_--]{(|)ttjt//t/ttfjt/ft//JmZwpddqOLCCJUJQQQQQQLc(_lII;,''^:llI``.IIi:'''l<i,'',ilI,'.I!iI` `I>!'.':liI^`^,i"}<br /><br />
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||
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||
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||
{"'.`I><l. ^<<<: `i<l`.'l><_{1}{11)1(){_<'.';><l. `l>>, '>><^ .:!<;..)qZZZwqmmmZZZZZZZZZZmwpppqqddpmLULLUCU/ `i><,.QppdpdQQQZ}> . I<<I..'!<>. .:i>!`..l<~I '!>i:."}<br /><br />
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||
{".`^:!I;^'`Il!^^`'l>l^_(11{{||{)1||ff/1}{1'',lll`^`;i!'^^`!il''`:lll^-0qZOwOOmmZZZZZZZZZmqpddpppddmCJOmLJJCUQ''!!iI`tqpdpdQQ0QrI`.`II!:``^lIi'``'!il'''Il!,^^`l!i^."}<br /><br />
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||
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{"}>!,1zLJQQn|/zCUYzYYXUJUUUCQCCJCLQJrjft|11[{X0|~,^l<>'''^>!~`,`:i+cCmppddpwmmxlI,. ~ddpdddppqwmZmwmQCUJLQJ0q;'!l!:.:dmmmCJJUJz!``.Iii,'.`lii..',i<l^'`Iii:'^^>>>,."}<br /><br />
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||
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|
||
{",'`,lII',,;;I,:'^III'',::I;',^lI::,',[$@B$$$$$$$$$$$@@:^'ll!'<U#$$$$$$$$$$$$$8L<^:,;:;l'''II;,','l;!'',,I;:,''lI;,,''ll;:'':llI;c)~iI:^:'>tv/?`,lII,':[<I;'',Il!'`"}<br /><br />
|
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{"'. ;<<;. '><<^..'>>!` .Ii<l.' >]/Y&%@$$$@$$$$$$@BBB8@B1''~>+' :ljd@B@$%B@B$B@%@$*}I~i] ..l<>: .^<><'..:><l...!><I..'>>i` :><!`)XUX+:'.^!}vY:.:~>!..'!>>;..'<<>' "}<br /><br />
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{"+<!' ^!>i. ;<>;'..i->>[CMBB@@%@@$@@$@@@$$$$$$@@BBhW%k>I'' I<<,`':<+O8B%B$@@$$@@@@WC',i~i,. I~>I. .I>>, ^<>!' 'i<~ `l~+;..`<>i' ;><!^ :~!>, `!<i` :~>!. .:i"}<br /><br />
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{"Ii~:'^'i>l^''lii>.,Q$8B@@BB@BB@$@@$@$$B@$$$$$$$%$@%} ,n!I .'l>>; .'l>l^,J$B$%%$$@BB$@@W~I!` ^:>>l '.i!iI^',l>!''',<ll''.llI'.''~!!:'',!<I'^'i!i:.`'i!i^'`,!<!.. I<"}<br /><br />
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{"`^,;liI''^I>!,'`;!!I:'`I!l;''`I!<,`',!lI`'`:!iI'.^:II,^'^ll!''`:l>[upBBBBB@B$$$$$$$$@@@@B%$@@@$@$%L!:`',!<I`''I!l;,`^lI:'^`'liI^''I!l:``':l!'^,;l!l,'^I>>:'`:l!I:'"}<br /><br />
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||
{". ;<<; 'i>>^. .>~!' I><I'`^><il:'I>~<,,,!<++;Il+--<l!>?]-ii!__(&B%%@@$8B@$$$$$$$$@@@8Jfk@%B@@8Wj<. 'iiI. .!><; ..>>>`..:<<> ` li>; '><<. ,<<i. .lii,.. ~<<' "}<br /><br />
|
||
{"::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::"}<br /><br />
|
||
Experts in getting in and out in plain sight
|
||
Some some speculate that the oceans movies are documentaries based on this group
|
||
some members are even rumored to be able to pick locks like the fonz, one hit and it will swing open ayeeeee
|
||
<br /><br />Note that for this faction, reputation can
|
||
only be gained by performing infiltration tasks</>,
|
||
[],
|
||
false,
|
||
false,
|
||
false,
|
||
false,
|
||
true,
|
||
true,
|
||
),
|
||
};
|