Files
bitburner-src/src/ui/React/CharacterOverview.jsx
T
hydroflame e572c6dad8 v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard

* Aug purchase confirmation popup displays money in 0.000a format

* Character now displays hacknet server info properly

* Character,Info now displays hacknet server info correctly.

* Formulas (#825)

Formulas API v0.1

* Make all money the same color, same for reputation, format all numbers consistently.

* rename a lot of the formulas function to no longer contain calculate

* added hacking related formulas

* removed unused variable

* v0.51.0
2021-03-31 00:45:21 -04:00

54 lines
3.1 KiB
React

// Root React Component for the Corporation UI
import React from "react";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
const Component = React.Component;
export class CharacterOverviewComponent extends Component {
render() {
const intelligence = (
<tr id="character-int-wrapper">
<td className="character-int-cell">Int:&nbsp;</td><td id="character-int-text" className="character-int-cell character-stat-cell">{numeralWrapper.formatSkill(Player.intelligence)}</td>
</tr>
);
return (
<div id="character-overview-text">
<table>
<tbody>
<tr id="character-hp-wrapper">
<td className="character-hp-cell">Hp:</td><td id="character-hp-text" className="character-hp-cell character-stat-cell">{Player.hp + " / " + Player.max_hp}</td>
</tr>
<tr id="character-money-wrapper">
<td className="character-money-cell">Money:&nbsp;</td><td id="character-money-text" className="character-money-cell character-stat-cell">{numeralWrapper.formatMoney(Player.money.toNumber())}</td>
</tr>
<tr id="character-hack-wrapper">
<td className="character-hack-cell">Hack:&nbsp;</td><td id="character-hack-text" className="character-hack-cell character-stat-cell">{numeralWrapper.formatSkill(Player.hacking_skill)}</td>
</tr>
<tr id="character-str-wrapper">
<td className="character-combat-cell">Str:&nbsp;</td><td id="character-str-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.strength)}</td>
</tr>
<tr id="character-def-wrapper">
<td className="character-combat-cell">Def:&nbsp;</td><td id="character-def-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.defense)}</td>
</tr>
<tr id="character-dex-wrapper">
<td className="character-combat-cell">Dex:&nbsp;</td><td id="character-dex-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.dexterity)}</td>
</tr>
<tr id="character-agi-wrapper">
<td className="character-combat-cell">Agi:&nbsp;</td><td id="character-agi-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.agility)}</td>
</tr>
<tr id="character-cha-wrapper">
<td className="character-cha-cell">Cha:&nbsp;</td><td id="character-cha-text" className="character-cha-cell character-stat-cell">{numeralWrapper.formatSkill(Player.charisma)}</td>
</tr>
{
Player.intelligence >= 1 &&
intelligence
}
</tbody>
</table>
</div>
)
}
}