mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 16:22:56 +02:00
e572c6dad8
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard * Aug purchase confirmation popup displays money in 0.000a format * Character now displays hacknet server info properly * Character,Info now displays hacknet server info correctly. * Formulas (#825) Formulas API v0.1 * Make all money the same color, same for reputation, format all numbers consistently. * rename a lot of the formulas function to no longer contain calculate * added hacking related formulas * removed unused variable * v0.51.0
54 lines
3.1 KiB
React
54 lines
3.1 KiB
React
// Root React Component for the Corporation UI
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import React from "react";
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import { Player } from "../../Player";
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import { numeralWrapper } from "../../ui/numeralFormat";
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const Component = React.Component;
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export class CharacterOverviewComponent extends Component {
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render() {
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const intelligence = (
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<tr id="character-int-wrapper">
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<td className="character-int-cell">Int: </td><td id="character-int-text" className="character-int-cell character-stat-cell">{numeralWrapper.formatSkill(Player.intelligence)}</td>
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</tr>
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);
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return (
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<div id="character-overview-text">
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<table>
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<tbody>
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<tr id="character-hp-wrapper">
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<td className="character-hp-cell">Hp:</td><td id="character-hp-text" className="character-hp-cell character-stat-cell">{Player.hp + " / " + Player.max_hp}</td>
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</tr>
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<tr id="character-money-wrapper">
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<td className="character-money-cell">Money: </td><td id="character-money-text" className="character-money-cell character-stat-cell">{numeralWrapper.formatMoney(Player.money.toNumber())}</td>
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</tr>
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<tr id="character-hack-wrapper">
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<td className="character-hack-cell">Hack: </td><td id="character-hack-text" className="character-hack-cell character-stat-cell">{numeralWrapper.formatSkill(Player.hacking_skill)}</td>
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</tr>
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<tr id="character-str-wrapper">
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<td className="character-combat-cell">Str: </td><td id="character-str-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.strength)}</td>
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</tr>
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<tr id="character-def-wrapper">
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<td className="character-combat-cell">Def: </td><td id="character-def-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.defense)}</td>
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</tr>
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<tr id="character-dex-wrapper">
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<td className="character-combat-cell">Dex: </td><td id="character-dex-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.dexterity)}</td>
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</tr>
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<tr id="character-agi-wrapper">
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<td className="character-combat-cell">Agi: </td><td id="character-agi-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.agility)}</td>
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</tr>
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<tr id="character-cha-wrapper">
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<td className="character-cha-cell">Cha: </td><td id="character-cha-text" className="character-cha-cell character-stat-cell">{numeralWrapper.formatSkill(Player.charisma)}</td>
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</tr>
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{
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Player.intelligence >= 1 &&
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intelligence
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}
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</tbody>
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</table>
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</div>
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)
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}
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} |