Files
bitburner-src/src/HacknetNode.js
T

128 lines
4.1 KiB
JavaScript

/* HacknetNode.js */
function HacknetNode(name) {
this.level = 1;
this.ram = 0; //GB
this.numCores = 1;
this.name = name;
this.totalMoneyGenerated = 0;
this.onlineTimeSeconds = 0;
this.moneyGainRatePerSecond = 0;
}
HacknetNode.prototype.updateMoneyGainRate = function() {
//How much extra $/s is gained per level
var gainPerLevel = 0.25;
//Each CPU core doubles the speed. Every 1GB of ram adds 10% increase
this.moneyGainRatePerSecond = (this.level * gainPerLevel) * Math.pow(1.1, ram) * this.numCores;
}
HacknetNode.prototype.calculateLevelUpgradeCost = function() {
//Upgrade cost = Base cost * multiplier ^ level
var baseCost = 10000;
var mult = 1.08;
return baseCost * Math.pow(mult, this.level);
}
HacknetNode.prototype.purchaseLevelUpgrade = function() {
var cost = this.calculateLevelUpgradeCost();
if (cost > Player.money) {return;}
Player.loseMoney(cost);
++this.level;
}
HacknetNode.prototype.calculateRamUpgradeCost = function() {
var numUpgrades = Math.log2(this.ram);
//Calculate cost
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
//the RAM has been upgraded
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRam;
var mult = Math.pow(1.1, numUpgrades);
return cost * mult;
}
HacknetNode.prototype.purchaseRamUpgrade = function() {
var cost = this.calculateRamUpgradeCost();
if (cost > Player.money) {return;}
Player.loseMoney(cost);
this.ram *= 2; //Ram is always doubled
}
HacknetNode.prototype.calculateCoreUpgradeCost = function() {
var coreBaseCost = 1000000;
var mult = 1.5;
return coreBaseCost * Math.pow(mult, this.numCores);
}
HacknetNode.prototype.purchaseCoreUpgrade = function() {
var cost = this.calculateCoreUpgradeCost();
if (cost > Player.money) {return;}
Player.loseMoney(cost);
++this.numCores;
}
/* Saving and loading HackNets */
HacknetNode.prototype.toJSON = function() {
return Generic_toJSON("HacknetNode", this);
}
HacknetNode.fromJSON = function(value) {
return Generic_fromJSON(HacknetNode, value.data);
}
createHacknetNodeDomElement = function(nodeObj) {
var nodeName = nodeObj.name;
var list = document.getElementById("hacknet-nodes-list");
var listItem = document.createElement("li");
item.setAttribute("class", "hacknet-node");
var span = document.createElement("span");
span.style.display = "inline-block";
//Text
var txt = document.createElement("p");
txt.setAttribute("id", "hacknet-node-text-" + nodeName);
txt.innerHTML = "Node name: " + nodeName + "<br>"
"Production: " + nodeObj.totalMoneyGenerated +
" ($" + nodeObj.moneyGainRatePerSecond + ") <br>" +
"Level: " + nodeObj.level + "<br>" +
"RAM: " + nodeObj.ram + "GB<br>" +
"Cores: " + nodeObj.numCores;
//Upgrade buttons
var upgradeLevelButton = document.createElement("a");
var upgradeRamButton = document.createElement("a");
var upgradeCoreButton = document.createElement("a");
upgradeLevelButton.setAttribute("id", "hacknet-node-upgrade-level-" + nodeName);
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
upgradeRamButton.setAttribute("id", "hacknet-node-upgrade-ram-" + nodeName);
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
upgradeCoreButton.setAttribute("id", "hacknet-node-upgrade-core-" + nodeName);
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level";
upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM";
upgradeCoreButton.innerHTML = "Purchase additional CPU Core for Hacknet Node";
updateHacknetNodeDomElement(item, nodeObj);
list.appendChild(item);
}
updateHacknetNodeDomElement = function(li, nodeObj) {
var nodeName = nodeObj.name;
}
Reviver.constructors.HacknetNode = HacknetNode;
purchaseHacknet = function() {
}