Files
bitburner-src/src/Company.js

383 lines
16 KiB
JavaScript

//Netburner Company class
// Note: Company Positions can be loaded every time with init() but Company class needs
// to be saved/loaded from localStorage
function Company() {
this.companyName = "";
this.companyPositions = []; //Names (only name, not object) of all company positions
this.salaryMultiplier = 1; //Multiplier for base salary
this.expMultiplier = 1; //Multiplier for base exp gain
//Player-related properties for company
this.isPlayerEmployed = false;
this.playerPosition = ""; //Name (only name, not object) of the current position player holds
this.playerReputation = 0; //"Reputation" within company, gain reputation by working for company
};
Company.prototype.init = function(name, salaryMult, expMult) {
this.companyName = name;
this.salaryMult = salaryMult;
this.expMult = expMult;
}
Company.prototype.addPosition = function(pos) {
this.companyPositions.push(pos);
}
Company.prototype.addPositions = function(positions) {
for (var i = 0; i < positions.length; i++) {
this.addPosition(positions[i]);
}
}
Company.prototype.toJSON = function() {
return Generic_toJSON("Company", this);
}
Company.fromJSON = function(value) {
return Generic_fromJSON(Company, value.data);
}
Reviver.constructors.Company = Company;
//Object that defines a position within a Company and its requirements
function CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary) {
this.positionName = name;
this.requiredHacking = reqHack;
this.requiredStrength = reqStr;
this.requiredDefense = reqDef;
this.requiredDexterity = reqDex;
this.requiredAgility = reqAgi;
this.requiredCharisma = reqCha;
this.requiredReputation = reqRep;
//Base salary for a position. This will be multiplied by a company-specific multiplier. Better companies will have
//higher multipliers.
//
//NOTE: This salary denotes the $ gained every loop (200 ms)
this.baseSalary = salary;
};
//Set the parameters that are used to determine how good/effective the Player is at a job.
//The Player's "effectiveness" at a job determines how much reputation he gains when he works
//
//NOTE: These parameters should total to 100, such that each parameter represents a "weighting" of how
// important that stat/skill is for the job
CompanyPosition.prototype.setPerformanceParameters = function(hackEff, strEff, defEff, dexEff, agiEff, chaEff) {
if (hackEff + strEff + defEff + dexEff + agiEff + chaEff != 100) {
console.log("CompanyPosition.setPerformanceParameters() arguments do not total to 100");
return;
}
this.hackingEffectiveness = hackEff;
this.strengthEffectiveness = strEff;
this.defenseEffectiveness = defEff;
this.dexterityEffectiveness = dexEff;
this.agilityEffectiveness = agiEff;
this.charismaEffectiveness = chaEff;
}
//Set the stat/skill experience a Player should gain for working at a CompanyPosition. The experience is per game loop (200 ms)
//These will be constant for a single position, but is affected by a company-specific multiplier
CompanyPosition.prototype.setExperienceGains = function(hack, str, def, dex, agi, cha) {
this.hackingExpGain = hack;
this.strengthExpGain = str;
this.defenseExpGain = def;
this.dexterityExpGain = dex;
this.agilityExpGain = agi;
this.charismaExpGain = cha;
}
//Calculate a player's effectiveness at a certain job. Returns the amount of job reputation
//that should be gained every game loop (200 ms)
CompanyPosition.prototype.calculateJobPerformance = function(hacking, str, def, dex, agi, cha) {
var hackRatio = this.hackingEffectiveness * hacking / CONSTANTS.MaxSkillLevel;
var strRatio = this.strengthEffectiveness * str / CONSTANTS.MaxSkillLevel;
var defRatio = this.defenseEffectiveness * def / CONSTANTS.MaxSkillLevel;
var dexRatio = this.dexterityEffectiveness * dex / CONSTANTS.MaxSkillLevel;
var agiRatio = this.agilityEffectiveness * agi / CONSTANTS.MaxSkillLevel;
var chaRatio = this.charismaEffectiveness * cha / CONSTANTS.MaxSkillLevel;
return (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
}
CompanyPositions = {
//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
//Software
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 1, 1, 1, 1, 1, 0, 1),
JuniorDev: new CompanyPosition("Junior Software Engineer", 50, 1, 1, 1, 1, 1, 9000, 5),
SeniorDev: new CompanyPosition("Senior Software Engineer", 250, 1, 1, 1, 1, 50, 36000, 12),
LeadDev: new CompanyPosition("Lead Software Developer", 400, 1, 1, 1, 1, 100, 72000, 15),
//Security
ITIntern: new CompanyPosition("IT Intern", 1, 1, 1, 1, 1, 1, 0, .8),
ITAnalyst: new CompanyPosition("IT Analyst", 25, 1, 1, 1, 1, 1, 9000, 2),
ITManager: new CompanyPosition("IT Manager", 150, 1, 1, 1, 1, 50, 36000, 8),
SysAdmin: new CompanyPosition("Systems Administrator", 250, 1, 1, 1, 1, 75, 72000, 13),
SecurityEngineer: new CompanyPosition("Security Engineer", 150, 1, 1, 1, 1, 25, 36000, 10),
NetworkEngineer: new CompanyPosition("Network Engineer", 150, 1, 1, 1, 1, 25, 36000, 10),
NetworkAdministrator: new CompanyPosition("Network Administrator", 250, 1, 1, 1, 1, 75, 72000, 12),
//Technology management
HeadOfSoftware: new CompanyPosition("Head of Software", 500, 1, 1, 1, 1, 250, 108000, 30),
HeadOfEngineering: new CompanyPosition("Head of Engineering", 500, 1, 1, 1, 1, 250, 10800, 30),
VicePresident: new CompanyPosition("Vice President of Technology", 600, 1, 1, 1, 1, 400, 144000, 40),
CTO: new CompanyPosition("Chief Technology Officer", 750, 1, 1, 1, 1, 500, 216000, 50),
//Business
BusinessIntern: new CompanyPosition("Business Intern", 1, 1, 1, 1, 1, 1, 0, 1),
BusinessAnalyst: new CompanyPosition("Business Analyst", 5, 1, 1, 1, 1, 50, 9000, 5),
BusinessManager: new CompanyPosition("Business Manager", 50, 1, 1, 1, 1, 100, 36000, 12),
OperationsManager: new CompanyPosition("Operations Manager", 50, 1, 1, 1, 1, 200, 72000, 20),
CFO: new CompanyPosition("Chief Financial Officer", 75, 1, 1, 1, 1, 500, 108000, 50),
CEO: new CompanyPosition("Chief Executive Officer", 100, 1, 1, 1, 1, 750, 216000, 100),
//Non-tech/management jobs
Waiter: new CompanyPosition("Waiter", 1, 1, 1, 1, 1, 1, 0, .5),
SecurityGuard: new CompanyPosition("Security Guard", 1, 50, 50, 50, 50, 25, 3),
PoliceOfficer: new CompanyPosition("Police Officer", 10, 100, 100, 100, 100, 50, 4),
SecurityOfficer: new CompanyPosition("Security Officer", 25, 150, 150, 150, 150, 75, 6),
SecuritySupervisor: new CompanyPosition("Security Supervisor", 25, 250, 250, 250, 250, 100, 12),
HeadOfSecurity: new CompanyPosition("Head of Security", 50, 500, 500, 500, 500, 200, 20),
init: function() {
//Argument order: hack, str, def, dex, agi, cha
//Software
CompanyPositions.SoftwareIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
CompanyPositions.SoftwareIntern.setExperienceGains(.1, 0, 0, 0, 0, .02);
CompanyPositions.JuniorDev.setPerformanceParameters(85, 0, 0, 0, 0, 15);
CompanyPositions.JuniorDev.setExperienceGains(.2, 0, 0, 0, 0, .04);
CompanyPositions.SeniorDev.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.SeniorDev.setExperienceGains(.4, 0, 0, 0, 0, .08);
CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30);
CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
//Security
CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01);
CompanyPositions.ITAnalyst.setPerformanceParameters(85, 0, 0, 0, 0, 15);
CompanyPositions.ITAnalyst.setExperienceGains(.15, 0, 0, 0, 0, .02);
CompanyPositions.ITManager.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.ITManager.setExperienceGains(.4, 0, 0, 0, 0, .1);
CompanyPositions.SysAdmin.setPerformanceParameters(80, 0, 0, 0, 0, 20);
CompanyPositions.SysAdmin.setExperienceGains(.5, 0, 0, 0, 0, .05);
CompanyPositions.SecurityEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15);
CompanyPositions.SecurityEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
CompanyPositions.NetworkEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15);
CompanyPositions.NetworkEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
CompanyPositions.NetworkAdministrator.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.NetworkAdministrator.setExperienceGains(0.5, 0, 0, 0, 0, .1);
//Technology management
CompanyPositions.HeadOfSoftware.setPerformanceParameters(65, 0, 0, 0, 0, 35);
CompanyPositions.HeadOfSoftware.setExperienceGains(1, 0, 0, 0, 0, .5);
CompanyPositions.HeadOfEngineering.setPerformanceParameters(60, 0, 0, 0, 0, 40);
CompanyPositions.HeadOfEngineering.setExperienceGains(1.1, 0, 0, 0, 0, .5);
CompanyPositions.VicePresident.setPerformanceParameters(60, 0, 0, 0, 0, 40);
CompanyPositions.VicePresident.setExperienceGains(1.2, 0, 0, 0, 0, .6);
CompanyPositions.CTO.setPerformanceParameters(50, 0, 0, 0, 0, 50);
CompanyPositions.CTO.setExperienceGains(1.5, 0, 0, 0, 1);
//Business
CompanyPositions.BusinessIntern.setPerformanceParameters(10, 0, 0, 0, 0, 90);
CompanyPositions.BusinessIntern.setExperienceGains(.01, 0, 0, 0, 0, .1);
CompanyPositions.BusinessAnalyst.setPerformanceParameters(20, 0, 0, 0, 0, 80);
CompanyPositions.BusinessAnalyst.setExperienceGains(.02, 0, 0, 0, 0, .2);
CompanyPositions.BusinessManager.setPerformanceParameters(15, 0, 0, 0, 0, 85);
CompanyPositions.BusinessManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
CompanyPositions.OperationsManager.setPerformanceParameters(15, 0, 0, 0, 0, 85);
CompanyPositions.OperationsManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
CompanyPositions.CFO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
CompanyPositions.CFO.setExperienceGains(.05, 0, 0, 0, 0, 1);
CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5);
//Non-tech/management jobs
//TODO These parameters might need to be balanced
CompanyPositions.Waiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.Waiter.setExperienceGains(0, .01, 0, .01, .01, .05);
CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15);
CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15);
CompanyPositions.PoliceOfficer.setExperienceGains(.01, .04, .04, .04, .04, .02);
CompanyPositions.SecurityOfficer.setPerformanceParameters(10, 20, 20, 20, 20, 10);
CompanyPositions.SecurityOfficer.setExperienceGains(.02, .06, .06, .06, .06, .04);
CompanyPositions.SecuritySupervisor.setPerformanceParameters(10, 15, 15, 15, 15, 30);
CompanyPositions.SecuritySupervisor.setExperienceGains(.02, .06, .06, .06, .06, .08);
CompanyPositions.HeadOfSecurity.setPerformanceParameters(10, 15, 15, 15, 15, 30);
CompanyPositions.HeadOfSecurity.setExperienceGains(.05, .1, .1, .1, .1, .1);
}
}
/* Initialize all companies. Only called when creating new game. Otherwise companies are
* usually loaded from localStorage */
initCompanies = function() {
/* Companies that also have servers */
//Megacorporations
var ECorp = new Company();
ECorp.init("ECorp", 3.0, 3.0);
AddToCompanies(ECorp);
var MegaCorp = new Company();
MegaCorp.init("MegaCorp", 3.0, 3.0);
AddToCompanies(MegaCorp);
var BachmanAndAssociates = new Company();
BachmanAndAssociates.init("Bachman & Associates", 2.6, 2.6);
AddToCompanies(BachmanAndAssociates);
var BladeIndustries = new Company();
BladeIndustries.init("Blade Industries", 2.75, 2.75);
AddToCompanies(BladeIndustries);
var NWO = new Company();
NWO.init("NWO", 2.75, 2.75);
AddToCompanies(NWO);
var ClarkeIncorporated = new Company();
ClarkeIncorporated.init("Clarke Incorporated", 2.25, 2.25);
AddToCompanies(ClarkeIncorporated);
var OmniTekIncorporated = new Company();
OmniTekIncorporated.init("OmniTek Incorporated", 2.25, 2.25);
AddToCompanies(OmniTekIncorporated);
var FourSigma = new Company();
FourSigma.init("Four Sigma", 2.5, 2.5);
AddToCompanies(FourSigma);
var KuaiGongInternational = new Company();
KuaiGongInternational.init("KuaiGong International", 2.2, 2.2);
AddToCompanies(KuaiGongInternational);
//Technology and communication companies ("Large" servers)
var FulcrumTechnologies = new Company();
FulcrumTechnologies.init("Fulcrum Technologies", 2.0, 2.0);
AddToCompanies(FulcrumTechnologies);
var StormTechnologies = new Company();
StormTechnologies.init("Storm Technologies", 1.8, 1.8);
AddToCompanies(StormTechnologies);
var DefComm = new Company();
DefComm.init("DefComm", 1.75, 1.75);
AddToCompanies(DefComm);
var HeliosLabs = new Company();
HeliosLabs.init("Helios Labs", 1.8, 1.8);
AddToCompanies(HeliosLabs);
var VitaLife = new Company();
VitaLife.init("VitaLife", 1.8, 1.8);
AddToCompanies(VitaLife);
var IcarusMicrosystems = new Company();
IcarusMicrosystems.init("Icarus Microsystems", 1.9, 1.9);
AddToCompanies(IcarusMicrosystems);
var UniversalEnergy = new Company();
UniversalEnergy.init("Universal Energy", 2.0, 2.0);
AddToCompanies(UniversalEnergy);
var GalacticCybersystems = new Company();
GalacticCybersystems.init("Galactic Cybersystems", 1.9, 1.9);
AddToCompanies(GalacticCybersystems);
//Defense Companies ("Large" Companies)
var AeroCorp = new Company();
AeroCorp.init("AeroCorp", 1.7, 1.7);
AddToCompanies(AeroCorp);
var OmniaCybersystems = new Company();
OmniaCybersystems.init("Omnia Cybersystems", 1.7, 1.7);
AddToCompanies(OmniaCybersystems);
var SolarisSpaceSystems = new Company();
SolarisSpaceSystems.init("Solaris Space Systems", 1.7, 1.7);
AddToCompanies(SolarisSpaceSystems);
var DeltaOne = new Company();
DeltaOne.init("Delta One", 1.6, 1.6);
AddToCompanies(DeltaOne);
//Health, medicine, pharmaceutical companies ("Large" servers)
var GlobalPharmaceuticals = new Company();
GlobalPharmaceuticals.init("Global Pharmaceuticals", 1.8, 1.8);
AddToCompanies(GlobalPharmaceuticals);
var NovaMedical = new Company();
NovaMedical.init("Nova Medical", 1.75, 1.75);
AddToCompanies(NovaMedical);
//Other large companies
var CIA = new Company();
CIA.init("Central Intelligence Agency", 2.0, 2.0);
AddToCompanies(CIA);
var NSA = new Company();
NSA.init("National Security Agency", 2.0, 2.0);
AddToCompanies(NSA);
var WatchdogSecurity = new Company();
WatchdogSecurity.init("Watchdog Security", 1.5, 1.5);
AddToCompanies(WatchdogSecurity);
//"Medium level" companies
var LexoCorp = new Company();
LexoCorp.init("LexoCorp", 1.4, 1.4);
AddToCompanies(LexoCorp);
var RhoConstruction = new Company();
RhoConstruction.init("Rho Construction", 1.3, 1.3);
AddToCompanies(RhoConstruction);
var AlphaEnterprises = new Company();
AlphaEnterprises.init("Alpha Enterprises", 1.5, 1.5);
AddToCompanies(AlphaEnterprises);
var AevumPolice = new Company();
AevumPolice.init("Aevum Police", 1.3, 1.3);
AddToCompanies(AevumPolice);
var SysCoreSecurities = new Company();
SysCoreSecurities.init("SysCore Securities", 1.3, 1.3);
AddToCompanies(SysCoreSecurities);
var CompuTek = new Company();
CompuTek.init("CompuTek", 1.2, 1.2);
AddToCompanies(CompuTek);
var NetLinkTechnologies = new Company();
NetLinkTechnologies.init("NetLink Technologies", 1.2, 1.2);
AddToCompanies(NetLinkTechnologies);
var CarmichaelSecurity = new Company();
CarmichaelSecurity.init("Carmichael Security", 1.2, 1.2);
AddToCompanies(CarmichaelSecurity);
//"Low level" companies
var FoodNStuff = new Company();
FoodNStuff.init("FoodNStuff", 1, 1);
AddToCompanies(FoodNStuff);
var JoesGuns = new Company();
JoesGuns.init("Joe's Guns", 1, 1);
AddToCompanies(JoesGuns);
var OmegaSoftware = new Company();
OmegaSoftware.init("Omega Software", 1.1, 1.1);
AddToCompanies(OmegaSoftware);
/* Companies that do not have servers */
var NoodleBar = new Company();
NoodleBar.init("Noodle Bar", 1, 1);
AddToCompanies(NoodleBar);
}
//Map of all companies that exist in the game, indexed by their name
Companies = {}
//Add a Company object onto the map of all Companies in the game
AddToCompanies = function (company) {
var name = company.companyName;
Companies[name] = company;
}