Files
bitburner-src/src/Hacknet/ui/HacknetNodeElem.tsx
2022-01-11 13:55:49 -05:00

222 lines
7.1 KiB
TypeScript

/**
* React Component for the Hacknet Node UI.
* This Component displays the panel for a single Hacknet Node
*/
import React from "react";
import { HacknetNodeConstants } from "../data/Constants";
import {
getMaxNumberLevelUpgrades,
getMaxNumberRamUpgrades,
getMaxNumberCoreUpgrades,
purchaseLevelUpgrade,
purchaseRamUpgrade,
purchaseCoreUpgrade,
} from "../HacknetHelpers";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { HacknetNode } from "../HacknetNode";
import { Money } from "../../ui/React/Money";
import { MoneyRate } from "../../ui/React/MoneyRate";
import Typography from "@mui/material/Typography";
import Grid from "@mui/material/Grid";
import Paper from "@mui/material/Paper";
import Button from "@mui/material/Button";
import { TableCell } from "../../ui/React/Table";
import TableBody from "@mui/material/TableBody";
import Table from "@mui/material/Table";
import TableRow from "@mui/material/TableRow";
import Tooltip from "@mui/material/Tooltip";
import { numeralWrapper } from "../../ui/numeralFormat";
import { calculateMoneyGainRate } from "../formulas/HacknetNodes";
interface IProps {
node: HacknetNode;
purchaseMultiplier: number | "MAX";
rerender: () => void;
player: IPlayer;
}
export function HacknetNodeElem(props: IProps): React.ReactElement {
const node = props.node;
const purchaseMult = props.purchaseMultiplier;
const rerender = props.rerender;
// Upgrade Level Button
let upgradeLevelButton;
if (node.level >= HacknetNodeConstants.MaxLevel) {
upgradeLevelButton = <Button disabled>MAX LEVEL</Button>;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
} else {
const levelsToMax = HacknetNodeConstants.MaxLevel - node.level;
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const increase =
calculateMoneyGainRate(node.level + multiplier, node.ram, node.cores, props.player.hacknet_node_money_mult) -
node.moneyGainRatePerSecond;
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
upgradeLevelButton = (
<Tooltip
title={
<Typography>
+<MoneyRate money={increase} />
</Typography>
}
>
<Button onClick={upgradeLevelOnClick}>
+{multiplier} -&nbsp;
<Money money={upgradeLevelCost} player={props.player} />
</Button>
</Tooltip>
);
}
function upgradeLevelOnClick(): void {
const numUpgrades =
purchaseMult === "MAX"
? getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel)
: purchaseMult;
purchaseLevelUpgrade(props.player, node, numUpgrades);
rerender();
}
let upgradeRAMButton;
if (node.ram >= HacknetNodeConstants.MaxRam) {
upgradeRAMButton = <Button disabled>MAX RAM</Button>;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
} else {
const levelsToMax = Math.round(Math.log2(HacknetNodeConstants.MaxRam / node.ram));
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const increase =
calculateMoneyGainRate(
node.level,
node.ram * Math.pow(2, multiplier),
node.cores,
props.player.hacknet_node_money_mult,
) - node.moneyGainRatePerSecond;
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.hacknet_node_ram_cost_mult);
upgradeRAMButton = (
<Tooltip
title={
<Typography>
+<MoneyRate money={increase} />
</Typography>
}
>
<Button onClick={upgradeRamOnClick}>
+{multiplier} -&nbsp;
<Money money={upgradeRamCost} player={props.player} />
</Button>
</Tooltip>
);
}
function upgradeRamOnClick(): void {
const numUpgrades =
purchaseMult === "MAX" ? getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam) : purchaseMult;
purchaseRamUpgrade(props.player, node, numUpgrades);
rerender();
}
function upgradeCoresOnClick(): void {
const numUpgrades =
purchaseMult === "MAX"
? getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores)
: purchaseMult;
purchaseCoreUpgrade(props.player, node, numUpgrades);
rerender();
}
let upgradeCoresButton;
if (node.cores >= HacknetNodeConstants.MaxCores) {
upgradeCoresButton = <Button disabled>MAX CORES</Button>;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
} else {
const levelsToMax = HacknetNodeConstants.MaxCores - node.cores;
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const increase =
calculateMoneyGainRate(node.level, node.ram, node.cores + multiplier, props.player.hacknet_node_money_mult) -
node.moneyGainRatePerSecond;
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
upgradeCoresButton = (
<Tooltip
title={
<Typography>
+<MoneyRate money={increase} />
</Typography>
}
>
<Button onClick={upgradeCoresOnClick}>
+{multiplier} -&nbsp;
<Money money={upgradeCoreCost} player={props.player} />
</Button>
</Tooltip>
);
}
return (
<Grid item component={Paper} p={1}>
<Table size="small">
<TableBody>
<TableRow>
<TableCell>
<Typography>{node.name}</Typography>
</TableCell>
</TableRow>
<TableRow>
<TableCell>
<Typography>Production:</Typography>
</TableCell>
<TableCell colSpan={2}>
<Typography>
<Money money={node.totalMoneyGenerated} /> (
<MoneyRate money={node.moneyGainRatePerSecond} />)
</Typography>
</TableCell>
</TableRow>
<TableRow>
<TableCell>
<Typography>Level:</Typography>
</TableCell>
<TableCell>
<Typography>{node.level}</Typography>
</TableCell>
<TableCell>{upgradeLevelButton}</TableCell>
</TableRow>
<TableRow>
<TableCell>
<Typography>RAM:</Typography>
</TableCell>
<TableCell>
<Typography>{numeralWrapper.formatRAM(node.ram)}</Typography>
</TableCell>
<TableCell>{upgradeRAMButton}</TableCell>
</TableRow>
<TableRow>
<TableCell>
<Typography>Cores:</Typography>
</TableCell>
<TableCell>
<Typography>{node.cores}</Typography>
</TableCell>
<TableCell>{upgradeCoresButton}</TableCell>
</TableRow>
</TableBody>
</Table>
</Grid>
);
}