mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 07:18:38 +02:00
222 lines
7.1 KiB
TypeScript
222 lines
7.1 KiB
TypeScript
/**
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* React Component for the Hacknet Node UI.
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* This Component displays the panel for a single Hacknet Node
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*/
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import React from "react";
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import { HacknetNodeConstants } from "../data/Constants";
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import {
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getMaxNumberLevelUpgrades,
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getMaxNumberRamUpgrades,
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getMaxNumberCoreUpgrades,
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purchaseLevelUpgrade,
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purchaseRamUpgrade,
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purchaseCoreUpgrade,
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} from "../HacknetHelpers";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { HacknetNode } from "../HacknetNode";
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import { Money } from "../../ui/React/Money";
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import { MoneyRate } from "../../ui/React/MoneyRate";
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import Typography from "@mui/material/Typography";
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import Grid from "@mui/material/Grid";
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import Paper from "@mui/material/Paper";
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import Button from "@mui/material/Button";
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import { TableCell } from "../../ui/React/Table";
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import TableBody from "@mui/material/TableBody";
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import Table from "@mui/material/Table";
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import TableRow from "@mui/material/TableRow";
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import Tooltip from "@mui/material/Tooltip";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { calculateMoneyGainRate } from "../formulas/HacknetNodes";
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interface IProps {
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node: HacknetNode;
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purchaseMultiplier: number | "MAX";
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rerender: () => void;
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player: IPlayer;
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}
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export function HacknetNodeElem(props: IProps): React.ReactElement {
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const node = props.node;
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const purchaseMult = props.purchaseMultiplier;
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const rerender = props.rerender;
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// Upgrade Level Button
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let upgradeLevelButton;
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if (node.level >= HacknetNodeConstants.MaxLevel) {
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upgradeLevelButton = <Button disabled>MAX LEVEL</Button>;
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxLevel - node.level;
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multiplier = Math.min(levelsToMax, purchaseMult as number);
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}
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const increase =
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calculateMoneyGainRate(node.level + multiplier, node.ram, node.cores, props.player.hacknet_node_money_mult) -
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node.moneyGainRatePerSecond;
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
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upgradeLevelButton = (
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<Tooltip
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title={
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<Typography>
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+<MoneyRate money={increase} />
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</Typography>
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}
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>
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<Button onClick={upgradeLevelOnClick}>
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+{multiplier} -
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<Money money={upgradeLevelCost} player={props.player} />
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</Button>
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</Tooltip>
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);
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}
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function upgradeLevelOnClick(): void {
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const numUpgrades =
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purchaseMult === "MAX"
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? getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel)
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: purchaseMult;
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purchaseLevelUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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let upgradeRAMButton;
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if (node.ram >= HacknetNodeConstants.MaxRam) {
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upgradeRAMButton = <Button disabled>MAX RAM</Button>;
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
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} else {
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const levelsToMax = Math.round(Math.log2(HacknetNodeConstants.MaxRam / node.ram));
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multiplier = Math.min(levelsToMax, purchaseMult as number);
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}
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const increase =
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calculateMoneyGainRate(
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node.level,
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node.ram * Math.pow(2, multiplier),
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node.cores,
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props.player.hacknet_node_money_mult,
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) - node.moneyGainRatePerSecond;
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.hacknet_node_ram_cost_mult);
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upgradeRAMButton = (
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<Tooltip
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title={
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<Typography>
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+<MoneyRate money={increase} />
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</Typography>
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}
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>
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<Button onClick={upgradeRamOnClick}>
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+{multiplier} -
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<Money money={upgradeRamCost} player={props.player} />
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</Button>
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</Tooltip>
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);
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}
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function upgradeRamOnClick(): void {
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const numUpgrades =
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purchaseMult === "MAX" ? getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam) : purchaseMult;
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purchaseRamUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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function upgradeCoresOnClick(): void {
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const numUpgrades =
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purchaseMult === "MAX"
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? getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores)
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: purchaseMult;
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purchaseCoreUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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let upgradeCoresButton;
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if (node.cores >= HacknetNodeConstants.MaxCores) {
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upgradeCoresButton = <Button disabled>MAX CORES</Button>;
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxCores - node.cores;
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multiplier = Math.min(levelsToMax, purchaseMult as number);
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}
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const increase =
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calculateMoneyGainRate(node.level, node.ram, node.cores + multiplier, props.player.hacknet_node_money_mult) -
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node.moneyGainRatePerSecond;
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
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upgradeCoresButton = (
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<Tooltip
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title={
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<Typography>
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+<MoneyRate money={increase} />
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</Typography>
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}
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>
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<Button onClick={upgradeCoresOnClick}>
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+{multiplier} -
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<Money money={upgradeCoreCost} player={props.player} />
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</Button>
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</Tooltip>
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);
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}
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return (
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<Grid item component={Paper} p={1}>
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<Table size="small">
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<TableBody>
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<TableRow>
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<TableCell>
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<Typography>{node.name}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Production:</Typography>
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</TableCell>
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<TableCell colSpan={2}>
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<Typography>
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<Money money={node.totalMoneyGenerated} /> (
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<MoneyRate money={node.moneyGainRatePerSecond} />)
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Level:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{node.level}</Typography>
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</TableCell>
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<TableCell>{upgradeLevelButton}</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>RAM:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{numeralWrapper.formatRAM(node.ram)}</Typography>
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</TableCell>
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<TableCell>{upgradeRAMButton}</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Cores:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{node.cores}</Typography>
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</TableCell>
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<TableCell>{upgradeCoresButton}</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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</Grid>
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);
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}
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