Files
bitburner-src/src/Gang/ui/EquipmentsSubpage.tsx

288 lines
11 KiB
TypeScript

import React, { useState } from "react";
import { useGang } from "./Context";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
import Tooltip from "@mui/material/Tooltip";
import Box from "@mui/material/Box";
import Paper from "@mui/material/Paper";
import Select, { SelectChangeEvent } from "@mui/material/Select";
import { MenuItem, Table, TableBody, TextField } from "@mui/material";
import SearchIcon from "@mui/icons-material/Search";
import { numeralWrapper } from "../../ui/numeralFormat";
import { GangMemberUpgrades } from "../GangMemberUpgrades";
import { GangMemberUpgrade } from "../GangMemberUpgrade";
import { Money } from "../../ui/React/Money";
import { GangMember } from "../GangMember";
import { UpgradeType } from "../data/upgrades";
import { Player } from "@player";
import { Settings } from "../../Settings/Settings";
import { StatsRow } from "../../ui/React/StatsRow";
interface INextRevealProps {
upgrades: string[];
type: UpgradeType;
}
function NextReveal(props: INextRevealProps): React.ReactElement {
const gang = useGang();
const upgrades = Object.keys(GangMemberUpgrades)
.filter((upgName: string) => {
const upg = GangMemberUpgrades[upgName];
if (Player.money > gang.getUpgradeCost(upg)) return false;
if (upg.type !== props.type) return false;
if (props.upgrades.includes(upgName)) return false;
return true;
})
.map((upgName: string) => GangMemberUpgrades[upgName]);
if (upgrades.length === 0) return <></>;
return (
<Typography>
Next at <Money money={upgrades[0].cost} />
</Typography>
);
}
function PurchasedUpgrade({ upgName }: { upgName: string }): React.ReactElement {
const upg = GangMemberUpgrades[upgName];
return (
<Paper sx={{ p: 1 }}>
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: upg.desc }} />}>
<Typography>{upg.name}</Typography>
</Tooltip>
</Paper>
);
}
interface IUpgradeButtonProps {
upg: GangMemberUpgrade;
rerender: () => void;
member: GangMember;
}
function UpgradeButton(props: IUpgradeButtonProps): React.ReactElement {
const gang = useGang();
function onClick(): void {
props.member.buyUpgrade(props.upg);
props.rerender();
}
return (
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: props.upg.desc }} />}>
<span>
<Button onClick={onClick} sx={{ display: "flex", flexDirection: "column", width: "100%", height: "100%" }}>
<Typography sx={{ display: "block" }}>{props.upg.name}</Typography>
<Money money={gang.getUpgradeCost(props.upg)} />
</Button>
</span>
</Tooltip>
);
}
interface IPanelProps {
member: GangMember;
}
function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
const gang = useGang();
const setRerender = useState(false)[1];
const [currentCategory, setCurrentCategory] = useState("Weapons");
function rerender(): void {
setRerender((old) => !old);
}
function filterUpgrades(list: string[], type: UpgradeType): GangMemberUpgrade[] {
return Object.keys(GangMemberUpgrades)
.filter((upgName: string) => {
const upg = GangMemberUpgrades[upgName];
if (Player.money < gang.getUpgradeCost(upg)) return false;
if (upg.type !== type) return false;
if (list.includes(upgName)) return false;
return true;
})
.map((upgName: string) => GangMemberUpgrades[upgName]);
}
const onChange = (event: SelectChangeEvent<string>): void => {
setCurrentCategory(event.target.value);
rerender();
};
const weaponUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Weapon);
const armorUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Armor);
const vehicleUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Vehicle);
const rootkitUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Rootkit);
const augUpgrades = filterUpgrades(props.member.augmentations, UpgradeType.Augmentation);
const categories: { [key: string]: (GangMemberUpgrade[] | UpgradeType)[] } = {
Weapons: [weaponUpgrades, UpgradeType.Weapon],
Armor: [armorUpgrades, UpgradeType.Armor],
Vehicles: [vehicleUpgrades, UpgradeType.Vehicle],
Rootkits: [rootkitUpgrades, UpgradeType.Rootkit],
Augmentations: [augUpgrades, UpgradeType.Augmentation],
};
const asc = {
hack: props.member.calculateAscensionMult(props.member.hack_asc_points),
str: props.member.calculateAscensionMult(props.member.str_asc_points),
def: props.member.calculateAscensionMult(props.member.def_asc_points),
dex: props.member.calculateAscensionMult(props.member.dex_asc_points),
agi: props.member.calculateAscensionMult(props.member.agi_asc_points),
cha: props.member.calculateAscensionMult(props.member.cha_asc_points),
};
return (
<Paper>
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", m: 1, gap: 1 }}>
<span>
<Typography variant="h5" color="primary">
{props.member.name} ({props.member.task})
</Typography>
<Tooltip
title={
<Typography>
Hk: x{numeralWrapper.formatMultiplier(props.member.hack_mult * asc.hack)}(x
{numeralWrapper.formatMultiplier(props.member.hack_mult)} Eq, x
{numeralWrapper.formatMultiplier(asc.hack)} Asc)
<br />
St: x{numeralWrapper.formatMultiplier(props.member.str_mult * asc.str)}
(x{numeralWrapper.formatMultiplier(props.member.str_mult)} Eq, x
{numeralWrapper.formatMultiplier(asc.str)} Asc)
<br />
Df: x{numeralWrapper.formatMultiplier(props.member.def_mult * asc.def)}
(x{numeralWrapper.formatMultiplier(props.member.def_mult)} Eq, x
{numeralWrapper.formatMultiplier(asc.def)} Asc)
<br />
Dx: x{numeralWrapper.formatMultiplier(props.member.dex_mult * asc.dex)}
(x{numeralWrapper.formatMultiplier(props.member.dex_mult)} Eq, x
{numeralWrapper.formatMultiplier(asc.dex)} Asc)
<br />
Ag: x{numeralWrapper.formatMultiplier(props.member.agi_mult * asc.agi)}
(x{numeralWrapper.formatMultiplier(props.member.agi_mult)} Eq, x
{numeralWrapper.formatMultiplier(asc.agi)} Asc)
<br />
Ch: x{numeralWrapper.formatMultiplier(props.member.cha_mult * asc.cha)}
(x{numeralWrapper.formatMultiplier(props.member.cha_mult)} Eq, x
{numeralWrapper.formatMultiplier(asc.cha)} Asc)
</Typography>
}
>
<Table>
<TableBody>
<StatsRow
name="Hacking"
color={Settings.theme.hack}
data={{ level: props.member.hack, exp: props.member.hack_exp }}
/>
<StatsRow
name="Strength"
color={Settings.theme.combat}
data={{ level: props.member.str, exp: props.member.str_exp }}
/>
<StatsRow
name="Defense"
color={Settings.theme.combat}
data={{ level: props.member.def, exp: props.member.def_exp }}
/>
<StatsRow
name="Dexterity"
color={Settings.theme.combat}
data={{ level: props.member.dex, exp: props.member.dex_exp }}
/>
<StatsRow
name="Agility"
color={Settings.theme.combat}
data={{ level: props.member.agi, exp: props.member.agi_exp }}
/>
<StatsRow
name="Charisma"
color={Settings.theme.cha}
data={{ level: props.member.cha, exp: props.member.cha_exp }}
/>
</TableBody>
</Table>
</Tooltip>
</span>
<span>
<Select onChange={onChange} value={currentCategory} sx={{ width: "100%", mb: 1 }}>
{Object.keys(categories).map((k, i) => (
<MenuItem key={i + 1} value={k}>
<Typography variant="h6">{k}</Typography>
</MenuItem>
))}
</Select>
<Box sx={{ width: "100%" }}>
{(categories[currentCategory][0] as GangMemberUpgrade[]).length === 0 && (
<Typography>All upgrades owned!</Typography>
)}
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr" }}>
{(categories[currentCategory][0] as GangMemberUpgrade[]).map((upg) => (
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
))}
</Box>
<NextReveal type={categories[currentCategory][1] as UpgradeType} upgrades={props.member.upgrades} />
</Box>
</span>
</Box>
<Typography sx={{ mx: 1 }}>Purchased Upgrades: </Typography>
<Box display="grid" sx={{ gridTemplateColumns: "repeat(4, 1fr)", m: 1 }}>
{props.member.upgrades.map((upg: string) => (
<PurchasedUpgrade key={upg} upgName={upg} />
))}
{props.member.augmentations.map((upg: string) => (
<PurchasedUpgrade key={upg} upgName={upg} />
))}
</Box>
</Paper>
);
}
/** React Component for the popup that manages gang members upgrades */
export function EquipmentsSubpage(): React.ReactElement {
const gang = useGang();
const [filter, setFilter] = useState("");
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
setFilter(event.target.value.toLowerCase());
};
const members = gang.members.filter((member) => member && member.name.toLowerCase().includes(filter));
return (
<>
<Tooltip
title={
<Typography>
You get a discount on equipment and upgrades based on your gang's respect and power. More respect and power
leads to more discounts.
</Typography>
}
>
<Typography sx={{ m: 1 }}>Discount: -{numeralWrapper.formatPercentage(1 - 1 / gang.getDiscount())}</Typography>
</Tooltip>
<TextField
value={filter}
onChange={handleFilterChange}
autoFocus
InputProps={{
startAdornment: <SearchIcon />,
spellCheck: false,
}}
placeholder="Filter by member name"
sx={{ m: 1, width: "15%" }}
/>
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", width: "100%" }}>
{members.map((member: GangMember) => (
<GangMemberUpgradePanel key={member.name} member={member} />
))}
</Box>
</>
);
}